This resolves#986.
This removes endian-based inversion of texture layout aliases when
represented as uint32. This inversion was incorrect and would cause
unknown texture formats as a result on big-endian machines (PPC64).
In visual tests we see that Hamming-1 is not as good as
Lanczos-2, however it is about 40% faster, and Lanczos-2 itself is
about 30% faster than Lanczos-3. The use of Hamming-1 has been deemed
an unacceptable trade-off between quality and speed due to the limited
pixel space it operates in, so we pick Lanczos-2 here.
On modern hardware, Lanczos-2 doesn't have any noticeable impact
in normal use.