20 KiB
Patch notes
15.20.16
- Added canonical item visual, food, and disease registries; wired food decay/visual helpers and mystery-drug disease sampling to registry data.
- Generated the tool palette from
TOOL_CATEGORIESat runtime and removed duplicated category markup fromindex.html. - Added compact family-tree personality tags, daily personality-change details, and selected-Tarinai rolling recent-change causes for personality, damage, item-effect, disease, and ant-carry changes.
- Added
InputModeManagerfor touch-first mobile classification andWeatherSystemfor weather transitions/rain-water spawning. - Added central domain events for placement, eating, decay, effects, diseases, damage, death, birth, fights, ants, weather, and rain item drops.
- Moved item-effect modifiers, active summaries, apply/tick behavior callbacks, and food interest class queries into registries.
- Moved explosion-disease base infection chance reads into
DiseaseRegistrywhile preserving protein/niterop disease multipliers. - Moved serving-food nutrition and hunger-relief reads into
FoodRegistry, including laxative's zero hunger relief. - Routed direct love/fight/sleep item eating through
EffectRegistrywhile preserving the previous bite-specific stress, fear, and sleep-disease chance behavior. - Routed sleep drug, rain-water item, and water-bowl field visuals through
item_visual_registry.js; added water-bowl icon-generation support. - Moved canonical sound gains, sample paths, categories, cooldowns, and ID category mapping out of
audio.jsintosound_pack.js. - Added named ant ecology extension hooks/comments without changing ant balance.
- Bumped cache/version references to
15.20.16; documented the new source-of-truth rules.
15.20.12
-
Updated documentation after inspecting the current game surface: field choices, startup flow, tool groups, chart/family/debug surfaces, localStorage settings, and validation fallback when Node is unavailable.
-
Removed unused
css/styles.cssshim and no-opjs/ui_family.jsloader entry; refactored duplicate world initialization and allocation-heavy live-count paths. -
Removed the unwanted item-effect speech bubbles listed in
docs/prompt.txt. -
Reorganized the tool palette into color-coded collapsible groups: operation, food/water/grass, medicine/effects, habitat/living things, hazards/obstacles.
-
Changed the tool UI ball icon to a soccer-ball emoji preview.
-
Changed time phases: morning 05:00, day 10:00, evening 17:00, night 20:00.
-
Increased genkotsu knockback for Tarinai and ants; genkotsu now also blasts zunchi away.
-
Genkotsu damage now adds fear/stress and decreases Tarinai openness.
-
Rain weather overlay is now diagonal streaks. Fallen rain-water items, zunda juice, and mercury remain horizontal oval item sprites.
-
Tightened mobile operation UI visibility to smartphone-class compact touch devices.
-
Sleep-disease Tarinai can be moved by ant hauling without snapping back to their sleep anchor.
15.20.12 and earlier summary
- Consolidated documentation into dense English files; left
docs/prompt.txtuntouched. - Restored rain, revised water/zunda/mercury item sprites, added zunchi-slave head zunchi, fight win rate, fight defeat chance, and post-wake lock.
- Earlier patches added parameter items, persistent item effects, WebP assets, sound categories, push notifications, ant systems, family tree UI, performance manager, event bus, manifest generation, CSS split, and large-file JS split.
Debug patch: panic chain and action reasons
- Removed the friend-only panic chain that made only a best friend follow a panic target.
- Added general nearby panic contagion: any nearby live tarinai in panic can cause another tarinai to panic. Neuroticism, distance, and current stress affect the probability.
- Added / completed visible action reasons for:
- eating all food and effect items
- eating grass, ant corpses, and zunchi
- drinking / touching water
- resting near stone, bed, and nest box
- sunbathing
- zunchi-slave avoidance
- being pinched / dragged
- firecracker blast panic
- explosion-disease blast panic
- falling object / stone / genkotsu impact
- high-speed ball collision
- high-speed tarinai collision
- intimidation, intimidation escape, fights, birth ritual, and thaw surprise
- fence-blocked path give-up
- Added state labels for
sunbath,ant_attack,ant_intimidate, andfrozen. - Expanded target labels for all current tool/item target types, including medicine/effect items, ant corpses, ant nests, firecrackers, pushpins, signboards, and fences.
- Verification performed:
node --checkover everyjs/*.js- state-label coverage scan: no uncovered tarinai states
- old friend-panic chain scan: zero matches
おしり鋲・冷凍操作変更パッチ
- ずんちどれい化条件の喧嘩勝率を30%以下に変更。
- 衰弱死因判定を厳格化。
- 冷凍手段をクリック式から「つまむで冷凍UIへ運ぶ」方式へ変更。
- 新アイテム「おしり鋲」を追加。刺さるとずんちを溜め、日光浴不可。抜くと溜まったずんちが高速で飛散。
- 高速ずんち衝突時の吹き飛び・パニック理由文を追加。
15.22.0 統合リファクタ
snapshot_system.jsを追加し、セーブ/ロードと冷凍で重複していたclonePlain/copyOwnData/applyOwnData/ 参照復元 / スナップショット作成・復元を共通化。tarinai_action_state.jsを追加し、setActionState()/enterPanic()/beginEating()により、状態変更・パニック化・食事開始の理由文設定を統合。- 直接
state = "panic"していた処理をenterPanic()経由へ変更。爆竹、爆発病、高速ボール、高速衝突、アリ、画鋲、近傍パニック連鎖、関係者死亡、解凍時の訃報などが対象。 - 直接
state = "eat"していた食事処理をbeginEating()経由へ変更。 physics_helpers.jsを追加し、壁反射・摩擦・回転をTarinaiPhysics.applyKinematicItemMotion()に共通化。おしり鋲/画鋲/高速ずんちの移動処理に適用。ITEM_TRAITSとPIN_BEHAVIORSを追加し、アイテム分類と画鋲/おしり鋲の差分挙動をテーブル化。text_catalog.jsに状態ラベル、対象ラベル、理由文補完を集約。ui_selected.jsはカタログ参照へ変更。family_graph.jsを追加し、家系グラフの連結成分探索を共通化。同期家系データと描画側に適用。relation_event_system.jsを追加し、関係者死亡の即時反応と冷凍個体への遅延通知を共通化。ui_helpers.jsを追加し、HTMLエスケープ等のUI共通処理を切り出し。- 構文チェック: 全
js/*.jsOK。 - 重複確認:
clonePlain/copyOwnData/applyOwnDataはsnapshot_system.jsに集約、直接state = "panic"と直接state = "eat"は除去済み。
15.23.0 safe duplicate integration pass
registry_base.jsを追加し、food_registry.js/effect_registry.js/disease_registry.jsのget/has/label/color/debugSnapshot系の共通基盤を統合。patch_helpers.jsを追加し、後付けのWorld.prototypeパッチをTarinaiPatcher.patchWorld()経由に統合。冷凍・関係者死亡通知で利用。data.jsにsleepFurniture/draggabletrait と、isPinType()/isSleepFurnitureType()/lodgedPinFor()/hasLodgedPinEffect()/normalizedToolSizeFor()/toolSizeScaleFor()を追加。ui_tools.jsとworld_view.jsのツールサイズ算出をnormalizedToolSizeFor()/toolSizeScaleFor()に統合。tarinai_action_state.jsにcurrentLodgedPin()/currentLodgedPinBehavior()/hasLodgedPinEffect()/goIdle()/startSleeping()/seekTarget()を追加。blockedByOshibyo系の重複判定をhasLodgedPinEffect("blocksZunchi")に統合。- 画鋲/おしり鋲の型判定を
isPinType()に寄せ、描画・配置・つまみ・削除判定の分岐を整理。 - 睡眠家具判定を
isSleepFurnitureType()に寄せ、ベッド/巣箱の直書き判定を削減。 - 手動アリ近傍探索の一部を
world.nearbyAnts()に寄せた。 pruneExtinctFamilies()をTarinaiFamilyGraph.connectedComponents()に寄せた。family_graph.js側のデフォルト edge も親子参照を使うようにした。save_system.js/freeze_system.js/ui_selected.jsのHTMLエスケープをTarinaiUIHelpers.htmlEscape()に統合。assets.jsのスプライト/汚れオーバーレイ用キャンバス生成をTarinaiPhysics.createCachedCanvas()に寄せた。- 危険度の高い
render.js全体再設計、Tarinai.update()の状態機械化、ants.jsの状態機械化、items.js描画全体のレジストリ化は未実施。 - 確認: 全
js/*.jsのnode --check通過。
15.23.0 追確認
service-worker.js/app_manifest.jsonのスクリプト一覧をindex.htmlの実ロード順に同期。新規共通化ファイルもキャッシュ対象に追加。- アリ運搬中に寝ているたりないの状態変更も
startSleeping()経由へ寄せた。 - 最終確認: 全
js/*.jsとservice-worker.jsのnode --check通過。 - 最終確認:
blockedByOshibyo、type === "oshibyo"、type === "pushpin"の直接判定は 0件。clonePlain/copyOwnData/applyOwnData/isPlainObjectはsnapshot_system.jsのみ。
15.24.0 safe integration / UI escape recursion fix
- Fixed
Maximum call stack size exceededcaused byui_helpers.htmlEscape()calling the globalescapeHtml()whileui_selected.escapeHtml()called back intoTarinaiUIHelpers.htmlEscape(). - Made
TarinaiUIHelpers.htmlEscape()a pure escaping function and loadedui_helpers.jsbeforeui_selected.js. - Added a guard in
ui_selected.escapeHtml()so it never delegates to itself. - Added a data URL favicon link to stop the browser's default
/favicon.ico404 request. - Bumped static asset version to
15.24.0inapp_manifest.json,index.html,service-worker.js, andjs/version.jsto avoid stale cached scripts. - Reduced target-label duplication: item labels now come from
TOOL_DEFINITIONS/toolLabel(), withtext_catalog.jsholding only non-tool overrides. - Removed the remaining synchronous family-tree DFS fallback blocks in
ui_family_data.jsandui_family_render.js; both now useTarinaiFamilyGraph.connectedComponents(). - Simplified the remaining manual ant proximity fallback in
tarinai_needs_items.jstoworld.nearbyAnts(). - Verification: all
js/*.jsandservice-worker.jspassnode --check.
15.25.0 save/load UI and pin UI fix
- Fixed
Item.draw()crash caused by an undefinedisOshibyolocal in the pin drawing branch. - Reworked the save dialog into a 3x3 slot grid and added per-slot canvas thumbnails.
- Added compressed
TARINAI_SAVE_V2:hash export/import using browser gzip streams when available; legacyTARINAI_SAVE_V1:imports remain supported. - Replaced browser confirm prompts in save/load/import/delete flows with in-game save dialog confirmation UI.
- Added missing tool UI icons for
pushpinandoshibyoand updated their tooltips. - Renamed tool categories: 操作, 飲食, 薬, 生活, 危険物. Moved freeze to 操作 and fences to 生活.
- Made the frozen individual panel initially collapsed.
- Made colony mood span the full colony UI width with a compact height.
- Moved push notification cards inside the top of the Event UI.
- Bumped static cache version to
15.25.0.
v15.26.0 save/sunbath/signboard/freeze UI patch
- ずんちどれいの食対象を、ずんだ餅・草・水系を除く食べ物全般へ拡張。
- 看板を大型化し、観察/看板ツールでクリック編集、配置直後編集に対応。
- 日光浴の開始処理が呼ばれていなかった問題を修正し、発生確率と継続時間を大幅に増加。
- フィールド内の非地形オブジェクト・たりない・アリをY座標で統合ソートし、下側が前に出る描画順へ調整。
- 冷凍ボタンを操作カテゴリから廃止し、冷凍個体一覧を操作カテゴリ内部へ移動。
- セーブスロットを小型化し、サムネイルをスロット全面背景として表示。
- ハッシュ書き出しをV3コンパクト形式へ変更。イベントログ、エフェクト、吹き出し等の非本体情報は保存対象外。
- α版のため、セーブ/ハッシュ互換性は当面保証しない旨をコードコメントに明記。
v15.27.0 hash V4 / layer / warning patch
- ハッシュ書き出しを
TARINAI_SAVE_V4:に更新。V3の密な配列形式から、短い疎配列形式へ変更。 - V4ではゲームプレイ本体に必要な world / tarinai / item / ant / frozen 状態のみを保存し、ログ、イベント表示、エフェクト、吹き出し、サムネイル等は保存対象外。
- アイテム種別・スプライト種別は固定辞書の数値コードで保存し、初期状態で全アイテムを1つずつ置いたケースでも短くなるようにした。
- アイテムは
type,x,yをヘッダ化し、その他はデフォルト値から変化した値だけを保存する方式へ変更。 - 干草寝床の描画レイヤーを同じY座標の他オブジェクトより少し後ろへ調整。
- ロード/インポート/削除の上書き警告を中央の大きなゲーム内UIとして表示。
- キャッシュ対策としてバージョンを
15.27.0へ更新。
v15.28.0 machine / pin placement patch
- おしり鋲を約半分の表示サイズに縮小し、刺さり位置をたりないスプライト右側へ移動。
- 画鋲/おしり鋲の刺さり表示は、たりないのスプライト反転に合わせて左右反転するよう調整。
- 新アイテム「複製機」を追加。消費アイテムツールで複製機をクリックするとスロットにセットし、下側の皿へ無限補充する。
- 新アイテム「大砲」を追加。消費アイテムツールで大砲をクリックするとスロットにセットし、クリック位置で360度向きを変更し、セット品を撃ち出す。
- 大砲弾として飛んだ消費アイテムは、高速時にたりないへ当たるとボール同様に吹き飛ばす。
- 複製機/大砲の道具UIアイコンを追加。
- セーブV4のアイテム種別表・追加キーへ複製機/大砲および機械スロット情報を追加。
- キャッシュ対策としてバージョンを
15.28.0へ更新。
v15.29.0 asset / save compression patch
- 全たりないスプライトを 512x468 以下に収まるよう縮小し、WebP を再圧縮。
ALPHA_BOUNDSを現行画像寸法と透過領域から再生成。- 音声サンプルを軽量 MP3 に置き換え、WAV を配布対象から除外。
- セーブハッシュ内の座標系数値は小数点第一位までに丸めるよう変更。
- コメントは削除せず、JS minify は行っていない。
- キャッシュ対策としてバージョンを
15.29.0へ更新。
v15.30.0 save hash v5 compact patch
- ハッシュ書き出しを
TARINAI_SAVE_V5:に更新。 - V5はトップレベルを短い配列形式にし、world / たりない / item / ant / 冷凍個体をゲームプレイに必要な値だけで再パック。
- たりないの性格・遺伝・関係性・効果タイマー・状態/欲求/アイテム種別を短い配列または数値コード化。
- 初期値・決定論的に再生成できる値・UI/演出専用値はハッシュ保存対象から除外。
- 座標は引き続き小数点第一位まで保存。
- V4/V3/V2/V1の読み込み互換は一応残すが、α版のため今後の互換性保証はしない。
- キャッシュ対策としてバージョンを
15.30.0へ更新。
15.31.0 - Hash V6 compaction
- Added
TARINAI_SAVE_V6:export format. - Further shortened hash text while preserving gameplay state.
- Removed individual observation history/name fields from hash exports:
- names
- former names
- parent display names
- personality daily history
- mystery drug history
- recent change records
- per-individual observation records
- Replaced long family keys in hash payload with compact numeric family references.
- Encoded live IDs like
t12as numeric IDs in hash payload and restored them on load. - Packed tarinai core gameplay stats into fixed compact rows.
- Kept gameplay-critical data:
- needs/status
- position and movement-relevant values
- personality and genetics
- parent/child links
- relationships
- diseases
- zunchi slave state
- item effects
- oshibyo/zunchi stock
- sunbath/fear/fall gameplay timers
- items, machines, ants, frozen tarinai
- Flattened item base records remains active from V6 export.
- Hash remains ASCII base64url + gzip for copy/paste and editor durability.
15.32.0 - Hash V7 base91/name preservation
- Added
TARINAI_SAVE_V7:hash export. - V7 uses gzip plus a 91-character printable ASCII transport alphabet instead of base64url.
- V7 keeps individual names in compact hash exports.
- V7 excludes dead tarinai rows from compact hash exports so family graph history does not revive/save dead individuals.
- V7 filters parent/child and relationship links to living or frozen individuals; pending frozen death notices remain gameplay data.
- V7 stores selected numeric tarinai stats as relative deltas from common defaults while preserving the existing compact numeric precision.
- V1-V6 import support remains.
15.33.0 - Hash V8 current-only compact save
- Hash exports now use
TARINAI_SAVE_V8:only. Old hash import compatibility was intentionally removed for the alpha save format. - Added an untouched-initial-colony sentinel. Initial colonies now export as a compact reset marker plus names instead of full entity/item rows, targeting roughly 100 characters for the initial state depending on generated names.
- Frozen individual save data no longer preserves pending death notices or relationship/memory records.
- Dead family nodes remain omitted from compact hash saves.
- Individual names are preserved in V8 compact saves.
- V8 keeps printable ASCII transport using the 91-character alphabet, with an explicit compressed/uncompressed mode marker.
15.34.0 - Hash V9 binary compact format
- Removed the V8 initial-state-only save sentinel. All states now use the same compact format.
- Export hash format is now
TARINAI_SAVE_V9:and legacy hash imports are rejected during alpha. - Replaced JSON-based compact hashes with a dedicated binary packet plus printable ASCII Base94 transport.
- Stopped saving elapsed day count in compact hash; loaded compact hashes restore day as 1.
- Kept custom individual names, while default four-character names made only from
は / う / ぅ / っare packed as 2-bit character codes. - Replaced saved tarinai/item IDs and family keys with array-index references; IDs are regenerated on load.
- Uses default-relative numeric deltas, optional timer tags, boolean bit fields, and 0.1-unit integer coordinates.
- Keeps gameplay-critical tarinai needs, personality, genetics, family links, relationships, item states, machines, ants, and frozen individuals; frozen pending-loss memory remains omitted.
15.35.0 - Hash V10 compact packet
- Changed exported hash prefix to
TARINAI-SAVE-V10:so the full hash text no longer uses_in its version marker. - Excluded
\\,*,', and_from the printable ASCII transport alphabet. - Replaced the V9 generic array/value packet with a V10 field-specific binary packet for common gameplay data.
- Kept gameplay-critical state while reducing overhead for names, world data, tarinai core rows, item rows, ants, and frozen individuals.
- Kept elapsed day count out of the hash; loads restore to day 1.