35 lines
1.1 KiB
Markdown
35 lines
1.1 KiB
Markdown
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# Default Art Expansion / Depth Lighting Tuning
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## Depth tuning
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Adjusted the depth-local light response so that:
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- local light influence stays colorized instead of washing into a neutral gray band,
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- the light source itself and nearby sprite/depth corners catch the strongest highlight,
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- brightness depends less on raw source-to-pixel distance than before,
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- convex edges still read clearly under nearby inspection/night lights.
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Implementation areas: `depthLocalLightResponse()`, `getDepthEdgeLightBoost()`, and local-light color mixing inside `shadeAssetPixelColor()` in `app.js`.
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## UI bubble correction
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- Reduced the selection bubble top offset so the bubble appears closer to the selected sprite.
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## New large default works
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### Static / building
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- Smile Portrait — 24x32
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- Rosetta Stela — 24x32
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- Pharaoh Mask — 24x32
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- Terracotta Sentinel — 20x32
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### Static / nature
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- Great Wave Panel — 32x24
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- Sunflower Still Life — 24x32
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- Stone Circle — 32x24
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## Notes
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- `assets.json` and `default_assets_sheet.png` were refreshed.
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- The seeded island placement list was expanded so these works appear by default.
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- Save schema was bumped to `25`.
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