CWebRender initial commit

This commit is contained in:
wuggy 2026-09-17 23:14:47 -07:00
commit 312a33d27f
7 changed files with 737 additions and 0 deletions

View file

@ -10,6 +10,7 @@
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for Color
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/CompositorOGL.h" // for CompositorOGL
#include "mozilla/layers/CompositorTypes.h" // for DiagnosticFlags::COLOR
#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
#include "mozilla/mozalloc.h" // for operator delete, etc
@ -28,6 +29,22 @@ ColorLayerComposite::RenderLayer(const IntRect& aClipRect)
RenderWithAllMasks(this, mCompositor, aClipRect,
[&](EffectChain& effectChain, const IntRect& clipRect) {
GenEffectChain(effectChain);
// Route simple 2D color primitives through the retained C display list.
// Masked or 3D layers continue through the established effect path until
// equivalent WebRender primitives are available for those cases.
CompositorOGL* compositorOGL = mCompositor->AsCompositorOGL();
if (compositorOGL &&
!effectChain.mSecondaryEffects[EffectTypes::MASK] &&
GetEffectiveMixBlendMode() == CompositionOp::OP_OVER &&
transform.Is2D() && !clipRect.IsEmpty()) {
if (compositorOGL->DrawWebRenderRect(rect, GetColor(),
GetEffectiveOpacity(), transform,
clipRect)) {
return;
}
}
mCompositor->DrawQuad(rect, clipRect, effectChain, GetEffectiveOpacity(),
transform);
});

View file

@ -86,6 +86,7 @@ CompositorOGL::CompositorOGL(CompositorBridgeParent* aParent,
: Compositor(aWidget, aParent)
, mWidgetSize(-1, -1)
, mSurfaceSize(aSurfaceWidth, aSurfaceHeight)
, mWebRenderContext(nullptr)
, mHasBGRA(0)
, mUseExternalSurfaceSize(aUseExternalSurfaceSize)
, mFrameInProgress(false)
@ -165,6 +166,11 @@ CompositorOGL::Destroy()
void
CompositorOGL::CleanupResources()
{
if (mWebRenderContext) {
wr_context_destroy(mWebRenderContext);
mWebRenderContext = nullptr;
}
if (!mGLContext)
return;
@ -994,6 +1000,146 @@ CompositorOGL::DrawTriangle(const gfx::TexturedTriangle& aTriangle,
aOpacity, aTransform, aVisibleRect);
}
bool
CompositorOGL::DrawWebRenderContext(wr_context* aContext,
const IntRect& aClipRect)
{
if (!aContext) {
return false;
}
const wr_frame* frame = wr_context_build_frame(aContext);
if (frame) {
DrawWebRenderFrame(*frame, aClipRect);
return true;
}
return false;
}
bool
CompositorOGL::DrawWebRenderRect(const Rect& aRect,
const Color& aColor,
Float aOpacity,
const Matrix4x4& aTransform,
const IntRect& aClipRect)
{
if (!mFrameInProgress || aClipRect.IsEmpty() || !aTransform.Is2D()) {
return false;
}
if (!mWebRenderContext) {
mWebRenderContext = wr_context_create(8);
}
if (!mWebRenderContext) {
return false;
}
wr_context_clear(mWebRenderContext);
wr_context_set_viewport(mWebRenderContext,
wr_rect{ Float(aClipRect.x), Float(aClipRect.y),
Float(aClipRect.width), Float(aClipRect.height) });
Matrix transform = aTransform.As2D();
wr_context_set_transform(mWebRenderContext,
wr_transform{ transform._11, transform._12,
transform._21, transform._22,
transform._31, transform._32 });
wr_context_set_opacity(mWebRenderContext, aOpacity);
if (!wr_display_list_push_rect(mWebRenderContext,
wr_rect{ aRect.x, aRect.y,
aRect.width, aRect.height },
wr_color{ aColor.r, aColor.g,
aColor.b, aColor.a })) {
return false;
}
bool drawn = DrawWebRenderContext(mWebRenderContext, aClipRect);
wr_context_clear(mWebRenderContext);
return drawn;
}
void
CompositorOGL::DrawWebRenderFrame(const wr_frame& aFrame,
const IntRect& aClipRect)
{
MOZ_ASSERT(mFrameInProgress, "frame not started");
MOZ_ASSERT(mCurrentRenderTarget, "No destination");
if (!aFrame.quads || !aFrame.batches ||
aFrame.quad_count == 0 || aFrame.batch_count == 0) {
return;
}
MakeCurrent();
// This first adapter handles solid rectangles. It deliberately reuses the
// compositor's existing four-rect uniform and triangle VBO path, so the
// retained C display list is submitted to the GPU without a CPU raster pass.
EffectSolidColor effect(Color(0, 0, 0, 0));
ShaderConfigOGL config = GetShaderConfigFor(&effect);
ShaderProgramOGL* program = GetShaderProgramFor(config);
if (!program) {
return;
}
IntPoint offset = mCurrentRenderTarget->GetOrigin();
ActivateProgram(program);
program->SetProjectionMatrix(mProjMatrix);
program->SetLayerTransform(Matrix4x4());
program->SetRenderOffset(offset.x, offset.y);
ScopedGLState scopedScissorTestState(mGLContext, LOCAL_GL_SCISSOR_TEST, true);
ScopedScissorRect autoScissorRect(mGLContext,
aClipRect.x,
FlipY(aClipRect.y + aClipRect.height),
aClipRect.width,
aClipRect.height);
for (size_t batchIndex = 0; batchIndex < aFrame.batch_count; ++batchIndex) {
const wr_gpu_batch& batch = aFrame.batches[batchIndex];
if (batch.first_quad > aFrame.quad_count ||
batch.quad_count > aFrame.quad_count - batch.first_quad) {
continue;
}
IntRect batchClip = aClipRect;
if (batch.has_clip) {
IntRect primitiveClip(int32_t(batch.clip_rect.x),
int32_t(batch.clip_rect.y),
int32_t(batch.clip_rect.width),
int32_t(batch.clip_rect.height));
batchClip.IntersectRect(batchClip, primitiveClip);
if (batchClip.IsEmpty()) {
continue;
}
}
ScopedScissorRect batchScissor(
mGLContext, batchClip.x, FlipY(batchClip.y + batchClip.height),
batchClip.width, batchClip.height);
program->SetLayerTransform(Matrix4x4::From2D(
Matrix(batch.transform.m11, batch.transform.m12,
batch.transform.m21, batch.transform.m22,
batch.transform.m31, batch.transform.m32)));
uint32_t remaining = batch.quad_count;
uint32_t quadIndex = batch.first_quad;
program->SetRenderColor(Color(batch.color.r, batch.color.g,
batch.color.b, batch.color.a));
while (remaining) {
Rect rects[4] = {};
int count = remaining > 4 ? 4 : int(remaining);
for (int i = 0; i < count; ++i) {
const wr_gpu_quad& quad = aFrame.quads[quadIndex + i];
rects[i] = Rect(quad.rect.x, quad.rect.y,
quad.rect.width, quad.rect.height);
}
BindAndDrawQuads(program, count, rects, nullptr);
quadIndex += count;
remaining -= count;
}
}
}
template<typename Geometry>
void
CompositorOGL::DrawGeometry(const Geometry& aGeometry,

View file

@ -22,6 +22,7 @@
#include "mozilla/gfx/Rect.h" // for Rect, IntRect
#include "mozilla/gfx/Triangle.h" // for Triangle
#include "mozilla/gfx/Types.h" // for Float, SurfaceFormat, etc
#include "mozilla/gfx/webrender.h" // for wr_frame
#include "mozilla/layers/Compositor.h" // for SurfaceInitMode, Compositor, etc
#include "mozilla/layers/CompositorTypes.h" // for MaskType::MaskType::NumMaskTypes, etc
#include "mozilla/layers/LayersTypes.h"
@ -211,6 +212,17 @@ public:
const gfx::Matrix4x4& aTransform,
const gfx::Rect& aVisibleRect) override;
// Consume solid retained-display-list quads through the existing GPU path.
bool DrawWebRenderContext(wr_context* aContext,
const gfx::IntRect& aClipRect);
bool DrawWebRenderRect(const gfx::Rect& aRect,
const gfx::Color& aColor,
gfx::Float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::IntRect& aClipRect);
void DrawWebRenderFrame(const wr_frame& aFrame,
const gfx::IntRect& aClipRect);
virtual void EndFrame() override;
virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) override;
@ -327,6 +339,7 @@ private:
/** Currently bound render target */
RefPtr<CompositingRenderTargetOGL> mCurrentRenderTarget;
wr_context* mWebRenderContext;
#ifdef DEBUG
CompositingRenderTargetOGL* mWindowRenderTarget;
#endif

View file

@ -8,6 +8,7 @@ if CONFIG['MOZ_TREE_CAIRO']:
DIRS += [
'2d',
'wr',
'ycbcr',
'angle',
'src',

13
gfx/wr/moz.build Normal file
View file

@ -0,0 +1,13 @@
# -*- Mode: python; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40 -*-
# The retained display-list core is deliberately C-only. GPU backends can
# consume the emitted instanced-quad stream through a stable C ABI.
EXPORTS.mozilla.gfx += [
'webrender.h',
]
SOURCES += [
'webrender.c',
]
FINAL_LIBRARY = 'xul'

447
gfx/wr/webrender.c Normal file
View file

@ -0,0 +1,447 @@
#include "webrender.h"
#include <float.h>
#include <math.h>
#include <stdlib.h>
typedef struct {
wr_rect rect;
wr_color color;
wr_transform transform;
wr_rect clip_rect;
uint8_t has_clip;
} wr_rect_command;
typedef struct {
wr_transform transform;
float opacity;
size_t clip_depth;
} wr_display_state;
struct wr_context {
wr_rect_command* commands;
size_t command_count;
size_t command_capacity;
wr_gpu_quad* quads;
size_t quad_count;
size_t quad_capacity;
wr_gpu_batch* batches;
size_t batch_count;
size_t batch_capacity;
wr_rect viewport;
wr_transform transform;
float opacity;
wr_rect* clip_stack;
size_t clip_depth;
size_t clip_capacity;
wr_display_state* state_stack;
size_t state_depth;
size_t state_capacity;
wr_frame frame;
};
static int
wr_size_mul_overflow(size_t a, size_t b)
{
return b != 0 && a > SIZE_MAX / b;
}
static int
wr_reserve(void** data, size_t* capacity, size_t count, size_t element_size)
{
size_t new_capacity;
void* new_data;
if (count <= *capacity)
return 1;
if (element_size == 0 || wr_size_mul_overflow(count, element_size))
return 0;
new_capacity = *capacity ? *capacity : 8;
while (new_capacity < count) {
if (new_capacity > SIZE_MAX / 2) {
new_capacity = count;
break;
}
new_capacity *= 2;
}
if (wr_size_mul_overflow(new_capacity, element_size))
return 0;
new_data = realloc(*data, new_capacity * element_size);
if (!new_data)
return 0;
*data = new_data;
*capacity = new_capacity;
return 1;
}
static int
wr_valid_rect(wr_rect rect)
{
return isfinite(rect.x) && isfinite(rect.y) &&
isfinite(rect.width) && isfinite(rect.height) &&
rect.width > 0.0f && rect.height > 0.0f;
}
static int
wr_valid_transform(wr_transform transform)
{
return isfinite(transform.m11) && isfinite(transform.m12) &&
isfinite(transform.m21) && isfinite(transform.m22) &&
isfinite(transform.m31) && isfinite(transform.m32);
}
static wr_transform
wr_identity_transform(void)
{
wr_transform transform = { 1, 0, 0, 1, 0, 0 };
return transform;
}
static wr_transform
wr_multiply_transform(wr_transform a, wr_transform b)
{
wr_transform result;
result.m11 = a.m11 * b.m11 + a.m21 * b.m12;
result.m12 = a.m12 * b.m11 + a.m22 * b.m12;
result.m21 = a.m11 * b.m21 + a.m21 * b.m22;
result.m22 = a.m12 * b.m21 + a.m22 * b.m22;
result.m31 = a.m11 * b.m31 + a.m21 * b.m32 + a.m31;
result.m32 = a.m12 * b.m31 + a.m22 * b.m32 + a.m32;
return result;
}
static wr_rect
wr_empty_rect(void)
{
wr_rect rect = { 0, 0, 0, 0 };
return rect;
}
static float
wr_clamp01(float value)
{
if (value < 0.0f)
return 0.0f;
if (value > 1.0f)
return 1.0f;
return value;
}
static wr_color
wr_normalize_color(wr_color color)
{
color.r = wr_clamp01(color.r);
color.g = wr_clamp01(color.g);
color.b = wr_clamp01(color.b);
color.a = wr_clamp01(color.a);
return color;
}
static int
wr_colors_equal(wr_color a, wr_color b)
{
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
}
static int
wr_rects_equal(wr_rect a, wr_rect b)
{
return a.x == b.x && a.y == b.y &&
a.width == b.width && a.height == b.height;
}
static int
wr_intersects(wr_rect a, wr_rect b)
{
return a.x < b.x + b.width && a.x + a.width > b.x &&
a.y < b.y + b.height && a.y + a.height > b.y;
}
static wr_rect
wr_intersect_rect(wr_rect a, wr_rect b)
{
float left = a.x > b.x ? a.x : b.x;
float top = a.y > b.y ? a.y : b.y;
float right = a.x + a.width < b.x + b.width ?
a.x + a.width : b.x + b.width;
float bottom = a.y + a.height < b.y + b.height ?
a.y + a.height : b.y + b.height;
wr_rect result = { left, top, right - left, bottom - top };
return result;
}
static wr_rect
wr_transform_bounds(wr_rect rect, wr_transform transform)
{
float x1 = rect.x * transform.m11 + rect.y * transform.m21 + transform.m31;
float y1 = rect.x * transform.m12 + rect.y * transform.m22 + transform.m32;
float x2 = (rect.x + rect.width) * transform.m11 +
rect.y * transform.m21 + transform.m31;
float y2 = (rect.x + rect.width) * transform.m12 +
rect.y * transform.m22 + transform.m32;
float x3 = rect.x * transform.m11 +
(rect.y + rect.height) * transform.m21 + transform.m31;
float y3 = rect.x * transform.m12 +
(rect.y + rect.height) * transform.m22 + transform.m32;
float x4 = (rect.x + rect.width) * transform.m11 +
(rect.y + rect.height) * transform.m21 + transform.m31;
float y4 = (rect.x + rect.width) * transform.m12 +
(rect.y + rect.height) * transform.m22 + transform.m32;
float left = fminf(fminf(x1, x2), fminf(x3, x4));
float right = fmaxf(fmaxf(x1, x2), fmaxf(x3, x4));
float top = fminf(fminf(y1, y2), fminf(y3, y4));
float bottom = fmaxf(fmaxf(y1, y2), fmaxf(y3, y4));
wr_rect result = { left, top, right - left, bottom - top };
return result;
}
wr_context*
wr_context_create(size_t initial_capacity)
{
wr_context* context = (wr_context*)calloc(1, sizeof(*context));
if (!context)
return NULL;
context->viewport.x = -FLT_MAX;
context->viewport.y = -FLT_MAX;
context->viewport.width = FLT_MAX;
context->viewport.height = FLT_MAX;
context->transform = wr_identity_transform();
context->opacity = 1.0f;
if (initial_capacity &&
!wr_reserve((void**)&context->commands, &context->command_capacity,
initial_capacity, sizeof(*context->commands))) {
wr_context_destroy(context);
return NULL;
}
return context;
}
void
wr_context_destroy(wr_context* context)
{
if (!context)
return;
free(context->commands);
free(context->quads);
free(context->batches);
free(context->clip_stack);
free(context->state_stack);
free(context);
}
void
wr_context_clear(wr_context* context)
{
if (!context)
return;
context->command_count = 0;
context->quad_count = 0;
context->batch_count = 0;
context->clip_depth = 0;
context->state_depth = 0;
}
void
wr_context_set_viewport(wr_context* context, wr_rect viewport)
{
if (context && wr_valid_rect(viewport))
context->viewport = viewport;
}
void
wr_context_set_transform(wr_context* context, wr_transform transform)
{
if (context && wr_valid_transform(transform))
context->transform = transform;
}
void
wr_context_set_opacity(wr_context* context, float opacity)
{
if (context && isfinite(opacity)) {
context->opacity = wr_clamp01(opacity);
}
}
int
wr_display_list_push_stacking_context(wr_context* context,
wr_transform transform,
float opacity)
{
wr_display_state state;
if (!context || !wr_valid_transform(transform) || !isfinite(opacity) ||
context->state_depth == SIZE_MAX)
return 0;
if (!wr_reserve((void**)&context->state_stack, &context->state_capacity,
context->state_depth + 1, sizeof(*context->state_stack)))
return 0;
state.transform = context->transform;
state.opacity = context->opacity;
state.clip_depth = context->clip_depth;
context->state_stack[context->state_depth++] = state;
context->transform = wr_multiply_transform(context->transform, transform);
context->opacity = wr_clamp01(context->opacity * wr_clamp01(opacity));
return 1;
}
void
wr_display_list_pop_stacking_context(wr_context* context)
{
wr_display_state state;
if (!context || !context->state_depth)
return;
state = context->state_stack[--context->state_depth];
context->transform = state.transform;
context->opacity = state.opacity;
context->clip_depth = state.clip_depth;
}
int
wr_display_list_push_clip(wr_context* context, wr_rect clip)
{
wr_rect effective_clip;
if (!context || !wr_valid_rect(clip) ||
context->clip_depth == SIZE_MAX)
return 0;
if (!wr_reserve((void**)&context->clip_stack, &context->clip_capacity,
context->clip_depth + 1, sizeof(*context->clip_stack)))
return 0;
effective_clip = clip;
if (context->clip_depth)
effective_clip = wr_intersect_rect(
context->clip_stack[context->clip_depth - 1], clip);
context->clip_stack[context->clip_depth++] = effective_clip;
return 1;
}
void
wr_display_list_pop_clip(wr_context* context)
{
if (context && context->clip_depth)
--context->clip_depth;
}
int
wr_display_list_push_rect(wr_context* context, wr_rect rect, wr_color color)
{
return context ? wr_display_list_push_transformed_rect(
context, rect, color, context->transform) : 0;
}
int
wr_display_list_push_transformed_rect(wr_context* context, wr_rect rect,
wr_color color, wr_transform transform)
{
wr_rect clip_rect = context && context->clip_depth ?
context->clip_stack[context->clip_depth - 1] :
context ? context->viewport : wr_empty_rect();
uint8_t has_clip = context && context->clip_depth ? 1 : 0;
if (!context || !wr_valid_rect(rect) || !wr_valid_transform(transform))
return 0;
if (context->command_count == SIZE_MAX ||
context->command_count >= UINT32_MAX)
return 0;
if (!wr_reserve((void**)&context->commands, &context->command_capacity,
context->command_count + 1, sizeof(*context->commands)))
return 0;
context->commands[context->command_count].rect = rect;
color = wr_normalize_color(color);
color.a *= context->opacity;
context->commands[context->command_count].color = color;
context->commands[context->command_count].transform = transform;
context->commands[context->command_count].clip_rect = clip_rect;
context->commands[context->command_count].has_clip = has_clip;
++context->command_count;
return 1;
}
const wr_frame*
wr_context_build_frame(wr_context* context)
{
size_t i;
if (!context)
return NULL;
context->quad_count = 0;
context->batch_count = 0;
for (i = 0; i < context->command_count; ++i) {
wr_rect_command* command = &context->commands[i];
wr_gpu_quad* quad;
wr_gpu_batch* batch;
if (!wr_intersects(wr_transform_bounds(command->rect,
command->transform),
context->viewport) ||
(command->clip_rect.width <= 0.0f ||
command->clip_rect.height <= 0.0f))
continue;
if (context->quad_count == SIZE_MAX ||
context->quad_count >= UINT32_MAX ||
context->batch_count == SIZE_MAX ||
context->batch_count >= UINT32_MAX)
return NULL;
if (!wr_reserve((void**)&context->quads, &context->quad_capacity,
context->quad_count + 1, sizeof(*context->quads)) ||
!wr_reserve((void**)&context->batches, &context->batch_capacity,
context->batch_count + 1, sizeof(*context->batches)))
return NULL;
quad = &context->quads[context->quad_count++];
quad->rect = command->rect;
quad->color = command->color;
if (context->batch_count &&
wr_colors_equal(context->batches[context->batch_count - 1].color,
command->color) &&
context->batches[context->batch_count - 1].transform.m11 ==
command->transform.m11 &&
context->batches[context->batch_count - 1].transform.m12 ==
command->transform.m12 &&
context->batches[context->batch_count - 1].transform.m21 ==
command->transform.m21 &&
context->batches[context->batch_count - 1].transform.m22 ==
command->transform.m22 &&
context->batches[context->batch_count - 1].transform.m31 ==
command->transform.m31 &&
context->batches[context->batch_count - 1].transform.m32 ==
command->transform.m32 &&
context->batches[context->batch_count - 1].has_clip ==
command->has_clip &&
(!command->has_clip ||
wr_rects_equal(context->batches[context->batch_count - 1].clip_rect,
command->clip_rect))) {
batch = &context->batches[context->batch_count - 1];
++batch->quad_count;
} else {
batch = &context->batches[context->batch_count++];
batch->first_quad = (uint32_t)(context->quad_count - 1);
batch->quad_count = 1;
batch->color = command->color;
batch->transform = command->transform;
batch->clip_rect = command->clip_rect;
batch->has_clip = command->has_clip;
}
}
context->frame.quads = context->quads;
context->frame.quad_count = context->quad_count;
context->frame.batches = context->batches;
context->frame.batch_count = context->batch_count;
return &context->frame;
}

100
gfx/wr/webrender.h Normal file
View file

@ -0,0 +1,100 @@
#ifndef gfx_webrender_h
#define gfx_webrender_h
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct wr_context wr_context;
typedef struct {
float x;
float y;
float width;
float height;
} wr_rect;
typedef struct {
float r;
float g;
float b;
float a;
} wr_color;
/* A 2D affine transform in the same layout used by gfx::Matrix. */
typedef struct {
float m11;
float m12;
float m21;
float m22;
float m31;
float m32;
} wr_transform;
typedef struct {
wr_rect rect;
wr_color color;
} wr_gpu_quad;
typedef struct {
uint32_t first_quad;
uint32_t quad_count;
wr_color color;
wr_transform transform;
wr_rect clip_rect;
uint8_t has_clip;
} wr_gpu_batch;
typedef struct {
const wr_gpu_quad* quads;
size_t quad_count;
const wr_gpu_batch* batches;
size_t batch_count;
} wr_frame;
/* Creates a retained display-list context. */
wr_context* wr_context_create(size_t initial_capacity);
void wr_context_destroy(wr_context* context);
/* Removes every item from the retained display list. */
void wr_context_clear(wr_context* context);
/* Sets the viewport used for coarse CPU-side culling. */
void wr_context_set_viewport(wr_context* context, wr_rect viewport);
/* Sets the transform applied to subsequently recorded primitives. */
void wr_context_set_transform(wr_context* context, wr_transform transform);
/* Sets the opacity applied to subsequently recorded primitives. */
void wr_context_set_opacity(wr_context* context, float opacity);
/* Records a retained stacking-context boundary and restores it on pop. */
int wr_display_list_push_stacking_context(wr_context* context,
wr_transform transform,
float opacity);
void wr_display_list_pop_stacking_context(wr_context* context);
/* Pushes/pops a retained primitive clip. Clips are intersected in order. */
int wr_display_list_push_clip(wr_context* context, wr_rect clip);
void wr_display_list_pop_clip(wr_context* context);
/* Adds an opaque or translucent solid rectangle to the display list. */
int wr_display_list_push_rect(wr_context* context, wr_rect rect,
wr_color color);
/* Explicit transform form for display-list builders. */
int wr_display_list_push_transformed_rect(wr_context* context, wr_rect rect,
wr_color color,
wr_transform transform);
/* Builds the GPU-ready stream from the retained display list. */
const wr_frame* wr_context_build_frame(wr_context* context);
#ifdef __cplusplus
}
#endif
#endif /* gfx_webrender_h */