The first part also means that Compact no longer needs the SurfaceCache lock (used to be via CreateChunk->CanHold),
which avoids potential deadlocks during shutdown that m-c 523950 would otherwise cause
Controlled by image.animated.decode-on-demand.threshold-kb, default 256MB
Includes squashed bugfixes/regressions:
- m-c 1444537: Shutting down the decode pool should make animated decoders bail early
- m-c 1628606: Make sure to mark the surface cache entry available before sending the frame complete notification
- m-c 1502275: Skip recreating the decoder after redecode errors if an animated image is reset
- m-c 1443232: Don't insert frames into our AnimationFrameBuffer that we consider in error and unusable
Includes squashed changes of:
- m-c 1317907: Refactor FrameAnimator::GetCompositedFrame to be a bit simpler
- m-c 1351434: bugfix
- m-c 686905: Enable the pref image.mem.animated.discardable to allow discarding of animated images
Since these are just interpreted comments, there's 0 impact on actual code.
This removes all lines that match /* vim: set(.*)tw=80: */ with S&R -- there are
a few others scattered around which will be removed manually in a second part.
https://bugzilla.mozilla.org/show_bug.cgi?id=1547792
Aspect Ratio handling simplified by using floating point integers:
- Multiplication of value (or inverse value) to a known side for Scaling
- No unequal equal values such as "4/3" vs "8/6" vs "20/15"
- Truly "Empty" aspect ratios, even if one dimension is not 0
With the big amount of code churn around DOM a lot of tests
broke severely enough that they caused build bustage.
This commit cleans up, removes or otherwise fixes tests
that are broken, no longer relevant or obsolete.
In the original Windows clipboard BMP decoder implementation in
nsImageFromClipboard::ConvertColorBitMap, if the bitmap used bitfields
compression, it always adjusted the offset to the RGB data by 12 bytes.
It did this even for newer BMP header formats which explicitly include
space for the bitfields in their header sizes. This patch updates our
BMP decoder to do the same for clipboard BMPs, since we have observed
pasted BMPs using bitfield compression appearing incorrectly. To the
user this appears as if we read a color mask; completely red, blue,
green pixels at the start of the last row, causing all of the other rows
to start with the last three pixels of the previous row.
When we are reading large image data (i.e.: people using webp to stream
video instead of the native webm format; I'm looking at you, Giphy!)
we can run into the situation where the available data is not in a
contiguous buffer, and we need to either buffer additional data or
re-buffer from the start. If we don't do this, we can run into issues
because of buffer over-reading (causing corrupted data if allocated or
more likely crashes if not allocated).
Re-buffering is expensive, but this should be rare and limited to
dealing with unintended use for animated image formats.
This resolves#940.
We currently choose to set the animation parameters (blend method, blend
rect, disposal method, timeout) in imgFrame::Finish instead of
imgFrame::InitForDecoder. The decoders themselves already have access to
the necessary information at the time InitForDecoder is called, so there
is no reason to do this. Moving the configuration to initialization will
allow us to relax the mutex protection on these parameters.
This part simply reorganizes imgFrame, and subsequent parts will
introduce the necessary changes to SurfacePipe and decoders.
This creates a number of stubs and leaves some surrounding code that may be irrelevant (eg. recorded time stamps, status variables).
Stub resolution/removal should be a follow-up to this.