pixel/DEFAULT_ART_EXPANSION.md
2026-06-03 03:13:14 +09:00

1.1 KiB

Default Art Expansion / Depth Lighting Tuning

Depth tuning

Adjusted the depth-local light response so that:

  • local light influence stays colorized instead of washing into a neutral gray band,
  • the light source itself and nearby sprite/depth corners catch the strongest highlight,
  • brightness depends less on raw source-to-pixel distance than before,
  • convex edges still read clearly under nearby inspection/night lights.

Implementation areas: depthLocalLightResponse(), getDepthEdgeLightBoost(), and local-light color mixing inside shadeAssetPixelColor() in app.js.

UI bubble correction

  • Reduced the selection bubble top offset so the bubble appears closer to the selected sprite.

New large default works

Static / building

  • Smile Portrait — 24x32
  • Rosetta Stela — 24x32
  • Pharaoh Mask — 24x32
  • Terracotta Sentinel — 20x32

Static / nature

  • Great Wave Panel — 32x24
  • Sunflower Still Life — 24x32
  • Stone Circle — 32x24

Notes

  • assets.json and default_assets_sheet.png were refreshed.
  • The seeded island placement list was expanded so these works appear by default.
  • Save schema was bumped to 25.