1.1 KiB
1.1 KiB
Default Art Expansion / Depth Lighting Tuning
Depth tuning
Adjusted the depth-local light response so that:
- local light influence stays colorized instead of washing into a neutral gray band,
- the light source itself and nearby sprite/depth corners catch the strongest highlight,
- brightness depends less on raw source-to-pixel distance than before,
- convex edges still read clearly under nearby inspection/night lights.
Implementation areas: depthLocalLightResponse(), getDepthEdgeLightBoost(), and local-light color mixing inside shadeAssetPixelColor() in app.js.
UI bubble correction
- Reduced the selection bubble top offset so the bubble appears closer to the selected sprite.
New large default works
Static / building
- Smile Portrait — 24x32
- Rosetta Stela — 24x32
- Pharaoh Mask — 24x32
- Terracotta Sentinel — 20x32
Static / nature
- Great Wave Panel — 32x24
- Sunflower Still Life — 24x32
- Stone Circle — 32x24
Notes
assets.jsonanddefault_assets_sheet.pngwere refreshed.- The seeded island placement list was expanded so these works appear by default.
- Save schema was bumped to
25.