pixel/DEFAULT_ART_EXPANSION.md

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2026-06-03 03:13:14 +09:00
# Default Art Expansion / Depth Lighting Tuning
## Depth tuning
Adjusted the depth-local light response so that:
- local light influence stays colorized instead of washing into a neutral gray band,
- the light source itself and nearby sprite/depth corners catch the strongest highlight,
- brightness depends less on raw source-to-pixel distance than before,
- convex edges still read clearly under nearby inspection/night lights.
Implementation areas: `depthLocalLightResponse()`, `getDepthEdgeLightBoost()`, and local-light color mixing inside `shadeAssetPixelColor()` in `app.js`.
## UI bubble correction
- Reduced the selection bubble top offset so the bubble appears closer to the selected sprite.
## New large default works
### Static / building
- Smile Portrait — 24x32
- Rosetta Stela — 24x32
- Pharaoh Mask — 24x32
- Terracotta Sentinel — 20x32
### Static / nature
- Great Wave Panel — 32x24
- Sunflower Still Life — 24x32
- Stone Circle — 32x24
## Notes
- `assets.json` and `default_assets_sheet.png` were refreshed.
- The seeded island placement list was expanded so these works appear by default.
- Save schema was bumped to `25`.