Dactyloidae/gfx/layers/composite/ColorLayerComposite.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ColorLayerComposite.h"
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for Point
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for Color
#include "mozilla/layers/Compositor.h" // for Compositor
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#include "mozilla/layers/CompositorOGL.h" // for CompositorOGL
#include "mozilla/layers/CompositorTypes.h" // for DiagnosticFlags::COLOR
#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
#include "mozilla/mozalloc.h" // for operator delete, etc
#include "gfxPrefs.h" // for gfxPrefs::WebRenderEnabled
namespace mozilla {
namespace layers {
using namespace mozilla::gfx;
void
ColorLayerComposite::RenderLayer(const IntRect& aClipRect)
{
Rect rect(GetBounds());
const Matrix4x4& transform = GetEffectiveTransform();
RenderWithAllMasks(this, mCompositor, aClipRect,
[&](EffectChain& effectChain, const IntRect& clipRect) {
GenEffectChain(effectChain);
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// Route simple 2D color primitives through the retained C display list.
// Masked or 3D layers continue through the established effect path until
// equivalent WebRender primitives are available for those cases.
CompositorOGL* compositorOGL = mCompositor->AsCompositorOGL();
if (gfxPrefs::WebRenderEnabled() && compositorOGL &&
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!effectChain.mSecondaryEffects[EffectTypes::MASK] &&
GetEffectiveMixBlendMode() == CompositionOp::OP_OVER &&
transform.Is2D() && !clipRect.IsEmpty()) {
if (compositorOGL->DrawWebRenderRect(rect, GetColor(),
GetEffectiveOpacity(), transform,
clipRect)) {
return;
}
}
mCompositor->DrawQuad(rect, clipRect, effectChain, GetEffectiveOpacity(),
transform);
});
mCompositor->DrawDiagnostics(DiagnosticFlags::COLOR, rect, aClipRect,
transform);
}
void
ColorLayerComposite::GenEffectChain(EffectChain& aEffect)
{
aEffect.mLayerRef = this;
aEffect.mPrimaryEffect = new EffectSolidColor(GetColor());
}
} // namespace layers
} // namespace mozilla