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11 changed files with 99 additions and 73 deletions
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@ -787,12 +787,21 @@ Animation::CancelNoUpdate()
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mHoldTime.SetNull();
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mStartTime.SetNull();
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UpdateTiming(SeekFlag::NoSeek, SyncNotifyFlag::Async);
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if (mTimeline) {
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mTimeline->RemoveAnimation(this);
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}
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MaybeQueueCancelEvent(activeTime);
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// When an animation is cancelled it no longer needs further ticks from the
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// timeline. However, if we queued a cancel event and this was the last
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// animation attached to the timeline, the timeline will stop observing the
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// refresh driver and there may be no subsequent refresh driver tick for
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// dispatching the queued event.
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//
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// By calling UpdateTiming *after* removing ourselves from our timeline, we
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// ensure the timeline will register with the refresh driver for at least one
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// more tick.
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UpdateTiming(SeekFlag::NoSeek, SyncNotifyFlag::Async);
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}
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void
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@ -64,12 +64,12 @@ struct ComputedTiming
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}
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enum class AnimationPhase {
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Null, // Not sampled (null sample time)
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Idle, // Not sampled (null sample time)
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Before, // Sampled prior to the start of the active interval
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Active, // Sampled within the active interval
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After // Sampled after (or at) the end of the active interval
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};
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AnimationPhase mPhase = AnimationPhase::Null;
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AnimationPhase mPhase = AnimationPhase::Idle;
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ComputedTimingFunction::BeforeFlag mBeforeFlag =
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ComputedTimingFunction::BeforeFlag::Unset;
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@ -694,6 +694,7 @@ GK_ATOM(onadapterremoved, "onadapterremoved")
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GK_ATOM(onafterprint, "onafterprint")
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GK_ATOM(onafterscriptexecute, "onafterscriptexecute")
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GK_ATOM(onalerting, "onalerting")
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GK_ATOM(onanimationcancel, "onanimationcancel")
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GK_ATOM(onanimationend, "onanimationend")
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GK_ATOM(onanimationiteration, "onanimationiteration")
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GK_ATOM(onanimationstart, "onanimationstart")
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@ -1023,6 +1023,10 @@ EVENT(animationiteration,
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eAnimationIteration,
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EventNameType_All,
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eAnimationEventClass)
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EVENT(animationcancel,
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eAnimationCancel,
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EventNameType_All,
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eAnimationEventClass)
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// Webkit-prefixed versions of Transition & Animation events, for web compat:
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EVENT(webkitAnimationEnd,
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@ -129,6 +129,7 @@ interface GlobalEventHandlers {
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attribute EventHandler onmozpointerlockerror;
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// CSS-Animation and CSS-Transition handlers.
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attribute EventHandler onanimationcancel;
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attribute EventHandler onanimationend;
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attribute EventHandler onanimationiteration;
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attribute EventHandler onanimationstart;
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@ -251,6 +251,26 @@ ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback,
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aField.Traverse(&aCallback, aName);
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}
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// Return the TransitionPhase or AnimationPhase to use when the animation
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// doesn't have a target effect.
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template <typename PhaseType>
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PhaseType GetAnimationPhaseWithoutEffect(const dom::Animation& aAnimation)
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{
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MOZ_ASSERT(!aAnimation.GetEffect(),
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"Should only be called when we do not have an effect");
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Nullable<TimeDuration> currentTime = aAnimation.GetCurrentTime();
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if (currentTime.IsNull()) {
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return PhaseType::Idle;
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}
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// If we don't have a target effect, the duration will be zero so the phase is
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// 'before' if the current time is less than zero.
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return currentTime.Value() < TimeDuration()
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? PhaseType::Before
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: PhaseType::After;
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};
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} // namespace mozilla
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#endif /* !defined(mozilla_css_AnimationCommon_h) */
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@ -158,12 +158,8 @@ CSSAnimation::HasLowerCompositeOrderThan(const CSSAnimation& aOther) const
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}
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void
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CSSAnimation::QueueEvents()
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CSSAnimation::QueueEvents(StickyTimeDuration aActiveTime)
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{
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if (!mEffect) {
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return;
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}
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// If the animation is pending, we ignore animation events until we finish
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// pending.
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if (mPendingState != PendingState::NotPending) {
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@ -198,39 +194,60 @@ CSSAnimation::QueueEvents()
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}
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nsAnimationManager* manager = presContext->AnimationManager();
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ComputedTiming computedTiming = mEffect->GetComputedTiming();
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ComputedTiming::AnimationPhase currentPhase = computedTiming.mPhase;
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uint64_t currentIteration = computedTiming.mCurrentIteration;
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if (currentPhase == mPreviousPhase &&
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currentIteration == mPreviousIteration) {
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return;
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}
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const StickyTimeDuration zeroDuration;
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StickyTimeDuration intervalStartTime =
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std::max(std::min(StickyTimeDuration(-mEffect->SpecifiedTiming().mDelay),
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computedTiming.mActiveDuration),
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zeroDuration);
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StickyTimeDuration intervalEndTime =
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std::max(std::min((EffectEnd() - mEffect->SpecifiedTiming().mDelay),
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computedTiming.mActiveDuration),
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zeroDuration);
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uint64_t currentIteration = 0;
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ComputedTiming::AnimationPhase currentPhase;
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StickyTimeDuration intervalStartTime;
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StickyTimeDuration intervalEndTime;
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StickyTimeDuration iterationStartTime;
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uint64_t iterationBoundary = mPreviousIteration > currentIteration
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? currentIteration + 1
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: currentIteration;
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StickyTimeDuration iterationStartTime =
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computedTiming.mDuration.MultDouble(
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(iterationBoundary - computedTiming.mIterationStart));
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if (!mEffect) {
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currentPhase = GetAnimationPhaseWithoutEffect
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<ComputedTiming::AnimationPhase>(*this);
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} else {
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ComputedTiming computedTiming = mEffect->GetComputedTiming();
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currentPhase = computedTiming.mPhase;
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currentIteration = computedTiming.mCurrentIteration;
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if (currentPhase == mPreviousPhase &&
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currentIteration == mPreviousIteration) {
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return;
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}
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intervalStartTime =
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std::max(std::min(StickyTimeDuration(-mEffect->SpecifiedTiming().mDelay),
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computedTiming.mActiveDuration),
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zeroDuration);
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intervalEndTime =
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std::max(std::min((EffectEnd() - mEffect->SpecifiedTiming().mDelay),
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computedTiming.mActiveDuration),
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zeroDuration);
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uint64_t iterationBoundary = mPreviousIteration > currentIteration
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? currentIteration + 1
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: currentIteration;
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iterationStartTime =
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computedTiming.mDuration.MultDouble(
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(iterationBoundary - computedTiming.mIterationStart));
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}
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TimeStamp startTimeStamp = ElapsedTimeToTimeStamp(intervalStartTime);
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TimeStamp endTimeStamp = ElapsedTimeToTimeStamp(intervalEndTime);
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TimeStamp iterationTimeStamp = ElapsedTimeToTimeStamp(iterationStartTime);
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AutoTArray<AnimationEventParams, 2> events;
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// Handle cancel event first
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if ((mPreviousPhase != AnimationPhase::Idle &&
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mPreviousPhase != AnimationPhase::After) &&
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currentPhase == AnimationPhase::Idle) {
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TimeStamp activeTimeStamp = ElapsedTimeToTimeStamp(aActiveTime);
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events.AppendElement(AnimationEventParams{ eAnimationCancel,
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aActiveTime,
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activeTimeStamp });
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}
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switch (mPreviousPhase) {
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case AnimationPhase::Null:
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case AnimationPhase::Idle:
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case AnimationPhase::Before:
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if (currentPhase == AnimationPhase::Active) {
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events.AppendElement(AnimationEventParams{ eAnimationStart,
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@ -76,7 +76,7 @@ public:
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, mIsStylePaused(false)
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, mPauseShouldStick(false)
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, mNeedsNewAnimationIndexWhenRun(false)
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, mPreviousPhase(ComputedTiming::AnimationPhase::Null)
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, mPreviousPhase(ComputedTiming::AnimationPhase::Idle)
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, mPreviousIteration(0)
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{
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// We might need to drop this assertion once we add a script-accessible
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@ -110,8 +110,6 @@ public:
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void PauseFromStyle();
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void CancelFromStyle() override
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{
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mOwningElement = OwningElementRef();
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// When an animation is disassociated with style it enters an odd state
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// where its composite order is undefined until it first transitions
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// out of the idle state.
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@ -126,10 +124,15 @@ public:
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mNeedsNewAnimationIndexWhenRun = true;
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Animation::CancelFromStyle();
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// We need to do this *after* calling CancelFromStyle() since
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// CancelFromStyle might synchronously trigger a cancel event for which
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// we need an owning element to target the event at.
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mOwningElement = OwningElementRef();
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}
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void Tick() override;
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void QueueEvents();
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void QueueEvents(StickyTimeDuration aActiveTime = StickyTimeDuration());
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bool IsStylePaused() const { return mIsStylePaused; }
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@ -158,6 +161,10 @@ public:
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// reflect changes to that markup.
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bool IsTiedToMarkup() const { return mOwningElement.IsSet(); }
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void MaybeQueueCancelEvent(StickyTimeDuration aActiveTime) override {
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QueueEvents(aActiveTime);
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}
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protected:
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virtual ~CSSAnimation()
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{
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@ -46,8 +46,6 @@ using mozilla::dom::KeyframeEffectReadOnly;
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using namespace mozilla;
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using namespace mozilla::css;
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typedef mozilla::ComputedTiming::AnimationPhase AnimationPhase;
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namespace {
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struct TransitionEventParams {
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EventMessage mMessage;
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@ -203,7 +201,7 @@ CSSTransition::QueueEvents(StickyTimeDuration aActiveTime)
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StickyTimeDuration intervalEndTime;
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if (!mEffect) {
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currentPhase = GetTransitionPhaseWithoutEffect();
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currentPhase = GetAnimationPhaseWithoutEffect<TransitionPhase>(*this);
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intervalStartTime = zeroDuration;
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intervalEndTime = zeroDuration;
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} else {
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@ -329,23 +327,6 @@ CSSTransition::QueueEvents(StickyTimeDuration aActiveTime)
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}
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}
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CSSTransition::TransitionPhase
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CSSTransition::GetTransitionPhaseWithoutEffect() const
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{
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MOZ_ASSERT(!mEffect, "Should only be called when we do not have an effect");
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Nullable<TimeDuration> currentTime = GetCurrentTime();
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if (currentTime.IsNull()) {
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return TransitionPhase::Idle;
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}
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// If we don't have a target effect, the duration will be zero so the phase is
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// 'before' if the current time is less than zero.
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return currentTime.Value() < TimeDuration()
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? TransitionPhase::Before
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: TransitionPhase::After;
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}
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void
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CSSTransition::Tick()
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{
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@ -162,18 +162,6 @@ public:
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Animation::CancelFromStyle();
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// The above call to Animation::CancelFromStyle may cause a transitioncancel
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// event to be queued. However, it will also remove the transition from its
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// timeline. If this transition was the last animation attached to
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// the timeline, the timeline will stop observing the refresh driver and
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// there may be no subsequent tick fro dispatching animation events.
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//
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// To ensure the cancel event is dispatched we tell the timeline it needs to
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// observe the refresh driver for at least one more tick.
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if (mTimeline) {
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mTimeline->NotifyAnimationUpdated(*this);
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}
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// It is important we do this *after* calling CancelFromStyle().
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// This is because CancelFromStyle() will end up posting a restyle and
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// that restyle should target the *transitions* level of the cascade.
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@ -245,9 +233,6 @@ protected:
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enum class TransitionPhase;
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// Return the TransitionPhase to use when the transition doesn't have a target
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// effect.
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TransitionPhase GetTransitionPhaseWithoutEffect() const;
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// The (pseudo-)element whose computed transition-property refers to this
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// transition (if any).
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@ -272,7 +257,7 @@ protected:
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// to be queued on this tick.
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// See: https://drafts.csswg.org/css-transitions-2/#transition-phase
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enum class TransitionPhase {
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Idle = static_cast<int>(ComputedTiming::AnimationPhase::Null),
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Idle = static_cast<int>(ComputedTiming::AnimationPhase::Idle),
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Before = static_cast<int>(ComputedTiming::AnimationPhase::Before),
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Active = static_cast<int>(ComputedTiming::AnimationPhase::Active),
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After = static_cast<int>(ComputedTiming::AnimationPhase::After),
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@ -345,6 +345,7 @@ NS_EVENT_MESSAGE(eTransitionCancel)
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NS_EVENT_MESSAGE(eAnimationStart)
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NS_EVENT_MESSAGE(eAnimationEnd)
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NS_EVENT_MESSAGE(eAnimationIteration)
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NS_EVENT_MESSAGE(eAnimationCancel)
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// Webkit-prefixed versions of Transition & Animation events, for web compat:
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NS_EVENT_MESSAGE(eWebkitTransitionEnd)
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