mirror of
https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
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52 lines
2.1 KiB
XML
52 lines
2.1 KiB
XML
<svg xmlns="http://www.w3.org/2000/svg"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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class="reftest-wait">
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<!-- Tests for rotate="auto" and "auto-reverse" -->
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<!-- The idea here is to create positioned red "holes" in the lime
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background, and then hopefully use paused <animateMotion> elements to
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position other elements exactly on top of the hole. -->
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<style>
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.background { fill: lime }
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.hole { color: red }
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.testBegin { color: purple }
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.testEnd { color: orange }
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.mask { color: lime }
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</style>
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<defs>
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<!-- A 'pin' marker, just offscreen, pointing directly down at 0,0 -->
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<!-- NOTE: The lime 2.83px-wide stroke is a hack to get around "seams" in
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SVG when redrawing the same non-pixel-aligned shape on top of itself
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in different colors. 2.83 is just over 2*sqrt(2), sqrt(2) being the
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maximum distance from a path that antialiasing of square pixels can
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cause the path to affect. -->
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<path id="marker" d="m0,0 l-10,-30 c-5,-20 25,-20 20,0 z"
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style="fill: currentColor; stroke: lime; stroke-width: 2.83px"/>
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</defs>
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<script xlink:href="../smil-util.js" type="text/javascript"/>
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<script type="text/javascript">
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function doTest() {
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setTimeAndSnapshot(101, true);
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}
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window.addEventListener("MozReftestInvalidate", doTest, false);
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</script>
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<!-- Big green background to match lime.svg -->
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<rect class="background" width="100%" height="100%" />
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<g transform="translate(50,50)">
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<!-- Here's the hole -->
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<use xlink:href="#marker" class="hole"
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transform="translate(20,20) rotate(45)"/>
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<!-- And here's a stack of elements animated with 'animateMotion' that
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should end up there. -->
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<use xlink:href="#marker" class="testBegin">
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<animateMotion from="20,20" to="40,40" rotate="auto" begin="101s" dur="1s"/>
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</use>
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<use xlink:href="#marker" class="testEnd">
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<animateMotion by="20,20" rotate="auto" begin="100" dur="1s" fill="freeze"/>
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</use>
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<use xlink:href="#marker" class="mask">
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<animateMotion by="40,40" rotate="auto" begin="100s" dur="2s"/>
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</use>
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</g>
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</svg>
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