# Patch notes ## 15.20.3 - Removed item-effect speech bubbles: `ドン`, `ぐるる`, `すっきり`, `Hg xN`, `ちまっ`, `でかっ`, `へにゃ`, `ムキッ`, and `mm...`. - Reorganized the tool palette into color-coded collapsible groups: operation, food/water/grass, medicine/effects, habitat/living things, hazards/obstacles. - Changed the tool UI ball icon to a soccer-ball emoji preview. - Changed time phases: morning 05:00, day 10:00, evening 17:00, night 20:00. - Increased genkotsu knockback for Tarinai and ants; genkotsu now also blasts zunchi away. - Genkotsu damage now adds fear/stress and decreases Tarinai openness. - Rain weather overlay is now diagonal streaks. Fallen rain-water items, zunda juice, and mercury remain horizontal oval item sprites. - Tightened mobile operation UI visibility to smartphone-class compact touch devices. - Sleep-disease Tarinai can be moved by ant hauling without snapping back to their sleep anchor. ## 15.20.2 and earlier summary - Consolidated documentation into dense English files; left `docs/prompt.txt` untouched. - Restored rain, revised water/zunda/mercury item sprites, added zunchi-slave head zunchi, fight win rate, fight defeat chance, and post-wake lock. - Earlier patches added parameter items, persistent item effects, WebP assets, sound categories, push notifications, ant systems, family tree UI, performance manager, event bus, manifest generation, CSS split, and large-file JS split.