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CWebRender initial commit
This commit is contained in:
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7 changed files with 737 additions and 0 deletions
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@ -10,6 +10,7 @@
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h" // for Color
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#include "mozilla/layers/Compositor.h" // for Compositor
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#include "mozilla/layers/CompositorOGL.h" // for CompositorOGL
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#include "mozilla/layers/CompositorTypes.h" // for DiagnosticFlags::COLOR
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#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
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#include "mozilla/mozalloc.h" // for operator delete, etc
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@ -28,6 +29,22 @@ ColorLayerComposite::RenderLayer(const IntRect& aClipRect)
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RenderWithAllMasks(this, mCompositor, aClipRect,
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[&](EffectChain& effectChain, const IntRect& clipRect) {
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GenEffectChain(effectChain);
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// Route simple 2D color primitives through the retained C display list.
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// Masked or 3D layers continue through the established effect path until
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// equivalent WebRender primitives are available for those cases.
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CompositorOGL* compositorOGL = mCompositor->AsCompositorOGL();
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if (compositorOGL &&
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!effectChain.mSecondaryEffects[EffectTypes::MASK] &&
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GetEffectiveMixBlendMode() == CompositionOp::OP_OVER &&
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transform.Is2D() && !clipRect.IsEmpty()) {
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if (compositorOGL->DrawWebRenderRect(rect, GetColor(),
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GetEffectiveOpacity(), transform,
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clipRect)) {
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return;
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}
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}
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mCompositor->DrawQuad(rect, clipRect, effectChain, GetEffectiveOpacity(),
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transform);
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});
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@ -86,6 +86,7 @@ CompositorOGL::CompositorOGL(CompositorBridgeParent* aParent,
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: Compositor(aWidget, aParent)
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, mWidgetSize(-1, -1)
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, mSurfaceSize(aSurfaceWidth, aSurfaceHeight)
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, mWebRenderContext(nullptr)
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, mHasBGRA(0)
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, mUseExternalSurfaceSize(aUseExternalSurfaceSize)
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, mFrameInProgress(false)
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@ -165,6 +166,11 @@ CompositorOGL::Destroy()
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void
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CompositorOGL::CleanupResources()
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{
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if (mWebRenderContext) {
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wr_context_destroy(mWebRenderContext);
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mWebRenderContext = nullptr;
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}
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if (!mGLContext)
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return;
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@ -994,6 +1000,146 @@ CompositorOGL::DrawTriangle(const gfx::TexturedTriangle& aTriangle,
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aOpacity, aTransform, aVisibleRect);
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}
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bool
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CompositorOGL::DrawWebRenderContext(wr_context* aContext,
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const IntRect& aClipRect)
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{
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if (!aContext) {
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return false;
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}
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const wr_frame* frame = wr_context_build_frame(aContext);
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if (frame) {
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DrawWebRenderFrame(*frame, aClipRect);
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return true;
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}
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return false;
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}
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bool
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CompositorOGL::DrawWebRenderRect(const Rect& aRect,
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const Color& aColor,
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Float aOpacity,
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const Matrix4x4& aTransform,
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const IntRect& aClipRect)
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{
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if (!mFrameInProgress || aClipRect.IsEmpty() || !aTransform.Is2D()) {
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return false;
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}
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if (!mWebRenderContext) {
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mWebRenderContext = wr_context_create(8);
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}
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if (!mWebRenderContext) {
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return false;
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}
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wr_context_clear(mWebRenderContext);
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wr_context_set_viewport(mWebRenderContext,
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wr_rect{ Float(aClipRect.x), Float(aClipRect.y),
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Float(aClipRect.width), Float(aClipRect.height) });
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Matrix transform = aTransform.As2D();
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wr_context_set_transform(mWebRenderContext,
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wr_transform{ transform._11, transform._12,
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transform._21, transform._22,
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transform._31, transform._32 });
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wr_context_set_opacity(mWebRenderContext, aOpacity);
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if (!wr_display_list_push_rect(mWebRenderContext,
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wr_rect{ aRect.x, aRect.y,
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aRect.width, aRect.height },
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wr_color{ aColor.r, aColor.g,
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aColor.b, aColor.a })) {
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return false;
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}
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bool drawn = DrawWebRenderContext(mWebRenderContext, aClipRect);
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wr_context_clear(mWebRenderContext);
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return drawn;
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}
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void
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CompositorOGL::DrawWebRenderFrame(const wr_frame& aFrame,
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const IntRect& aClipRect)
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{
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MOZ_ASSERT(mFrameInProgress, "frame not started");
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MOZ_ASSERT(mCurrentRenderTarget, "No destination");
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if (!aFrame.quads || !aFrame.batches ||
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aFrame.quad_count == 0 || aFrame.batch_count == 0) {
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return;
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}
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MakeCurrent();
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// This first adapter handles solid rectangles. It deliberately reuses the
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// compositor's existing four-rect uniform and triangle VBO path, so the
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// retained C display list is submitted to the GPU without a CPU raster pass.
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EffectSolidColor effect(Color(0, 0, 0, 0));
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ShaderConfigOGL config = GetShaderConfigFor(&effect);
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ShaderProgramOGL* program = GetShaderProgramFor(config);
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if (!program) {
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return;
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}
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IntPoint offset = mCurrentRenderTarget->GetOrigin();
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ActivateProgram(program);
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program->SetProjectionMatrix(mProjMatrix);
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program->SetLayerTransform(Matrix4x4());
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program->SetRenderOffset(offset.x, offset.y);
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ScopedGLState scopedScissorTestState(mGLContext, LOCAL_GL_SCISSOR_TEST, true);
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ScopedScissorRect autoScissorRect(mGLContext,
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aClipRect.x,
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FlipY(aClipRect.y + aClipRect.height),
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aClipRect.width,
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aClipRect.height);
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for (size_t batchIndex = 0; batchIndex < aFrame.batch_count; ++batchIndex) {
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const wr_gpu_batch& batch = aFrame.batches[batchIndex];
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if (batch.first_quad > aFrame.quad_count ||
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batch.quad_count > aFrame.quad_count - batch.first_quad) {
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continue;
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}
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IntRect batchClip = aClipRect;
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if (batch.has_clip) {
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IntRect primitiveClip(int32_t(batch.clip_rect.x),
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int32_t(batch.clip_rect.y),
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int32_t(batch.clip_rect.width),
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int32_t(batch.clip_rect.height));
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batchClip.IntersectRect(batchClip, primitiveClip);
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if (batchClip.IsEmpty()) {
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continue;
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}
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}
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ScopedScissorRect batchScissor(
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mGLContext, batchClip.x, FlipY(batchClip.y + batchClip.height),
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batchClip.width, batchClip.height);
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program->SetLayerTransform(Matrix4x4::From2D(
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Matrix(batch.transform.m11, batch.transform.m12,
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batch.transform.m21, batch.transform.m22,
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batch.transform.m31, batch.transform.m32)));
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uint32_t remaining = batch.quad_count;
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uint32_t quadIndex = batch.first_quad;
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program->SetRenderColor(Color(batch.color.r, batch.color.g,
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batch.color.b, batch.color.a));
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while (remaining) {
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Rect rects[4] = {};
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int count = remaining > 4 ? 4 : int(remaining);
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for (int i = 0; i < count; ++i) {
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const wr_gpu_quad& quad = aFrame.quads[quadIndex + i];
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rects[i] = Rect(quad.rect.x, quad.rect.y,
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quad.rect.width, quad.rect.height);
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}
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BindAndDrawQuads(program, count, rects, nullptr);
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quadIndex += count;
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remaining -= count;
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}
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}
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}
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template<typename Geometry>
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void
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CompositorOGL::DrawGeometry(const Geometry& aGeometry,
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@ -22,6 +22,7 @@
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#include "mozilla/gfx/Rect.h" // for Rect, IntRect
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#include "mozilla/gfx/Triangle.h" // for Triangle
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#include "mozilla/gfx/Types.h" // for Float, SurfaceFormat, etc
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#include "mozilla/gfx/webrender.h" // for wr_frame
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#include "mozilla/layers/Compositor.h" // for SurfaceInitMode, Compositor, etc
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#include "mozilla/layers/CompositorTypes.h" // for MaskType::MaskType::NumMaskTypes, etc
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#include "mozilla/layers/LayersTypes.h"
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@ -211,6 +212,17 @@ public:
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const gfx::Matrix4x4& aTransform,
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const gfx::Rect& aVisibleRect) override;
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// Consume solid retained-display-list quads through the existing GPU path.
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bool DrawWebRenderContext(wr_context* aContext,
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const gfx::IntRect& aClipRect);
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bool DrawWebRenderRect(const gfx::Rect& aRect,
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const gfx::Color& aColor,
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gfx::Float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::IntRect& aClipRect);
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void DrawWebRenderFrame(const wr_frame& aFrame,
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const gfx::IntRect& aClipRect);
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virtual void EndFrame() override;
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virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) override;
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@ -327,6 +339,7 @@ private:
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/** Currently bound render target */
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RefPtr<CompositingRenderTargetOGL> mCurrentRenderTarget;
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wr_context* mWebRenderContext;
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#ifdef DEBUG
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CompositingRenderTargetOGL* mWindowRenderTarget;
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#endif
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@ -8,6 +8,7 @@ if CONFIG['MOZ_TREE_CAIRO']:
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DIRS += [
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'2d',
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'wr',
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'ycbcr',
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'angle',
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'src',
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13
gfx/wr/moz.build
Normal file
13
gfx/wr/moz.build
Normal file
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@ -0,0 +1,13 @@
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# -*- Mode: python; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40 -*-
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# The retained display-list core is deliberately C-only. GPU backends can
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# consume the emitted instanced-quad stream through a stable C ABI.
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EXPORTS.mozilla.gfx += [
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'webrender.h',
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]
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SOURCES += [
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'webrender.c',
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]
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FINAL_LIBRARY = 'xul'
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447
gfx/wr/webrender.c
Normal file
447
gfx/wr/webrender.c
Normal file
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@ -0,0 +1,447 @@
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#include "webrender.h"
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#include <float.h>
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#include <math.h>
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#include <stdlib.h>
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typedef struct {
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wr_rect rect;
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wr_color color;
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wr_transform transform;
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wr_rect clip_rect;
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uint8_t has_clip;
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} wr_rect_command;
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typedef struct {
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wr_transform transform;
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float opacity;
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size_t clip_depth;
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} wr_display_state;
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struct wr_context {
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wr_rect_command* commands;
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size_t command_count;
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size_t command_capacity;
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wr_gpu_quad* quads;
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size_t quad_count;
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size_t quad_capacity;
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wr_gpu_batch* batches;
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size_t batch_count;
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size_t batch_capacity;
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wr_rect viewport;
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wr_transform transform;
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float opacity;
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wr_rect* clip_stack;
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size_t clip_depth;
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size_t clip_capacity;
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wr_display_state* state_stack;
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size_t state_depth;
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size_t state_capacity;
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wr_frame frame;
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};
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static int
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wr_size_mul_overflow(size_t a, size_t b)
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{
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return b != 0 && a > SIZE_MAX / b;
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}
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static int
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wr_reserve(void** data, size_t* capacity, size_t count, size_t element_size)
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{
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size_t new_capacity;
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void* new_data;
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if (count <= *capacity)
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return 1;
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if (element_size == 0 || wr_size_mul_overflow(count, element_size))
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return 0;
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new_capacity = *capacity ? *capacity : 8;
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while (new_capacity < count) {
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if (new_capacity > SIZE_MAX / 2) {
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new_capacity = count;
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break;
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}
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new_capacity *= 2;
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}
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if (wr_size_mul_overflow(new_capacity, element_size))
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return 0;
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new_data = realloc(*data, new_capacity * element_size);
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if (!new_data)
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return 0;
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*data = new_data;
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*capacity = new_capacity;
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return 1;
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}
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static int
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wr_valid_rect(wr_rect rect)
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{
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return isfinite(rect.x) && isfinite(rect.y) &&
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isfinite(rect.width) && isfinite(rect.height) &&
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rect.width > 0.0f && rect.height > 0.0f;
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}
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static int
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wr_valid_transform(wr_transform transform)
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{
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return isfinite(transform.m11) && isfinite(transform.m12) &&
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isfinite(transform.m21) && isfinite(transform.m22) &&
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isfinite(transform.m31) && isfinite(transform.m32);
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}
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static wr_transform
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wr_identity_transform(void)
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{
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wr_transform transform = { 1, 0, 0, 1, 0, 0 };
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return transform;
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}
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static wr_transform
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wr_multiply_transform(wr_transform a, wr_transform b)
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{
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wr_transform result;
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result.m11 = a.m11 * b.m11 + a.m21 * b.m12;
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result.m12 = a.m12 * b.m11 + a.m22 * b.m12;
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result.m21 = a.m11 * b.m21 + a.m21 * b.m22;
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result.m22 = a.m12 * b.m21 + a.m22 * b.m22;
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result.m31 = a.m11 * b.m31 + a.m21 * b.m32 + a.m31;
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result.m32 = a.m12 * b.m31 + a.m22 * b.m32 + a.m32;
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return result;
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}
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static wr_rect
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wr_empty_rect(void)
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{
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wr_rect rect = { 0, 0, 0, 0 };
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return rect;
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}
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static float
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wr_clamp01(float value)
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{
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if (value < 0.0f)
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return 0.0f;
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if (value > 1.0f)
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return 1.0f;
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return value;
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}
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static wr_color
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wr_normalize_color(wr_color color)
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{
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color.r = wr_clamp01(color.r);
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color.g = wr_clamp01(color.g);
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color.b = wr_clamp01(color.b);
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color.a = wr_clamp01(color.a);
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return color;
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}
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static int
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wr_colors_equal(wr_color a, wr_color b)
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{
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return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
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}
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static int
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wr_rects_equal(wr_rect a, wr_rect b)
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{
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return a.x == b.x && a.y == b.y &&
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a.width == b.width && a.height == b.height;
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}
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static int
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wr_intersects(wr_rect a, wr_rect b)
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{
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return a.x < b.x + b.width && a.x + a.width > b.x &&
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a.y < b.y + b.height && a.y + a.height > b.y;
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}
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static wr_rect
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wr_intersect_rect(wr_rect a, wr_rect b)
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{
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float left = a.x > b.x ? a.x : b.x;
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float top = a.y > b.y ? a.y : b.y;
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float right = a.x + a.width < b.x + b.width ?
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a.x + a.width : b.x + b.width;
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float bottom = a.y + a.height < b.y + b.height ?
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a.y + a.height : b.y + b.height;
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wr_rect result = { left, top, right - left, bottom - top };
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return result;
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}
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static wr_rect
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wr_transform_bounds(wr_rect rect, wr_transform transform)
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{
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float x1 = rect.x * transform.m11 + rect.y * transform.m21 + transform.m31;
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float y1 = rect.x * transform.m12 + rect.y * transform.m22 + transform.m32;
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float x2 = (rect.x + rect.width) * transform.m11 +
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rect.y * transform.m21 + transform.m31;
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float y2 = (rect.x + rect.width) * transform.m12 +
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rect.y * transform.m22 + transform.m32;
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float x3 = rect.x * transform.m11 +
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(rect.y + rect.height) * transform.m21 + transform.m31;
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float y3 = rect.x * transform.m12 +
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(rect.y + rect.height) * transform.m22 + transform.m32;
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float x4 = (rect.x + rect.width) * transform.m11 +
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(rect.y + rect.height) * transform.m21 + transform.m31;
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float y4 = (rect.x + rect.width) * transform.m12 +
|
||||
(rect.y + rect.height) * transform.m22 + transform.m32;
|
||||
float left = fminf(fminf(x1, x2), fminf(x3, x4));
|
||||
float right = fmaxf(fmaxf(x1, x2), fmaxf(x3, x4));
|
||||
float top = fminf(fminf(y1, y2), fminf(y3, y4));
|
||||
float bottom = fmaxf(fmaxf(y1, y2), fmaxf(y3, y4));
|
||||
wr_rect result = { left, top, right - left, bottom - top };
|
||||
return result;
|
||||
}
|
||||
|
||||
wr_context*
|
||||
wr_context_create(size_t initial_capacity)
|
||||
{
|
||||
wr_context* context = (wr_context*)calloc(1, sizeof(*context));
|
||||
if (!context)
|
||||
return NULL;
|
||||
|
||||
context->viewport.x = -FLT_MAX;
|
||||
context->viewport.y = -FLT_MAX;
|
||||
context->viewport.width = FLT_MAX;
|
||||
context->viewport.height = FLT_MAX;
|
||||
context->transform = wr_identity_transform();
|
||||
context->opacity = 1.0f;
|
||||
|
||||
if (initial_capacity &&
|
||||
!wr_reserve((void**)&context->commands, &context->command_capacity,
|
||||
initial_capacity, sizeof(*context->commands))) {
|
||||
wr_context_destroy(context);
|
||||
return NULL;
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
void
|
||||
wr_context_destroy(wr_context* context)
|
||||
{
|
||||
if (!context)
|
||||
return;
|
||||
free(context->commands);
|
||||
free(context->quads);
|
||||
free(context->batches);
|
||||
free(context->clip_stack);
|
||||
free(context->state_stack);
|
||||
free(context);
|
||||
}
|
||||
|
||||
void
|
||||
wr_context_clear(wr_context* context)
|
||||
{
|
||||
if (!context)
|
||||
return;
|
||||
context->command_count = 0;
|
||||
context->quad_count = 0;
|
||||
context->batch_count = 0;
|
||||
context->clip_depth = 0;
|
||||
context->state_depth = 0;
|
||||
}
|
||||
|
||||
void
|
||||
wr_context_set_viewport(wr_context* context, wr_rect viewport)
|
||||
{
|
||||
if (context && wr_valid_rect(viewport))
|
||||
context->viewport = viewport;
|
||||
}
|
||||
|
||||
void
|
||||
wr_context_set_transform(wr_context* context, wr_transform transform)
|
||||
{
|
||||
if (context && wr_valid_transform(transform))
|
||||
context->transform = transform;
|
||||
}
|
||||
|
||||
void
|
||||
wr_context_set_opacity(wr_context* context, float opacity)
|
||||
{
|
||||
if (context && isfinite(opacity)) {
|
||||
context->opacity = wr_clamp01(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
wr_display_list_push_stacking_context(wr_context* context,
|
||||
wr_transform transform,
|
||||
float opacity)
|
||||
{
|
||||
wr_display_state state;
|
||||
|
||||
if (!context || !wr_valid_transform(transform) || !isfinite(opacity) ||
|
||||
context->state_depth == SIZE_MAX)
|
||||
return 0;
|
||||
if (!wr_reserve((void**)&context->state_stack, &context->state_capacity,
|
||||
context->state_depth + 1, sizeof(*context->state_stack)))
|
||||
return 0;
|
||||
|
||||
state.transform = context->transform;
|
||||
state.opacity = context->opacity;
|
||||
state.clip_depth = context->clip_depth;
|
||||
context->state_stack[context->state_depth++] = state;
|
||||
context->transform = wr_multiply_transform(context->transform, transform);
|
||||
context->opacity = wr_clamp01(context->opacity * wr_clamp01(opacity));
|
||||
return 1;
|
||||
}
|
||||
|
||||
void
|
||||
wr_display_list_pop_stacking_context(wr_context* context)
|
||||
{
|
||||
wr_display_state state;
|
||||
|
||||
if (!context || !context->state_depth)
|
||||
return;
|
||||
state = context->state_stack[--context->state_depth];
|
||||
context->transform = state.transform;
|
||||
context->opacity = state.opacity;
|
||||
context->clip_depth = state.clip_depth;
|
||||
}
|
||||
|
||||
int
|
||||
wr_display_list_push_clip(wr_context* context, wr_rect clip)
|
||||
{
|
||||
wr_rect effective_clip;
|
||||
|
||||
if (!context || !wr_valid_rect(clip) ||
|
||||
context->clip_depth == SIZE_MAX)
|
||||
return 0;
|
||||
if (!wr_reserve((void**)&context->clip_stack, &context->clip_capacity,
|
||||
context->clip_depth + 1, sizeof(*context->clip_stack)))
|
||||
return 0;
|
||||
|
||||
effective_clip = clip;
|
||||
if (context->clip_depth)
|
||||
effective_clip = wr_intersect_rect(
|
||||
context->clip_stack[context->clip_depth - 1], clip);
|
||||
context->clip_stack[context->clip_depth++] = effective_clip;
|
||||
return 1;
|
||||
}
|
||||
|
||||
void
|
||||
wr_display_list_pop_clip(wr_context* context)
|
||||
{
|
||||
if (context && context->clip_depth)
|
||||
--context->clip_depth;
|
||||
}
|
||||
|
||||
int
|
||||
wr_display_list_push_rect(wr_context* context, wr_rect rect, wr_color color)
|
||||
{
|
||||
return context ? wr_display_list_push_transformed_rect(
|
||||
context, rect, color, context->transform) : 0;
|
||||
}
|
||||
|
||||
int
|
||||
wr_display_list_push_transformed_rect(wr_context* context, wr_rect rect,
|
||||
wr_color color, wr_transform transform)
|
||||
{
|
||||
wr_rect clip_rect = context && context->clip_depth ?
|
||||
context->clip_stack[context->clip_depth - 1] :
|
||||
context ? context->viewport : wr_empty_rect();
|
||||
uint8_t has_clip = context && context->clip_depth ? 1 : 0;
|
||||
|
||||
if (!context || !wr_valid_rect(rect) || !wr_valid_transform(transform))
|
||||
return 0;
|
||||
if (context->command_count == SIZE_MAX ||
|
||||
context->command_count >= UINT32_MAX)
|
||||
return 0;
|
||||
if (!wr_reserve((void**)&context->commands, &context->command_capacity,
|
||||
context->command_count + 1, sizeof(*context->commands)))
|
||||
return 0;
|
||||
|
||||
context->commands[context->command_count].rect = rect;
|
||||
color = wr_normalize_color(color);
|
||||
color.a *= context->opacity;
|
||||
context->commands[context->command_count].color = color;
|
||||
context->commands[context->command_count].transform = transform;
|
||||
context->commands[context->command_count].clip_rect = clip_rect;
|
||||
context->commands[context->command_count].has_clip = has_clip;
|
||||
++context->command_count;
|
||||
return 1;
|
||||
}
|
||||
|
||||
const wr_frame*
|
||||
wr_context_build_frame(wr_context* context)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
if (!context)
|
||||
return NULL;
|
||||
context->quad_count = 0;
|
||||
context->batch_count = 0;
|
||||
|
||||
for (i = 0; i < context->command_count; ++i) {
|
||||
wr_rect_command* command = &context->commands[i];
|
||||
wr_gpu_quad* quad;
|
||||
wr_gpu_batch* batch;
|
||||
|
||||
if (!wr_intersects(wr_transform_bounds(command->rect,
|
||||
command->transform),
|
||||
context->viewport) ||
|
||||
(command->clip_rect.width <= 0.0f ||
|
||||
command->clip_rect.height <= 0.0f))
|
||||
continue;
|
||||
if (context->quad_count == SIZE_MAX ||
|
||||
context->quad_count >= UINT32_MAX ||
|
||||
context->batch_count == SIZE_MAX ||
|
||||
context->batch_count >= UINT32_MAX)
|
||||
return NULL;
|
||||
if (!wr_reserve((void**)&context->quads, &context->quad_capacity,
|
||||
context->quad_count + 1, sizeof(*context->quads)) ||
|
||||
!wr_reserve((void**)&context->batches, &context->batch_capacity,
|
||||
context->batch_count + 1, sizeof(*context->batches)))
|
||||
return NULL;
|
||||
|
||||
quad = &context->quads[context->quad_count++];
|
||||
quad->rect = command->rect;
|
||||
quad->color = command->color;
|
||||
|
||||
if (context->batch_count &&
|
||||
wr_colors_equal(context->batches[context->batch_count - 1].color,
|
||||
command->color) &&
|
||||
context->batches[context->batch_count - 1].transform.m11 ==
|
||||
command->transform.m11 &&
|
||||
context->batches[context->batch_count - 1].transform.m12 ==
|
||||
command->transform.m12 &&
|
||||
context->batches[context->batch_count - 1].transform.m21 ==
|
||||
command->transform.m21 &&
|
||||
context->batches[context->batch_count - 1].transform.m22 ==
|
||||
command->transform.m22 &&
|
||||
context->batches[context->batch_count - 1].transform.m31 ==
|
||||
command->transform.m31 &&
|
||||
context->batches[context->batch_count - 1].transform.m32 ==
|
||||
command->transform.m32 &&
|
||||
context->batches[context->batch_count - 1].has_clip ==
|
||||
command->has_clip &&
|
||||
(!command->has_clip ||
|
||||
wr_rects_equal(context->batches[context->batch_count - 1].clip_rect,
|
||||
command->clip_rect))) {
|
||||
batch = &context->batches[context->batch_count - 1];
|
||||
++batch->quad_count;
|
||||
} else {
|
||||
batch = &context->batches[context->batch_count++];
|
||||
batch->first_quad = (uint32_t)(context->quad_count - 1);
|
||||
batch->quad_count = 1;
|
||||
batch->color = command->color;
|
||||
batch->transform = command->transform;
|
||||
batch->clip_rect = command->clip_rect;
|
||||
batch->has_clip = command->has_clip;
|
||||
}
|
||||
}
|
||||
|
||||
context->frame.quads = context->quads;
|
||||
context->frame.quad_count = context->quad_count;
|
||||
context->frame.batches = context->batches;
|
||||
context->frame.batch_count = context->batch_count;
|
||||
return &context->frame;
|
||||
}
|
||||
100
gfx/wr/webrender.h
Normal file
100
gfx/wr/webrender.h
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
#ifndef gfx_webrender_h
|
||||
#define gfx_webrender_h
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct wr_context wr_context;
|
||||
|
||||
typedef struct {
|
||||
float x;
|
||||
float y;
|
||||
float width;
|
||||
float height;
|
||||
} wr_rect;
|
||||
|
||||
typedef struct {
|
||||
float r;
|
||||
float g;
|
||||
float b;
|
||||
float a;
|
||||
} wr_color;
|
||||
|
||||
/* A 2D affine transform in the same layout used by gfx::Matrix. */
|
||||
typedef struct {
|
||||
float m11;
|
||||
float m12;
|
||||
float m21;
|
||||
float m22;
|
||||
float m31;
|
||||
float m32;
|
||||
} wr_transform;
|
||||
|
||||
typedef struct {
|
||||
wr_rect rect;
|
||||
wr_color color;
|
||||
} wr_gpu_quad;
|
||||
|
||||
typedef struct {
|
||||
uint32_t first_quad;
|
||||
uint32_t quad_count;
|
||||
wr_color color;
|
||||
wr_transform transform;
|
||||
wr_rect clip_rect;
|
||||
uint8_t has_clip;
|
||||
} wr_gpu_batch;
|
||||
|
||||
typedef struct {
|
||||
const wr_gpu_quad* quads;
|
||||
size_t quad_count;
|
||||
const wr_gpu_batch* batches;
|
||||
size_t batch_count;
|
||||
} wr_frame;
|
||||
|
||||
/* Creates a retained display-list context. */
|
||||
wr_context* wr_context_create(size_t initial_capacity);
|
||||
void wr_context_destroy(wr_context* context);
|
||||
|
||||
/* Removes every item from the retained display list. */
|
||||
void wr_context_clear(wr_context* context);
|
||||
|
||||
/* Sets the viewport used for coarse CPU-side culling. */
|
||||
void wr_context_set_viewport(wr_context* context, wr_rect viewport);
|
||||
|
||||
/* Sets the transform applied to subsequently recorded primitives. */
|
||||
void wr_context_set_transform(wr_context* context, wr_transform transform);
|
||||
|
||||
/* Sets the opacity applied to subsequently recorded primitives. */
|
||||
void wr_context_set_opacity(wr_context* context, float opacity);
|
||||
|
||||
/* Records a retained stacking-context boundary and restores it on pop. */
|
||||
int wr_display_list_push_stacking_context(wr_context* context,
|
||||
wr_transform transform,
|
||||
float opacity);
|
||||
void wr_display_list_pop_stacking_context(wr_context* context);
|
||||
|
||||
/* Pushes/pops a retained primitive clip. Clips are intersected in order. */
|
||||
int wr_display_list_push_clip(wr_context* context, wr_rect clip);
|
||||
void wr_display_list_pop_clip(wr_context* context);
|
||||
|
||||
/* Adds an opaque or translucent solid rectangle to the display list. */
|
||||
int wr_display_list_push_rect(wr_context* context, wr_rect rect,
|
||||
wr_color color);
|
||||
|
||||
/* Explicit transform form for display-list builders. */
|
||||
int wr_display_list_push_transformed_rect(wr_context* context, wr_rect rect,
|
||||
wr_color color,
|
||||
wr_transform transform);
|
||||
|
||||
/* Builds the GPU-ready stream from the retained display list. */
|
||||
const wr_frame* wr_context_build_frame(wr_context* context);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* gfx_webrender_h */
|
||||
Loading…
Add table
Add a link
Reference in a new issue