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Bug 1202333: AnimationEvent elapsedTime should reflect playbackRate (added tests)
Issue #55
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10 changed files with 469 additions and 24 deletions
252
dom/animation/test/css-animations/file_event-dispatch.html
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252
dom/animation/test/css-animations/file_event-dispatch.html
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<!doctype html>
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<meta charset=utf-8>
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<title>Tests for CSS animation event dispatch</title>
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<link rel="help" href="https://drafts.csswg.org/css-animations-2/#event-dispatch"/>
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<script src="../testcommon.js"></script>
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<style>
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@keyframes anim {
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from { margin-left: 0px; }
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to { margin-left: 100px; }
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}
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</style>
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<body>
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<script>
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'use strict';
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/**
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* Helper class to record the elapsedTime member of each event.
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* The EventWatcher class in testharness.js allows us to wait on
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* multiple events in a certain order but only records the event
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* parameters of the most recent event.
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*/
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function AnimationEventHandler(target) {
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this.target = target;
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this.target.onanimationstart = function(evt) {
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this.animationstart = evt.elapsedTime;
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}.bind(this);
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this.target.onanimationiteration = function(evt) {
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this.animationiteration = evt.elapsedTime;
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}.bind(this);
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this.target.onanimationend = function(evt) {
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this.animationend = evt.elapsedTime;
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}.bind(this);
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}
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AnimationEventHandler.prototype.clear = function() {
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this.animationstart = undefined;
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this.animationiteration = undefined;
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this.animationend = undefined;
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}
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function setupAnimation(t, animationStyle) {
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var div = addDiv(t, { style: "animation: " + animationStyle });
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var watcher = new EventWatcher(t, div, [ 'animationstart',
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'animationiteration',
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'animationend' ]);
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var handler = new AnimationEventHandler(div);
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var animation = div.getAnimations()[0];
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return [animation, watcher, handler, div];
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}
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promise_test(function(t) {
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// Add 1ms delay to ensure that the delay is not included in the elapsedTime.
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const [animation, watcher] = setupAnimation(t, 'anim 100s 1ms');
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return watcher.wait_for('animationstart').then(function(evt) {
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assert_equals(evt.elapsedTime, 0.0);
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});
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}, 'Idle -> Active');
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promise_test(function(t) {
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const [animation, watcher, handler] = setupAnimation(t, 'anim 100s');
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// Seek to After phase.
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animation.finish();
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return watcher.wait_for([ 'animationstart',
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'animationend' ]).then(function() {
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assert_equals(handler.animationstart, 0.0);
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assert_equals(handler.animationend, 100);
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});
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}, 'Idle -> After');
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promise_test(function(t) {
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const [animation, watcher, handler] =
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setupAnimation(t, 'anim 100s 100s paused');
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return animation.ready.then(function() {
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// Seek to Active phase.
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animation.currentTime = 100 * MS_PER_SEC;
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return watcher.wait_for('animationstart');
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}).then(function(evt) {
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assert_equals(evt.elapsedTime, 0.0);
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});
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}, 'Before -> Active');
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promise_test(function(t) {
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const [animation, watcher, handler] =
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setupAnimation(t, 'anim 100s 100s paused');
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return animation.ready.then(function() {
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// Seek to After phase.
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animation.finish();
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return watcher.wait_for([ 'animationstart', 'animationend' ]);
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}).then(function(evt) {
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assert_equals(handler.animationstart, 0.0);
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assert_equals(handler.animationend, 100.0);
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});
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}, 'Before -> After');
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promise_test(function(t) {
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const [animation, watcher, handler] =
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setupAnimation(t, 'anim 100s 100s paused');
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// Seek to Active phase.
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animation.currentTime = 100 * MS_PER_SEC;
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return watcher.wait_for('animationstart').then(function() {
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// Seek to Before phase.
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animation.currentTime = 0;
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return watcher.wait_for('animationend');
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}).then(function(evt) {
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assert_equals(evt.elapsedTime, 0.0);
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});
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}, 'Active -> Before');
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promise_test(function(t) {
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const [animation, watcher, handler] = setupAnimation(t, 'anim 100s paused');
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return watcher.wait_for('animationstart').then(function(evt) {
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// Seek to After phase.
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animation.finish();
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return watcher.wait_for('animationend');
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}).then(function(evt) {
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assert_equals(evt.elapsedTime, 100.0);
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});
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}, 'Active -> After');
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promise_test(function(t) {
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const [animation, watcher, handler] =
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setupAnimation(t, 'anim 100s 100s paused');
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// Seek to After phase.
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animation.finish();
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return watcher.wait_for([ 'animationstart',
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'animationend' ]).then(function() {
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// Seek to Before phase.
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animation.currentTime = 0;
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handler.clear();
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return watcher.wait_for([ 'animationstart', 'animationend' ]);
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}).then(function() {
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assert_equals(handler.animationstart, 100.0);
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assert_equals(handler.animationend, 0.0);
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});
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}, 'After -> Before');
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promise_test(function(t) {
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const [animation, watcher, handler] =
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setupAnimation(t, 'anim 100s 100s paused');
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// Seek to After phase.
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animation.finish();
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return watcher.wait_for([ 'animationstart',
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'animationend' ]).then(function() {
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// Seek to Active phase.
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animation.currentTime = 100 * MS_PER_SEC;
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handler.clear();
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return watcher.wait_for('animationstart');
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}).then(function(evt) {
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assert_equals(evt.elapsedTime, 100.0);
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});
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}, 'After -> Active');
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promise_test(function(t) {
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const [animation, watcher, handler]
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= setupAnimation(t, 'anim 100s 100s 3 paused');
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return animation.ready.then(function() {
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// Seek to iteration 0 (no animationiteration event should be dispatched)
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animation.currentTime = 100 * MS_PER_SEC;
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return watcher.wait_for('animationstart');
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}).then(function(evt) {
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// Seek to iteration 2
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animation.currentTime = 300 * MS_PER_SEC;
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handler.clear();
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return watcher.wait_for('animationiteration');
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}).then(function(evt) {
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assert_equals(evt.elapsedTime, 200);
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// Seek to After phase (no animationiteration event should be dispatched)
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animation.currentTime = 400 * MS_PER_SEC;
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return watcher.wait_for('animationend');
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}).then(function(evt) {
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assert_equals(evt.elapsedTime, 300);
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});
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}, 'Active -> Active (forwards)');
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promise_test(function(t) {
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const [animation, watcher, handler] = setupAnimation(t, 'anim 100s 100s 3');
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// Seek to After phase.
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animation.finish();
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return watcher.wait_for([ 'animationstart',
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'animationend' ]).then(function() {
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// Seek to iteration 2 (no animationiteration event should be dispatched)
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animation.pause();
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animation.currentTime = 300 * MS_PER_SEC;
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return watcher.wait_for('animationstart');
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}).then(function() {
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// Seek to mid of iteration 0 phase.
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animation.currentTime = 200 * MS_PER_SEC;
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return watcher.wait_for('animationiteration');
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}).then(function(evt) {
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assert_equals(evt.elapsedTime, 200.0);
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// Seek to before phase (no animationiteration event should be dispatched)
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animation.currentTime = 0;
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return watcher.wait_for('animationend');
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});
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}, 'Active -> Active (backwards)');
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promise_test(function(t) {
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const [animation, watcher, handler, div] =
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setupAnimation(t, 'anim 100s paused');
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return watcher.wait_for('animationstart').then(function(evt) {
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// Seek to Idle phase.
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div.style.display = 'none';
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flushComputedStyle(div);
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// FIXME: bug 1302648: Add test for animationcancel event here.
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// Restart this animation.
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div.style.display = '';
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return watcher.wait_for('animationstart');
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});
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}, 'Active -> Idle -> Active: animationstart is fired by restarting animation');
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promise_test(function(t) {
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const [animation, watcher, handler, div] =
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setupAnimation(t, 'anim 100s 100s 2 paused');
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// Make After.
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animation.finish();
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return watcher.wait_for([ 'animationstart',
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'animationend' ]).then(function(evt) {
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animation.playbackRate = -1;
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return watcher.wait_for('animationstart');
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}).then(function(evt) {
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assert_equals(evt.elapsedTime, 200);
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// Seek to 1st iteration
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animation.currentTime = 200 * MS_PER_SEC - 1;
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return watcher.wait_for('animationiteration');
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}).then(function(evt) {
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assert_equals(evt.elapsedTime, 100);
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// Seek to before
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animation.currentTime = 100 * MS_PER_SEC - 1;
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return watcher.wait_for('animationend');
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}).then(function(evt) {
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assert_equals(evt.elapsedTime, 0);
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assert_equals(animation.playState, 'running'); // delay
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});
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}, 'Negative playbackRate sanity test(Before -> Active -> Before)');
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done();
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</script>
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</body>
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</html>
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