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Remove texture layout endian-ness check for Moz2D.
This resolves #986. This removes endian-based inversion of texture layout aliases when represented as uint32. This inversion was incorrect and would cause unknown texture formats as a result on big-endian machines (PPC64).
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1 changed files with 0 additions and 10 deletions
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@ -65,18 +65,8 @@ enum class SurfaceFormat : int8_t {
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// This represents the unknown format.
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UNKNOWN,
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// The following values are endian-independent synonyms. The _UINT32 suffix
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// indicates that the name reflects the layout when viewed as a uint32_t
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// value.
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#if MOZ_LITTLE_ENDIAN
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A8R8G8B8_UINT32 = B8G8R8A8, // 0xAARRGGBB
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X8R8G8B8_UINT32 = B8G8R8X8 // 0x00RRGGBB
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#elif MOZ_BIG_ENDIAN
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A8R8G8B8_UINT32 = A8R8G8B8, // 0xAARRGGBB
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X8R8G8B8_UINT32 = X8R8G8B8 // 0x00RRGGBB
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#else
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# error "bad endianness"
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#endif
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};
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inline bool IsOpaque(SurfaceFormat aFormat)
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