tarinai/PATCH_NOTES.md

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2026-06-21 16:26:12 +09:00
# Patch notes
2026-06-21 14:09:35 +09:00
2026-06-22 02:03:19 +09:00
## 15.20.16
2026-06-21 22:29:00 +09:00
- Added canonical item visual, food, and disease registries; wired food decay/visual helpers and mystery-drug disease sampling to registry data.
- Generated the tool palette from `TOOL_CATEGORIES` at runtime and removed duplicated category markup from `index.html`.
2026-06-22 02:03:19 +09:00
- Added compact family-tree personality tags, daily personality-change details, and selected-Tarinai rolling recent-change causes for personality, damage, item-effect, disease, and ant-carry changes.
2026-06-21 22:29:00 +09:00
- Added `InputModeManager` for touch-first mobile classification and `WeatherSystem` for weather transitions/rain-water spawning.
- Added central domain events for placement, eating, decay, effects, diseases, damage, death, birth, fights, ants, weather, and rain item drops.
- Moved item-effect modifiers, active summaries, apply/tick behavior callbacks, and food interest class queries into registries.
2026-06-22 02:03:19 +09:00
- Moved explosion-disease base infection chance reads into `DiseaseRegistry` while preserving protein/niterop disease multipliers.
- Moved serving-food nutrition and hunger-relief reads into `FoodRegistry`, including laxative's zero hunger relief.
- Routed direct love/fight/sleep item eating through `EffectRegistry` while preserving the previous bite-specific stress, fear, and sleep-disease chance behavior.
- Routed sleep drug, rain-water item, and water-bowl field visuals through `item_visual_registry.js`; added water-bowl icon-generation support.
2026-06-21 22:29:00 +09:00
- Moved canonical sound gains, sample paths, categories, cooldowns, and ID category mapping out of `audio.js` into `sound_pack.js`.
- Added named ant ecology extension hooks/comments without changing ant balance.
2026-06-22 02:03:19 +09:00
- Bumped cache/version references to `15.20.16`; documented the new source-of-truth rules.
2026-06-21 22:29:00 +09:00
## 15.20.12
- Updated documentation after inspecting the current game surface: field choices, startup flow, tool groups, chart/family/debug surfaces, localStorage settings, and validation fallback when Node is unavailable.
- Removed unused `css/styles.css` shim and no-op `js/ui_family.js` loader entry; refactored duplicate world initialization and allocation-heavy live-count paths.
2026-06-20 23:27:39 +09:00
2026-06-22 02:03:19 +09:00
- Removed the unwanted item-effect speech bubbles listed in `docs/prompt.txt`.
2026-06-21 16:26:12 +09:00
- Reorganized the tool palette into color-coded collapsible groups: operation, food/water/grass, medicine/effects, habitat/living things, hazards/obstacles.
- Changed the tool UI ball icon to a soccer-ball emoji preview.
- Changed time phases: morning 05:00, day 10:00, evening 17:00, night 20:00.
- Increased genkotsu knockback for Tarinai and ants; genkotsu now also blasts zunchi away.
- Genkotsu damage now adds fear/stress and decreases Tarinai openness.
- Rain weather overlay is now diagonal streaks. Fallen rain-water items, zunda juice, and mercury remain horizontal oval item sprites.
- Tightened mobile operation UI visibility to smartphone-class compact touch devices.
- Sleep-disease Tarinai can be moved by ant hauling without snapping back to their sleep anchor.
2026-06-20 23:27:39 +09:00
2026-06-21 22:29:00 +09:00
## 15.20.12 and earlier summary
2026-06-20 23:27:39 +09:00
2026-06-21 16:26:12 +09:00
- Consolidated documentation into dense English files; left `docs/prompt.txt` untouched.
- Restored rain, revised water/zunda/mercury item sprites, added zunchi-slave head zunchi, fight win rate, fight defeat chance, and post-wake lock.
- Earlier patches added parameter items, persistent item effects, WebP assets, sound categories, push notifications, ant systems, family tree UI, performance manager, event bus, manifest generation, CSS split, and large-file JS split.
2026-06-22 02:03:19 +09:00
## Debug patch: panic chain and action reasons
- Removed the friend-only panic chain that made only a best friend follow a panic target.
- Added general nearby panic contagion: any nearby live tarinai in panic can cause another tarinai to panic. Neuroticism, distance, and current stress affect the probability.
- Added / completed visible action reasons for:
- eating all food and effect items
- eating grass, ant corpses, and zunchi
- drinking / touching water
- resting near stone, bed, and nest box
- sunbathing
- zunchi-slave avoidance
- being pinched / dragged
- firecracker blast panic
- explosion-disease blast panic
- falling object / stone / genkotsu impact
- high-speed ball collision
- high-speed tarinai collision
- intimidation, intimidation escape, fights, birth ritual, and thaw surprise
- fence-blocked path give-up
- Added state labels for `sunbath`, `ant_attack`, `ant_intimidate`, and `frozen`.
- Expanded target labels for all current tool/item target types, including medicine/effect items, ant corpses, ant nests, firecrackers, pushpins, signboards, and fences.
- Verification performed:
- `node --check` over every `js/*.js`
- state-label coverage scan: no uncovered tarinai states
- old friend-panic chain scan: zero matches
## おしり鋲・冷凍操作変更パッチ
- ずんちどれい化条件の喧嘩勝率を30%以下に変更。
- 衰弱死因判定を厳格化。
- 冷凍手段をクリック式から「つまむで冷凍UIへ運ぶ」方式へ変更。
- 新アイテム「おしり鋲」を追加。刺さるとずんちを溜め、日光浴不可。抜くと溜まったずんちが高速で飛散。
- 高速ずんち衝突時の吹き飛び・パニック理由文を追加。
## 15.22.0 統合リファクタ
- `snapshot_system.js` を追加し、セーブ/ロードと冷凍で重複していた `clonePlain` / `copyOwnData` / `applyOwnData` / 参照復元 / スナップショット作成・復元を共通化。
- `tarinai_action_state.js` を追加し、`setActionState()` / `enterPanic()` / `beginEating()` により、状態変更・パニック化・食事開始の理由文設定を統合。
- 直接 `state = "panic"` していた処理を `enterPanic()` 経由へ変更。爆竹、爆発病、高速ボール、高速衝突、アリ、画鋲、近傍パニック連鎖、関係者死亡、解凍時の訃報などが対象。
- 直接 `state = "eat"` していた食事処理を `beginEating()` 経由へ変更。
- `physics_helpers.js` を追加し、壁反射・摩擦・回転を `TarinaiPhysics.applyKinematicItemMotion()` に共通化。おしり鋲/画鋲/高速ずんちの移動処理に適用。
- `ITEM_TRAITS``PIN_BEHAVIORS` を追加し、アイテム分類と画鋲/おしり鋲の差分挙動をテーブル化。
- `text_catalog.js` に状態ラベル、対象ラベル、理由文補完を集約。`ui_selected.js` はカタログ参照へ変更。
- `family_graph.js` を追加し、家系グラフの連結成分探索を共通化。同期家系データと描画側に適用。
- `relation_event_system.js` を追加し、関係者死亡の即時反応と冷凍個体への遅延通知を共通化。
- `ui_helpers.js` を追加し、HTMLエスケープ等のUI共通処理を切り出し。
- 構文チェック: 全 `js/*.js` OK。
- 重複確認: `clonePlain` / `copyOwnData` / `applyOwnData``snapshot_system.js` に集約、直接 `state = "panic"` と直接 `state = "eat"` は除去済み。
## 15.23.0 safe duplicate integration pass
- `registry_base.js` を追加し、`food_registry.js` / `effect_registry.js` / `disease_registry.js``get` / `has` / `label` / `color` / `debugSnapshot` 系の共通基盤を統合。
- `patch_helpers.js` を追加し、後付けの `World.prototype` パッチを `TarinaiPatcher.patchWorld()` 経由に統合。冷凍・関係者死亡通知で利用。
- `data.js``sleepFurniture` / `draggable` trait と、`isPinType()` / `isSleepFurnitureType()` / `lodgedPinFor()` / `hasLodgedPinEffect()` / `normalizedToolSizeFor()` / `toolSizeScaleFor()` を追加。
- `ui_tools.js``world_view.js` のツールサイズ算出を `normalizedToolSizeFor()` / `toolSizeScaleFor()` に統合。
- `tarinai_action_state.js``currentLodgedPin()` / `currentLodgedPinBehavior()` / `hasLodgedPinEffect()` / `goIdle()` / `startSleeping()` / `seekTarget()` を追加。
- `blockedByOshibyo` 系の重複判定を `hasLodgedPinEffect("blocksZunchi")` に統合。
- 画鋲/おしり鋲の型判定を `isPinType()` に寄せ、描画・配置・つまみ・削除判定の分岐を整理。
- 睡眠家具判定を `isSleepFurnitureType()` に寄せ、ベッド/巣箱の直書き判定を削減。
- 手動アリ近傍探索の一部を `world.nearbyAnts()` に寄せた。
- `pruneExtinctFamilies()``TarinaiFamilyGraph.connectedComponents()` に寄せた。`family_graph.js` 側のデフォルト edge も親子参照を使うようにした。
- `save_system.js` / `freeze_system.js` / `ui_selected.js` のHTMLエスケープを `TarinaiUIHelpers.htmlEscape()` に統合。
- `assets.js` のスプライト/汚れオーバーレイ用キャンバス生成を `TarinaiPhysics.createCachedCanvas()` に寄せた。
- 危険度の高い `render.js` 全体再設計、`Tarinai.update()` の状態機械化、`ants.js` の状態機械化、`items.js` 描画全体のレジストリ化は未実施。
- 確認: 全 `js/*.js``node --check` 通過。
### 15.23.0 追確認
- `service-worker.js` / `app_manifest.json` のスクリプト一覧を `index.html` の実ロード順に同期。新規共通化ファイルもキャッシュ対象に追加。
- アリ運搬中に寝ているたりないの状態変更も `startSleeping()` 経由へ寄せた。
- 最終確認: 全 `js/*.js``service-worker.js``node --check` 通過。
- 最終確認: `blockedByOshibyo``type === "oshibyo"``type === "pushpin"` の直接判定は 0件。`clonePlain` / `copyOwnData` / `applyOwnData` / `isPlainObject``snapshot_system.js` のみ。
## 15.24.0 safe integration / UI escape recursion fix
- Fixed `Maximum call stack size exceeded` caused by `ui_helpers.htmlEscape()` calling the global `escapeHtml()` while `ui_selected.escapeHtml()` called back into `TarinaiUIHelpers.htmlEscape()`.
- Made `TarinaiUIHelpers.htmlEscape()` a pure escaping function and loaded `ui_helpers.js` before `ui_selected.js`.
- Added a guard in `ui_selected.escapeHtml()` so it never delegates to itself.
- Added a data URL favicon link to stop the browser's default `/favicon.ico` 404 request.
- Bumped static asset version to `15.24.0` in `app_manifest.json`, `index.html`, `service-worker.js`, and `js/version.js` to avoid stale cached scripts.
- Reduced target-label duplication: item labels now come from `TOOL_DEFINITIONS` / `toolLabel()`, with `text_catalog.js` holding only non-tool overrides.
- Removed the remaining synchronous family-tree DFS fallback blocks in `ui_family_data.js` and `ui_family_render.js`; both now use `TarinaiFamilyGraph.connectedComponents()`.
- Simplified the remaining manual ant proximity fallback in `tarinai_needs_items.js` to `world.nearbyAnts()`.
- Verification: all `js/*.js` and `service-worker.js` pass `node --check`.
2026-06-23 11:27:55 +09:00
## 15.25.0 save/load UI and pin UI fix
- Fixed `Item.draw()` crash caused by an undefined `isOshibyo` local in the pin drawing branch.
- Reworked the save dialog into a 3x3 slot grid and added per-slot canvas thumbnails.
- Added compressed `TARINAI_SAVE_V2:` hash export/import using browser gzip streams when available; legacy `TARINAI_SAVE_V1:` imports remain supported.
- Replaced browser confirm prompts in save/load/import/delete flows with in-game save dialog confirmation UI.
- Added missing tool UI icons for `pushpin` and `oshibyo` and updated their tooltips.
- Renamed tool categories: 操作, 飲食, 薬, 生活, 危険物. Moved freeze to 操作 and fences to 生活.
- Made the frozen individual panel initially collapsed.
- Made colony mood span the full colony UI width with a compact height.
- Moved push notification cards inside the top of the Event UI.
- Bumped static cache version to `15.25.0`.
## v15.26.0 save/sunbath/signboard/freeze UI patch
- ずんちどれいの食対象を、ずんだ餅・草・水系を除く食べ物全般へ拡張。
- 看板を大型化し、観察/看板ツールでクリック編集、配置直後編集に対応。
- 日光浴の開始処理が呼ばれていなかった問題を修正し、発生確率と継続時間を大幅に増加。
- フィールド内の非地形オブジェクト・たりない・アリをY座標で統合ソートし、下側が前に出る描画順へ調整。
- 冷凍ボタンを操作カテゴリから廃止し、冷凍個体一覧を操作カテゴリ内部へ移動。
- セーブスロットを小型化し、サムネイルをスロット全面背景として表示。
- ハッシュ書き出しをV3コンパクト形式へ変更。イベントログ、エフェクト、吹き出し等の非本体情報は保存対象外。
- α版のため、セーブ/ハッシュ互換性は当面保証しない旨をコードコメントに明記。
## v15.27.0 hash V4 / layer / warning patch
- ハッシュ書き出しを `TARINAI_SAVE_V4:` に更新。V3の密な配列形式から、短い疎配列形式へ変更。
- V4ではゲームプレイ本体に必要な world / tarinai / item / ant / frozen 状態のみを保存し、ログ、イベント表示、エフェクト、吹き出し、サムネイル等は保存対象外。
- アイテム種別・スプライト種別は固定辞書の数値コードで保存し、初期状態で全アイテムを1つずつ置いたケースでも短くなるようにした。
- アイテムは `type,x,y` をヘッダ化し、その他はデフォルト値から変化した値だけを保存する方式へ変更。
- 干草寝床の描画レイヤーを同じY座標の他オブジェクトより少し後ろへ調整。
- ロード/インポート/削除の上書き警告を中央の大きなゲーム内UIとして表示。
- キャッシュ対策としてバージョンを `15.27.0` へ更新。
## v15.28.0 machine / pin placement patch
- おしり鋲を約半分の表示サイズに縮小し、刺さり位置をたりないスプライト右側へ移動。
- 画鋲/おしり鋲の刺さり表示は、たりないのスプライト反転に合わせて左右反転するよう調整。
- 新アイテム「複製機」を追加。消費アイテムツールで複製機をクリックするとスロットにセットし、下側の皿へ無限補充する。
- 新アイテム「大砲」を追加。消費アイテムツールで大砲をクリックするとスロットにセットし、クリック位置で360度向きを変更し、セット品を撃ち出す。
- 大砲弾として飛んだ消費アイテムは、高速時にたりないへ当たるとボール同様に吹き飛ばす。
- 複製機/大砲の道具UIアイコンを追加。
- セーブV4のアイテム種別表・追加キーへ複製機/大砲および機械スロット情報を追加。
- キャッシュ対策としてバージョンを `15.28.0` へ更新。
## v15.29.0 asset / save compression patch
- 全たりないスプライトを 512x468 以下に収まるよう縮小し、WebP を再圧縮。
- `ALPHA_BOUNDS` を現行画像寸法と透過領域から再生成。
- 音声サンプルを軽量 MP3 に置き換え、WAV を配布対象から除外。
- セーブハッシュ内の座標系数値は小数点第一位までに丸めるよう変更。
- コメントは削除せず、JS minify は行っていない。
- キャッシュ対策としてバージョンを `15.29.0` へ更新。
## v15.30.0 save hash v5 compact patch
- ハッシュ書き出しを `TARINAI_SAVE_V5:` に更新。
- V5はトップレベルを短い配列形式にし、world / たりない / item / ant / 冷凍個体をゲームプレイに必要な値だけで再パック。
- たりないの性格・遺伝・関係性・効果タイマー・状態/欲求/アイテム種別を短い配列または数値コード化。
- 初期値・決定論的に再生成できる値・UI/演出専用値はハッシュ保存対象から除外。
- 座標は引き続き小数点第一位まで保存。
- V4/V3/V2/V1の読み込み互換は一応残すが、α版のため今後の互換性保証はしない。
- キャッシュ対策としてバージョンを `15.30.0` へ更新。
## 15.31.0 - Hash V6 compaction
- Added `TARINAI_SAVE_V6:` export format.
- Further shortened hash text while preserving gameplay state.
- Removed individual observation history/name fields from hash exports:
- names
- former names
- parent display names
- personality daily history
- mystery drug history
- recent change records
- per-individual observation records
- Replaced long family keys in hash payload with compact numeric family references.
- Encoded live IDs like `t12` as numeric IDs in hash payload and restored them on load.
- Packed tarinai core gameplay stats into fixed compact rows.
- Kept gameplay-critical data:
- needs/status
- position and movement-relevant values
- personality and genetics
- parent/child links
- relationships
- diseases
- zunchi slave state
- item effects
- oshibyo/zunchi stock
- sunbath/fear/fall gameplay timers
- items, machines, ants, frozen tarinai
- Flattened item base records remains active from V6 export.
- Hash remains ASCII base64url + gzip for copy/paste and editor durability.
## 15.32.0 - Hash V7 base91/name preservation
- Added `TARINAI_SAVE_V7:` hash export.
- V7 uses gzip plus a 91-character printable ASCII transport alphabet instead of base64url.
- V7 keeps individual names in compact hash exports.
- V7 excludes dead tarinai rows from compact hash exports so family graph history does not revive/save dead individuals.
- V7 filters parent/child and relationship links to living or frozen individuals; pending frozen death notices remain gameplay data.
- V7 stores selected numeric tarinai stats as relative deltas from common defaults while preserving the existing compact numeric precision.
- V1-V6 import support remains.
## 15.33.0 - Hash V8 current-only compact save
- Hash exports now use `TARINAI_SAVE_V8:` only. Old hash import compatibility was intentionally removed for the alpha save format.
- Added an untouched-initial-colony sentinel. Initial colonies now export as a compact reset marker plus names instead of full entity/item rows, targeting roughly 100 characters for the initial state depending on generated names.
- Frozen individual save data no longer preserves pending death notices or relationship/memory records.
- Dead family nodes remain omitted from compact hash saves.
- Individual names are preserved in V8 compact saves.
- V8 keeps printable ASCII transport using the 91-character alphabet, with an explicit compressed/uncompressed mode marker.
## 15.34.0 - Hash V9 binary compact format
- Removed the V8 initial-state-only save sentinel. All states now use the same compact format.
- Export hash format is now `TARINAI_SAVE_V9:` and legacy hash imports are rejected during alpha.
- Replaced JSON-based compact hashes with a dedicated binary packet plus printable ASCII Base94 transport.
- Stopped saving elapsed day count in compact hash; loaded compact hashes restore day as 1.
- Kept custom individual names, while default four-character names made only from `は / う / ぅ / っ` are packed as 2-bit character codes.
- Replaced saved tarinai/item IDs and family keys with array-index references; IDs are regenerated on load.
- Uses default-relative numeric deltas, optional timer tags, boolean bit fields, and 0.1-unit integer coordinates.
- Keeps gameplay-critical tarinai needs, personality, genetics, family links, relationships, item states, machines, ants, and frozen individuals; frozen pending-loss memory remains omitted.
## 15.35.0 - Hash V10 compact packet
- Changed exported hash prefix to `TARINAI-SAVE-V10:` so the full hash text no longer uses `_` in its version marker.
- Excluded `\\`, `*`, `'`, and `_` from the printable ASCII transport alphabet.
- Replaced the V9 generic array/value packet with a V10 field-specific binary packet for common gameplay data.
- Kept gameplay-critical state while reducing overhead for names, world data, tarinai core rows, item rows, ants, and frozen individuals.
- Kept elapsed day count out of the hash; loads restore to day 1.