1.4 KiB
1.4 KiB
Patch notes
15.20.3
- Removed item-effect speech bubbles:
ドン,ぐるる,すっきり,Hg xN,ちまっ,でかっ,へにゃ,ムキッ, andmm.... - Reorganized the tool palette into color-coded collapsible groups: operation, food/water/grass, medicine/effects, habitat/living things, hazards/obstacles.
- Changed the tool UI ball icon to a soccer-ball emoji preview.
- Changed time phases: morning 05:00, day 10:00, evening 17:00, night 20:00.
- Increased genkotsu knockback for Tarinai and ants; genkotsu now also blasts zunchi away.
- Genkotsu damage now adds fear/stress and decreases Tarinai openness.
- Rain weather overlay is now diagonal streaks. Fallen rain-water items, zunda juice, and mercury remain horizontal oval item sprites.
- Tightened mobile operation UI visibility to smartphone-class compact touch devices.
- Sleep-disease Tarinai can be moved by ant hauling without snapping back to their sleep anchor.
15.20.2 and earlier summary
- Consolidated documentation into dense English files; left
docs/prompt.txtuntouched. - Restored rain, revised water/zunda/mercury item sprites, added zunchi-slave head zunchi, fight win rate, fight defeat chance, and post-wake lock.
- Earlier patches added parameter items, persistent item effects, WebP assets, sound categories, push notifications, ant systems, family tree UI, performance manager, event bus, manifest generation, CSS split, and large-file JS split.