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Ad workaround for broken B5G6R5 format in Intel driver.
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bdf323b915
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3 changed files with 16 additions and 2 deletions
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@ -67,6 +67,11 @@ struct WorkaroundsD3D
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// Some drivers (NVIDIA) do not take into account the base level of the texture in the results
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// of the HLSL GetDimensions builtin.
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bool getDimensionsIgnoresBaseLevel = false;
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// In the Intel driver, data with format DXGI_FORMAT_B5G6R5_UNORM will be parsed incorrectly.
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// This workaroud will disable B5G6R5 support when it's Intel's driver. By default, we will
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// use R8G8B8A8 as format.
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bool disableB5G6R5Support = false;
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// On some Intel drivers, HLSL's function texture.Load returns 0 when the parameter Location
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// is negative, even if the sum of Offset and Location is in range. This may cause errors when
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@ -896,11 +896,19 @@ void Renderer11::populateRenderer11DeviceCaps()
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}
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}
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hr = mDevice->CheckFormatSupport(DXGI_FORMAT_B5G6R5_UNORM, &(mRenderer11DeviceCaps.B5G6R5support));
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if (FAILED(hr))
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if (getWorkarounds().disableB5G6R5Support)
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{
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mRenderer11DeviceCaps.B5G6R5support = 0;
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}
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else
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{
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hr = mDevice->CheckFormatSupport(DXGI_FORMAT_B5G6R5_UNORM,
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&(mRenderer11DeviceCaps.B5G6R5support));
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if (FAILED(hr))
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{
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mRenderer11DeviceCaps.B5G6R5support = 0;
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}
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}
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hr = mDevice->CheckFormatSupport(DXGI_FORMAT_B4G4R4A4_UNORM, &(mRenderer11DeviceCaps.B4G4R4A4support));
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if (FAILED(hr))
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@ -1541,6 +1541,7 @@ WorkaroundsD3D GenerateWorkarounds(const Renderer11DeviceCaps &deviceCaps,
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workarounds.getDimensionsIgnoresBaseLevel = (adapterDesc.VendorId == VENDOR_ID_NVIDIA);
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workarounds.preAddTexelFetchOffsets = (adapterDesc.VendorId == VENDOR_ID_INTEL);
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workarounds.disableB5G6R5Support = (adapterDesc.VendorId == VENDOR_ID_INTEL);
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return workarounds;
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}
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