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16 commits

Author SHA1 Message Date
2a4c8de8d7 2d 2026-06-10 01:10:55 +09:00
112a8f568b things 2026-06-06 22:30:58 +09:00
748d52c9c9 add quaternion 2026-06-06 01:28:10 +09:00
c6ce943f61 quad obj support 2026-06-06 01:18:49 +09:00
be5e710521 stuff 2026-06-06 01:07:19 +09:00
5ff134abe4 mesh/texture work 2026-06-06 01:04:35 +09:00
03b8658666 wip 2026-06-05 21:43:30 +09:00
15e2abbada use glad 2026-06-01 14:23:48 +09:00
3072248158 texture 2026-06-01 13:50:35 +09:00
f2604d01cd add resource interface 2026-05-30 22:41:58 +09:00
acff632331 working packer 2026-05-29 14:23:54 +09:00
1ffea4df0d wip packer 2026-05-29 07:58:06 +09:00
941295361c stuff 2026-05-29 01:48:16 +09:00
aa7189dd25 rename CallableFunc to CallableLambda 2026-05-29 01:10:45 +09:00
ee8ff11712 feat: test for mutex (make this better) 2026-05-28 18:04:25 +02:00
aa57bab764 feat: alternate syntax for threads 2026-05-28 18:04:14 +02:00
51 changed files with 5987 additions and 69 deletions

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@ -17,7 +17,8 @@
"inherits": "default",
"cacheVariables": {
"FISHBONE_BUILD_TESTS": "ON",
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON"
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON",
"CMAKE_BUILD_TYPE": "Debug"
}
}
],

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@ -11,25 +11,17 @@ static void cleanup(int sig){
#endif
int main(){
fishbone::SoundDriver* drv;
fishbone::Sound* snd;
fishbone::Client* client;
fishbone::StringArrayMap param;
param["basedir"] = {"./data", "../data"};
client = new fishbone::Client(param);
#ifndef _WIN32
signal(SIGINT, cleanup);
signal(SIGTERM, cleanup);
#endif
drv = new fishbone::SoundDriver();
snd = drv->mixer.open("shanghai.mp3");
snd->setLoop(true);
snd->position[0] = -1;
snd->position[1] = 0;
snd->position[2] = 0;
snd->is3d = true;
snd->resume();
while(!quit);
delete drv;
while(!quit && client->step());
}

28
data/model.obj Normal file
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@ -0,0 +1,28 @@
# Blender 5.0.1
# www.blender.org
v -0.500000 -0.500000 0.500000
v -0.500000 0.500000 0.500000
v -0.500000 -0.500000 -0.500000
v -0.500000 0.500000 -0.500000
v 0.500000 -0.500000 0.500000
v 0.500000 0.500000 0.500000
v 0.500000 -0.500000 -0.500000
v 0.500000 0.500000 -0.500000
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -0.0000 -1.0000 -0.0000
vn -0.0000 1.0000 -0.0000
vt 0.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 0.000000
s 0
usemtl Material
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/1/2 4/2/2 8/3/2 7/4/2
f 7/4/3 8/3/3 6/2/3 5/1/3
f 5/4/4 6/3/4 2/2/4 1/1/4
f 3/2/5 7/3/5 5/4/5 1/1/5
f 8/3/6 4/2/6 2/1/6 6/4/6

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@ -15,7 +15,6 @@ if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/cmake/CPM.cmake")
message(FATAL_ERROR "Failed to download CPM.cmake: ${status}\n${log_content}")
endif()
endif()
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/CPM.cmake")
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/util.cmake")
file(GLOB_RECURSE SRCS src/**.cc src/**.c)
@ -38,6 +37,7 @@ pkg_add(fishbone sdl2 REQUIRED)
set(FISHBONE_SOUND_USE_SDL2 ON)
set(FISHBONE_WINDOW_USE_SDL2 ON)
set(FISHBONE_THREAD_USE_SDL2 ON)
set(FISHBONE_DRAW_USE_OPENGL ON)
configure_file(config.h.in fishbone/config.h)
target_include_directories(fishbone PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
@ -48,6 +48,9 @@ fb_add_dep(fishbone ode)
# Image
fb_add_dep(fishbone stb_image)
# Graphics
fb_add_dep(fishbone glad)
# Sound
fb_add_dep(fishbone stb_vorbis)
fb_add_dep(fishbone dr_libs)
@ -65,4 +68,7 @@ if(FISHBONE_BUILD_TESTS)
list(APPEND CMAKE_MODULE_PATH ${Catch2_SOURCE_DIR}/extras)
enable_testing()
add_subdirectory(tests)
endif()
endif()
# Tools
add_subdirectory(tools)

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@ -5,3 +5,5 @@ CPMAddPackage(
GITHUB_REPOSITORY "lsalzman/enet"
GIT_TAG master
)
target_include_directories(enet PUBLIC ${enet_SOURCE_DIR}/include)

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@ -0,0 +1,3 @@
add_library(glad ${CMAKE_CURRENT_SOURCE_DIR}/glad/src/glad.c)
target_include_directories(glad PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/glad/include)
set_target_properties(glad PROPERTIES POSITION_INDEPENDENT_CODE TRUE)

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@ -12,7 +12,12 @@ function(fb_add_dep TARGET_NAME DEP_NAME)
return()
endif()
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/deps/${DEP_NAME}.cmake")
set(TOP_CMAKE "${CMAKE_CURRENT_SOURCE_DIR}/")
while(NOT EXISTS "${TOP_CMAKE}")
set(TOP_CMAKE "${TOP_CMAKE}../")
endwhile()
include("${TOP_CMAKE}cmake/deps/${DEP_NAME}.cmake")
if(NOT TARGET deps::${DEP_NAME})
add_library(deps::${DEP_NAME} ALIAS ${DEP_NAME})

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@ -4,5 +4,6 @@
#cmakedefine FISHBONE_SOUND_USE_SDL2
#cmakedefine FISHBONE_WINDOW_USE_SDL2
#cmakedefine FISHBONE_THREAD_USE_SDL2
#cmakedefine FISHBONE_DRAW_USE_OPENGL
#endif

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@ -0,0 +1,311 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
* unsigned long long or similar (this results in different C++ name mangling).
* To avoid changes for existing platforms, we restrict usage of intptr_t to
* platforms where the size of a pointer is larger than the size of long.
*/
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
#define KHRONOS_USE_INTPTR_T
#endif
#endif
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t;
typedef uintptr_t khronos_uintptr_t;
#elif defined(_WIN64)
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
#endif
#if defined(_WIN64)
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

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engine/glad/src/glad.c Normal file

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@ -0,0 +1,25 @@
#ifndef __FISHBONE_BASE_H__
#define __FISHBONE_BASE_H__
#include <fishbone/pre.h>
namespace fishbone {
class Base;
};
#include <fishbone/log.h>
#include <fishbone/file.h>
namespace fishbone {
class Base : public fishbone::Logger {
fishbone::StringArrayMap mountpoints;
public:
Base(fishbone::StringArrayMap param);
void mount(std::string name, std::string path);
fishbone::File* open(std::string path, std::string mode);
};
}; // namespace fishbone
#endif

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@ -1,17 +1,30 @@
#ifndef __FISHBONE_CLIENT_H__
#define __FISHBONE_CLIENT_H__
#include <fishbone/pre.h>
namespace fishbone {
class Client;
};
#include <fishbone/machdep.h>
#include <fishbone/sound.h>
#include <fishbone/window.h>
#include <fishbone/mixer.h>
#include <fishbone/draw.h>
#include <fishbone/base.h>
namespace fishbone {
class Client {
class Client : public fishbone::Base {
public:
fishbone::SoundDriver sound;
Client(fishbone::StringArrayMap param);
~Client();
bool step();
fishbone::Window* window;
fishbone::SoundDriver* sounddrv;
fishbone::Mixer* mixer;
fishbone::Renderer* renderer;
};
}; // namespace fishbone

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@ -0,0 +1,95 @@
#ifndef __FISHBOWL_DRAW_H__
#define __FISHBOWL_DRAW_H__
#include <fishbone/pre.h>
namespace fishbone {
class Texture;
class Mesh;
class Renderer;
}; // namespace fishbone
#include <fishbone/window.h>
#include <fishbone/meshldr.h>
#include <fishbone/textureldr.h>
#include <fishbone/math.h>
namespace fishbone {
class Texture {
void init(fishbone::Renderer* renderer, unsigned char* rgba, int width, int height);
struct Impl;
Impl* impl;
public:
Texture(fishbone::Renderer* renderer, unsigned char* rgba, int width, int height) {
this->init(renderer, rgba, width, height);
}
Texture(fishbone::Renderer* renderer, fishbone::TextureData* data) {
this->init(renderer, data->rgba, data->width, data->height);
}
~Texture();
void begin();
void end();
};
class Mesh {
void init(fishbone::Renderer* renderer, std::vector<struct fishbone::Vector3> vertices, std::vector<struct fishbone::Vector2> texcoords, std::vector<struct fishbone::Vector3> normals);
struct Impl;
Impl* impl;
public:
Mesh(fishbone::Renderer* renderer, std::vector<struct fishbone::Vector3> vertices, std::vector<struct fishbone::Vector2> texcoords, std::vector<struct fishbone::Vector3> normals) {
this->init(renderer, vertices, texcoords, normals);
}
Mesh(fishbone::Renderer* renderer, fishbone::MeshData* data) {
this->init(renderer, data->vertices, data->texcoords, data->normals);
}
~Mesh();
void draw();
void draw(struct fishbone::Vector3 pos);
void draw(struct fishbone::Vector3 pos, struct fishbone::Vector3 rot);
fishbone::Texture* texture;
};
class Renderer {
struct Impl;
Impl* impl;
public:
Renderer(fishbone::Window* window);
~Renderer();
void prepare();
void quad(std::vector<struct fishbone::Vector3> vertices, std::vector<struct fishbone::Vector2> texcoords, std::vector<struct fishbone::Vector3> normals) {
std::vector<struct fishbone::Vector3> v;
std::vector<struct fishbone::Vector2> t;
std::vector<struct fishbone::Vector3> n;
v = fishbone::quadToTriangle<struct fishbone::Vector3>(vertices);
t = fishbone::quadToTriangle<struct fishbone::Vector2>(texcoords);
n = fishbone::quadToTriangle<struct fishbone::Vector3>(normals);
this->triangle(v, t, n);
}
void triangle(std::vector<struct fishbone::Vector3> vertices, std::vector<struct fishbone::Vector2> texcoords, std::vector<struct fishbone::Vector3> normals);
void quad(std::vector<struct fishbone::Vector2> vertices, std::vector<struct fishbone::Vector2> texcoords) {
std::vector<struct fishbone::Vector2> v;
std::vector<struct fishbone::Vector2> t;
v = fishbone::quadToTriangle<struct fishbone::Vector2>(vertices);
t = fishbone::quadToTriangle<struct fishbone::Vector2>(texcoords);
this->triangle(v, t);
}
void triangle(std::vector<struct fishbone::Vector2> vertices, std::vector<struct fishbone::Vector2> texcoords);
};
static float maxDistance = 64;
}; // namespace fishbone
#endif

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@ -1,26 +1,30 @@
#ifndef __FISHBONE_FILE_H__
#define __FISHBONE_FILE_H__
#include <fishbone/pre.h>
namespace fishbone {
class File;
};
#include <fishbone/machdep.h>
/* no includes */
namespace fishbone {
class File {
std::ifstream ifs;
std::ofstream ofs;
bool opened;
public:
File();
File(std::string path, std::string type);
~File();
size_t read(void* buffer, size_t size);
size_t write(const void* buffer, size_t size);
virtual size_t read(void* buffer, size_t size);
virtual size_t write(const void* buffer, size_t size);
bool good();
size_t size;
bool good;
};
}; // namespace fishbone

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@ -0,0 +1,16 @@
#ifndef __FISHBONE_FILESYSTEM_H__
#define __FISHBONE_FILESYSTEM_H__
#include <fishbone/pre.h>
namespace fishbone {
bool exists(std::string path);
};
/* no includes */
namespace fishbone {
bool exists(std::string path);
};
#endif

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@ -6,5 +6,15 @@
#include <fishbone/mixer.h>
#include <fishbone/thread.h>
#include <fishbone/file.h>
#include <fishbone/window.h>
#include <fishbone/resource.h>
#include <fishbone/draw.h>
#include <fishbone/time.h>
#include <fishbone/base.h>
#include <fishbone/meshldr.h>
#include <fishbone/log.h>
#include <fishbone/math.h>
#include <fishbone/textureldr.h>
#include <fishbone/filesystem.h>
#endif

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@ -0,0 +1,35 @@
#ifndef __FISHBONE_LOG_H__
#define __FISHBONE_LOG_H__
#include <fishbone/pre.h>
namespace fishbone {
class Logger;
};
/* no includes */
namespace fishbone {
class Logger {
enum LoggerLevel {
Log = 0,
Info,
Warn,
Error
};
void init(std::string path);
std::ofstream ofs;
public:
Logger();
Logger(std::string path);
~Logger();
void log(std::string arg);
void log(int level, std::string arg);
};
}; // namespace fishbone
#endif

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@ -4,10 +4,14 @@
#include <vector>
#include <string>
#include <fstream>
#include <chrono>
#include <unordered_map>
#include <functional>
#include <cstdio>
#include <cstring>
#include <cmath>
#include <cstdlib>
#include <fishbone/config.h>
@ -17,11 +21,21 @@
#endif
#define STB_VORBIS_HEADER_ONLY
#include <xmp.h>
#include <ode/ode.h>
#include <stb_image.h>
#include <glad/glad.h>
#include <stb_vorbis.c>
#include <dr_mp3.h>
#include <dr_wav.h>
#include <dr_flac.h>
#include <stb_vorbis.c>
#include <xmp.h>
#include <lz4.h>
#include <enet/enet.h>
#endif
#endif

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@ -0,0 +1,41 @@
#ifndef __FISHBONE_MATH_H__
#define __FISHBONE_MATH_H__
#include <fishbone/pre.h>
namespace fishbone {
float cot(float x);
template <typename T>
std::vector<T> quadToTriangle(std::vector<T> v);
}; // namespace fishbone
/* no includes */
namespace fishbone {
float cot(float x);
template <typename T>
std::vector<T> quadToTriangle(std::vector<T> v) {
std::vector<T> r;
/**
* 1-4
* |\|
* 2-3
*/
for(int i = 0; i < v.size(); i += 4) {
r.push_back(v[i + 0]);
r.push_back(v[i + 1]);
r.push_back(v[i + 2]);
r.push_back(v[i + 2]);
r.push_back(v[i + 3]);
r.push_back(v[i + 0]);
}
return r;
}
static double pi = 3.14159265358979323846;
}; // namespace fishbone
#endif

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@ -0,0 +1,25 @@
#ifndef __FISHBONE_MESHLDR_H__
#define __FISHBONE_MESHLDR_H__
#include <fishbone/pre.h>
namespace fishbone {
class MeshData;
};
#include <fishbone/file.h>
namespace fishbone {
class MeshData {
public:
MeshData(fishbone::File* file);
bool good();
std::vector<struct fishbone::Vector3> vertices;
std::vector<struct fishbone::Vector2> texcoords;
std::vector<struct fishbone::Vector3> normals;
};
}; // namespace fishbone
#endif

View file

@ -1,11 +1,12 @@
#ifndef __FISHBONE_MIXER_H__
#define __FISHBONE_MIXER_H__
#include <fishbone/pre.h>
namespace fishbone {
class Mixer;
};
#include <fishbone/machdep.h>
#include <fishbone/sound.h>
#include <fishbone/thread.h>
@ -22,10 +23,10 @@ namespace fishbone {
void lock();
void unlock();
static const int rate = 44100;
std::vector<fishbone::SoundLoader*> loaders;
std::vector<fishbone::Sound*> sounds;
float position[3];
static const int rate = 44100;
};
}; // namespace fishbone

View file

@ -0,0 +1,7 @@
#ifndef __FISHBONE_PRE_H__
#define __FISHBONE_PRE_H__
#include <fishbone/machdep.h>
#include <fishbone/types.h>
#endif

View file

@ -0,0 +1,22 @@
#ifndef __FISHBONE_THREAD_H__
#define __FISHBONE_THREAD_H__
#include <fishbone/pre.h>
namespace fishbone {
class Resource;
}; // namespace fishbone
#include <fishbone/file.h>
namespace fishbone {
class Resource {
public:
Resource(std::string path);
~Resource();
fishbone::File* open(std::string path);
};
}; // namespace fishbone
#endif

View file

@ -1,6 +1,8 @@
#ifndef __FISHBONE_SOUND_H__
#define __FISHBONE_SOUND_H__
#include <fishbone/pre.h>
#define FB_SOUND_DECL(prefix) \
class prefix##SoundLoader; \
class prefix##Sound
@ -37,7 +39,6 @@ namespace fishbone {
#undef LOADER
}; // namespace fishbone
#include <fishbone/machdep.h>
#include <fishbone/mixer.h>
namespace fishbone {
@ -54,12 +55,16 @@ namespace fishbone {
class SoundLoader {
public:
SoundLoader();
~SoundLoader();
SoundLoader() {};
~SoundLoader() {};
virtual Sound* open(Mixer* mixer, void* buffer, size_t size);
virtual int read(Sound* sound, short* buffer, size_t frames);
virtual void seek(Sound* sound, size_t pos);
virtual Sound* open(Mixer* mixer, void* buffer, size_t size) {
return nullptr;
};
virtual int read(Sound* sound, short* buffer, size_t frames) {
return 0;
};
virtual void seek(Sound* sound, size_t pos) {};
};
class Sound {

View file

@ -0,0 +1,26 @@
#ifndef __FISHBONE_TEXLDR_H__
#define __FISHBONE_TEXLDR_H__
#include <fishbone/pre.h>
namespace fishbone {
class TextureData;
};
#include <fishbone/file.h>
namespace fishbone {
class TextureData {
public:
TextureData(fishbone::File* file);
~TextureData();
bool good();
unsigned char* rgba;
int width;
int height;
};
}; // namespace fishbone
#endif

View file

@ -1,12 +1,14 @@
#ifndef __FISHBONE_THREAD_H__
#define __FISHBONE_THREAD_H__
#include <fishbone/pre.h>
namespace fishbone {
class Thread;
class Mutex;
}; // namespace fishbone
#include <fishbone/machdep.h>
/* no includes */
namespace fishbone {
class Thread {
@ -14,7 +16,11 @@ namespace fishbone {
Impl* impl;
public:
Thread(void (*call)(fishbone::Thread* thread, void* arg), void* arg);
using Callable = void (*)(fishbone::Thread* thread, void* arg);
using CallableLambda = std::function<void(fishbone::Thread* thread)>;
Thread(Callable call, void* arg);
Thread(CallableLambda call);
~Thread();
void join();

View file

@ -0,0 +1,18 @@
#ifndef __FISHBONE_TIME_H__
#define __FISHBONE_TIME_H__
#include <fishbone/pre.h>
namespace fishbone {
using AccurateClock = std::chrono::time_point<std::chrono::high_resolution_clock, std::chrono::high_resolution_clock::duration>;
fishbone::AccurateClock accurateTime();
}; // namespace fishbone
/* no includes */
namespace fishbone {
fishbone::AccurateClock accurateTime();
};
#endif

View file

@ -0,0 +1,44 @@
#ifndef __FISHBOWL_TYPES_H__
#define __FISHBOWL_TYPES_H__
#include <fishbone/pre.h>
namespace fishbone {
struct Vector2 {
struct fishbone::Vector2 operator+(struct fishbone::Vector2 v) const;
struct fishbone::Vector2 operator-(struct fishbone::Vector2 v) const;
float length();
struct fishbone::Vector2 normalize();
float x;
float y;
};
struct Vector3 {
struct fishbone::Vector3 operator+(struct fishbone::Vector3 v) const;
struct fishbone::Vector3 operator-(struct fishbone::Vector3 v) const;
struct fishbone::Vector3 operator*(struct fishbone::Vector3 v) const;
float length();
struct fishbone::Vector3 normalize();
float x;
float y;
float z;
};
struct Quaternion {
struct fishbone::Quaternion operator+(struct fishbone::Quaternion q) const;
struct fishbone::Quaternion operator-(struct fishbone::Quaternion q) const;
float w;
float x;
float y;
float z;
};
using StringArrayMap = std::unordered_map<std::string, std::vector<std::string>>;
}; // namespace fishbone
#endif

View file

@ -0,0 +1,27 @@
#ifndef __FISHBONE_WINDOW_H__
#define __FISHBONE_WINDOW_H__
namespace fishbone {
class Window;
}; // namespace fishbone
#include <fishbone/pre.h>
namespace fishbone {
class Window {
struct Impl;
Impl* impl;
public:
Window(std::string title, int width, int height);
~Window();
void poll();
void swapBuffer();
int width;
int height;
};
}; // namespace fishbone
#endif

52
engine/src/base.cc Normal file
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@ -0,0 +1,52 @@
#include <fishbone/foundation.h>
fishbone::Base::Base(fishbone::StringArrayMap param) {
for(auto i = param.begin(); i != param.end(); i++) {
if(i->first == "basedir") {
for(int j = 0; j < i->second.size(); j++) {
this->mount("base", i->second[j]);
}
}
}
}
void fishbone::Base::mount(std::string name, std::string path) {
if(this->mountpoints.find(name) == this->mountpoints.end()) this->mountpoints[name] = {};
this->mountpoints[name].push_back(path);
}
fishbone::File* fishbone::Base::open(std::string path, std::string mode) {
fishbone::File* f = nullptr;
for(int i = 0; i < path.size() - 1; i++) {
if(path.substr(i, 2) == ":/") {
std::string p = path.substr(i + 1);
std::string k = path.substr(0, i);
if(this->mountpoints.find(k) != this->mountpoints.end()) {
for(int j = 0; j < this->mountpoints[k].size(); j++) {
f = new fishbone::File(this->mountpoints[k][j] + p, mode);
if(!f->good()) {
delete f;
f = nullptr;
}
if(f != nullptr && f->good()) break;
}
}
break;
}
}
if(f == nullptr) f = new fishbone::File(path, mode);
if(f != nullptr && !f->good()) {
delete f;
f = nullptr;
}
return f;
}

View file

@ -1 +1,48 @@
#include <fishbone/client.h>
#include <fishbone/foundation.h>
fishbone::File* f;
fishbone::Mesh* m;
fishbone::Client::Client(fishbone::StringArrayMap param)
: fishbone::Base::Base(param) {
this->window = new fishbone::Window("Fishbone", 800, 600);
this->sounddrv = new fishbone::SoundDriver();
this->mixer = &this->sounddrv->mixer;
this->renderer = new fishbone::Renderer(this->window);
fishbone::MeshData* md;
fishbone::TextureData* td;
f = this->open("base:/model.obj", "r");
md = new fishbone::MeshData(f);
delete f;
f = this->open("base:/model.png", "r");
td = new fishbone::TextureData(f);
delete f;
m = new fishbone::Mesh(this->renderer, md);
m->texture = new fishbone::Texture(this->renderer, td);
delete md;
delete td;
}
fishbone::Client::~Client() {
delete this->renderer;
delete this->sounddrv;
delete this->window;
}
float r = 0;
bool fishbone::Client::step() {
this->renderer->prepare();
m->draw((struct fishbone::Vector3){0, 0, 0}, (struct fishbone::Vector3){r, r, r});
r += 30.0 / 60;
this->window->swapBuffer();
return true;
}

308
engine/src/draw/opengl.cc Normal file
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@ -0,0 +1,308 @@
#include <fishbone/config.h>
#ifdef FISHBONE_DRAW_USE_OPENGL
#include <fishbone/foundation.h>
struct fishbone::Texture::Impl {
GLuint texture;
};
void fishbone::Texture::init(fishbone::Renderer* renderer, unsigned char* rgba, int width, int height) {
this->impl = new struct fishbone::Texture::Impl();
glGenTextures(1, &this->impl->texture);
glBindTexture(GL_TEXTURE_2D, this->impl->texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, 0);
}
fishbone::Texture::~Texture() {
glDeleteTextures(1, &this->impl->texture);
delete this->impl;
}
void fishbone::Texture::begin() {
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, this->impl->texture);
}
void fishbone::Texture::end() {
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
}
struct fishbone::Mesh::Impl {
GLuint v_vbo;
GLuint t_vbo;
GLuint n_vbo;
GLfloat* vertices;
GLfloat* texcoords;
GLfloat* normals;
int count;
};
void fishbone::Mesh::init(fishbone::Renderer* renderer, std::vector<struct fishbone::Vector3> vertices, std::vector<struct fishbone::Vector2> texcoords, std::vector<struct fishbone::Vector3> normals) {
this->texture = nullptr;
this->impl = new struct fishbone::Mesh::Impl();
this->impl->vertices = new GLfloat[vertices.size() * 3];
this->impl->texcoords = new GLfloat[texcoords.size() * 2];
this->impl->normals = new GLfloat[normals.size() * 3];
this->impl->count = vertices.size();
glGenBuffers(1, &this->impl->v_vbo);
glGenBuffers(1, &this->impl->t_vbo);
glGenBuffers(1, &this->impl->n_vbo);
for(int i = 0; i < vertices.size(); i++) {
this->impl->vertices[i * 3 + 0] = vertices[i].x;
this->impl->vertices[i * 3 + 1] = vertices[i].y;
this->impl->vertices[i * 3 + 2] = vertices[i].z;
}
for(int i = 0; i < texcoords.size(); i++) {
this->impl->texcoords[i * 2 + 0] = texcoords[i].x;
this->impl->texcoords[i * 2 + 1] = texcoords[i].y;
}
for(int i = 0; i < normals.size(); i++) {
this->impl->normals[i * 3 + 0] = normals[i].x;
this->impl->normals[i * 3 + 1] = normals[i].y;
this->impl->normals[i * 3 + 2] = normals[i].z;
}
glBindBuffer(GL_ARRAY_BUFFER, this->impl->v_vbo);
glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(float) * 3, this->impl->vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, this->impl->t_vbo);
glBufferData(GL_ARRAY_BUFFER, texcoords.size() * sizeof(float) * 2, this->impl->texcoords, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, this->impl->n_vbo);
glBufferData(GL_ARRAY_BUFFER, normals.size() * sizeof(float) * 3, this->impl->normals, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
fishbone::Mesh::~Mesh() {
glDeleteBuffers(1, &this->impl->n_vbo);
glDeleteBuffers(1, &this->impl->t_vbo);
glDeleteBuffers(1, &this->impl->v_vbo);
delete[] this->impl->normals;
delete[] this->impl->texcoords;
delete[] this->impl->vertices;
delete this->impl;
}
void fishbone::Mesh::draw() {
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, this->impl->v_vbo);
glVertexPointer(3, GL_FLOAT, 0, nullptr);
glBindBuffer(GL_ARRAY_BUFFER, this->impl->t_vbo);
glTexCoordPointer(2, GL_FLOAT, 0, nullptr);
glBindBuffer(GL_ARRAY_BUFFER, this->impl->n_vbo);
glNormalPointer(GL_FLOAT, 0, nullptr);
glColor3f(1, 1, 1);
if(this->texture != nullptr) this->texture->begin();
glDrawArrays(GL_TRIANGLES, 0, this->impl->count);
if(this->texture != nullptr) this->texture->end();
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
}
void fishbone::Mesh::draw(struct fishbone::Vector3 pos) {
this->draw(pos, {0, 0, 0});
}
void fishbone::Mesh::draw(struct fishbone::Vector3 pos, struct fishbone::Vector3 rot) {
glPushMatrix();
glTranslatef(pos.x, pos.y, pos.z);
glRotatef(rot.x, 1, 0, 0);
glRotatef(rot.y, 0, 1, 0);
glRotatef(rot.z, 0, 0, 1);
this->draw();
glPopMatrix();
}
struct fishbone::Renderer::Impl {
fishbone::Window* window;
};
static void cameraPerspective(float width, float height) {
float aspect;
float f;
GLdouble matrix[16];
float fovy = 60.0;
float znear = 0.01;
float zfar = fishbone::maxDistance;
aspect = width / height;
f = fishbone::cot(fovy / 180 * fishbone::pi / 2);
for(int i = 0; i < 16; i++) matrix[i] = 0;
matrix[4 * 0 + 0] = f / aspect;
matrix[4 * 1 + 1] = f;
matrix[4 * 2 + 2] = (zfar + znear) / (znear - zfar);
matrix[4 * 3 + 2] = ((GLdouble)2 * zfar * znear) / (znear - zfar);
matrix[4 * 2 + 3] = -1;
glMultMatrixd(matrix);
}
static void lookAt(fishbone::Vector3 camera, fishbone::Vector3 look_at) {
GLdouble matrix[16];
fishbone::Vector3 f;
fishbone::Vector3 up;
fishbone::Vector3 s;
fishbone::Vector3 u;
f = (look_at - camera).normalize();
up.x = 0;
up.y = 1;
up.z = 0;
up = up.normalize();
s = (f * up).normalize();
u = s * f;
for(int i = 0; i < 16; i++) matrix[i] = 0;
matrix[4 * 0 + 0] = s.x;
matrix[4 * 1 + 0] = s.y;
matrix[4 * 2 + 0] = s.z;
matrix[4 * 0 + 1] = u.x;
matrix[4 * 1 + 1] = u.y;
matrix[4 * 2 + 1] = u.z;
matrix[4 * 0 + 2] = -f.x;
matrix[4 * 1 + 2] = -f.y;
matrix[4 * 2 + 2] = -f.z;
matrix[4 * 3 + 3] = 1;
glMultMatrixd(matrix);
glTranslated(-camera.x, -camera.y, -camera.z);
}
fishbone::Renderer::Renderer(fishbone::Window* window) {
glEnable(GL_DEPTH_TEST);
glEnable(GL_NORMALIZE);
glEnable(GL_BLEND);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLightfv(GL_LIGHT0, GL_POSITION, (GLfloat[]){0, -1, 0, 1});
this->impl = new struct fishbone::Renderer::Impl();
this->impl->window = window;
}
fishbone::Renderer::~Renderer() {
delete this->impl;
}
void fishbone::Renderer::prepare() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
cameraPerspective(this->impl->window->width, this->impl->window->height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
lookAt({4, 4, 4}, {0, 0, 0});
}
void fishbone::Renderer::triangle(std::vector<struct fishbone::Vector3> vertices, std::vector<struct fishbone::Vector2> texcoords, std::vector<struct fishbone::Vector3> normals) {
GLfloat* v = new GLfloat[vertices.size() * 3];
GLfloat* t = new GLfloat[texcoords.size() * 2];
GLfloat* n = new GLfloat[normals.size() * 3];
for(int i = 0; i < vertices.size(); i++) {
v[i * 3 + 0] = vertices[i].x;
v[i * 3 + 1] = vertices[i].y;
v[i * 3 + 2] = vertices[i].z;
}
for(int i = 0; i < texcoords.size(); i++) {
t[i * 2 + 0] = texcoords[i].x;
t[i * 2 + 1] = texcoords[i].y;
}
for(int i = 0; i < normals.size(); i++) {
n[i * 3 + 0] = normals[i].x;
n[i * 3 + 1] = normals[i].y;
n[i * 3 + 2] = normals[i].z;
}
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, v);
glTexCoordPointer(2, GL_FLOAT, 0, t);
glNormalPointer(GL_FLOAT, 0, n);
glDrawArrays(GL_TRIANGLES, 0, vertices.size());
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
delete[] n;
delete[] t;
delete[] v;
}
void fishbone::Renderer::triangle(std::vector<struct fishbone::Vector2> vertices, std::vector<struct fishbone::Vector2> texcoords) {
GLfloat* v = new GLfloat[vertices.size() * 2];
GLfloat* t = new GLfloat[texcoords.size() * 2];
for(int i = 0; i < vertices.size(); i++) {
v[i * 2 + 0] = vertices[i].x;
v[i * 2 + 1] = vertices[i].y;
}
for(int i = 0; i < texcoords.size(); i++) {
t[i * 2 + 0] = texcoords[i].x;
t[i * 2 + 1] = texcoords[i].y;
}
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, v);
glTexCoordPointer(2, GL_FLOAT, 0, t);
glDrawArrays(GL_TRIANGLES, 0, vertices.size());
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
delete[] t;
delete[] v;
}
#endif

View file

@ -1,8 +1,12 @@
#include <fishbone/file.h>
fishbone::File::File(std::string path, std::string type) {
this->good = false;
fishbone::File::File() {
this->size = 0;
}
fishbone::File::File(std::string path, std::string type) {
this->size = 0;
this->opened = false;
if(type == "r") {
this->ifs = std::ifstream(path, std::ios::binary);
@ -20,10 +24,12 @@ fishbone::File::File(std::string path, std::string type) {
return;
}
this->good = true;
this->opened = true;
}
fishbone::File::~File() {
this->ifs.close();
this->ofs.close();
}
size_t fishbone::File::read(void* buffer, size_t size) {
@ -41,3 +47,8 @@ size_t fishbone::File::write(const void* buffer, size_t size) {
return size;
}
bool fishbone::File::good() {
if(this->opened) return true;
return false;
}

11
engine/src/filesystem.cc Normal file
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@ -0,0 +1,11 @@
#include <fishbone/foundation.h>
#include <sys/stat.h>
bool fishbone::exists(std::string path) {
struct stat s;
if(stat(path.c_str(), &s) == 0) return true;
return false;
}

25
engine/src/log.cc Normal file
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@ -0,0 +1,25 @@
#include <fishbone/foundation.h>
void fishbone::Logger::init(std::string path) {
this->ofs = std::ofstream(path, std::ios_base::app);
}
fishbone::Logger::Logger() {
this->init("log.txt");
}
fishbone::Logger::Logger(std::string path) {
this->init(path);
}
fishbone::Logger::~Logger() {
this->ofs.close();
}
void fishbone::Logger::log(std::string arg) {
this->log(fishbone::Logger::Info, arg);
}
void fishbone::Logger::log(int level, std::string arg) {
this->ofs << "" + arg << std::endl;
}

5
engine/src/math.cc Normal file
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@ -0,0 +1,5 @@
#include <fishbone/foundation.h>
float fishbone::cot(float x) {
return 1.0 / tan(x);
}

128
engine/src/meshldr.cc Normal file
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@ -0,0 +1,128 @@
#include <fishbone/foundation.h>
static std::vector<int> parseFace(std::string s) {
std::vector<int> v;
std::string n = "";
for(int i = 0; i < s.size(); i++) {
if(s[i] == '/') {
v.push_back(std::stoi(n));
n = "";
} else {
n += s[i];
}
}
if(n.size() > 0) v.push_back(std::stoi(n));
return v;
}
fishbone::MeshData::MeshData(fishbone::File* f) {
char c;
std::string l = "";
std::vector<struct fishbone::Vector3> v;
std::vector<struct fishbone::Vector2> vt;
std::vector<struct fishbone::Vector3> vn;
fishbone::Vector2 e2 = {0, 0};
fishbone::Vector3 e3 = {0, 0, 0};
float lm = 0; /* leftmost */
float rm = 0; /* rightmost */
float um = 0; /* upmost */
float dm = 0; /* downmost */
float fm = 0; /* frontmost */
float bm = 0; /* backmost */
while(f->read(&c, 1) == 1) {
if(c == '\n') {
if(l.size() == 0) {
} else if(l[0] == '#') {
} else {
std::vector<std::string> vs;
std::string n = "";
for(int i = 0; i < l.size(); i++) {
if(l[i] == ' ') {
vs.push_back(n);
n = "";
} else {
n += l[i];
}
}
if(n.size() > 0) vs.push_back(n);
if(vs[0] == "v") {
fishbone::Vector3 nv = {std::stof(vs[1]), std::stof(vs[2]), std::stof(vs[3])};
if(lm > nv.x) lm = nv.x;
if(rm < nv.x) rm = nv.x;
if(dm > nv.y) dm = nv.y;
if(um < nv.y) um = nv.y;
if(fm > nv.z) fm = nv.z;
if(bm < nv.z) bm = nv.z;
v.push_back(nv);
} else if(vs[0] == "vt") {
fishbone::Vector2 nv = {std::stof(vs[1]), 1 - std::stof(vs[2])};
vt.push_back(nv);
} else if(vs[0] == "vn") {
fishbone::Vector3 nv = {std::stof(vs[1]), std::stof(vs[2]), std::stof(vs[3])};
vn.push_back(nv);
} else if(vs[0] == "f") {
float sc = 0;
float lr = fabs(lm - rm);
float ud = fabs(um - dm);
float bf = fabs(fm - bm);
std::vector<int> ind;
struct fishbone::Vector3 v3;
if(sc < lr) sc = lr;
if(sc < ud) sc = ud;
if(sc < bf) sc = bf;
sc /= 2;
#define PUSH(i) \
ind = parseFace(vs[i]); \
v3 = v[ind[0] - 1]; \
\
v3.x /= sc; \
v3.y /= sc; \
v3.z /= sc; \
\
this->vertices.push_back(v3); \
this->texcoords.push_back(ind.size() >= 2 ? vt[ind[1] - 1] : e2); \
this->normals.push_back(ind.size() >= 3 ? vn[ind[2] - 1] : e3);
for(int i = 1; i < 4; i++) {
PUSH(i);
}
/* If it's quad...
* 1-4
* |\|
* 2-3
*/
if(vs.size() == 5) {
PUSH(3);
PUSH(4);
PUSH(1);
}
}
}
l = "";
} else if(c != '\r') {
l += c;
}
}
}
bool fishbone::MeshData::good() {
if(this->vertices.size() == 0) return false;
if(this->texcoords.size() == 0) return false;
if(this->normals.size() == 0) return false;
return true;
}

View file

@ -42,7 +42,7 @@ void fishbone::Mixer::read(short* buffer, size_t frames) {
float angle, v;
float d;
float lf, rf;
for(int j = 0; j < 3; j++) r[j] = this->position[i] - this->sounds[i]->position[j];
angle = atan2(r[2], r[0]);
@ -83,7 +83,7 @@ void fishbone::Mixer::read(short* buffer, size_t frames) {
r = req[(j * this->sounds[i]->rate / fishbone::Mixer::rate) * 2 + 1];
}
if(this->sounds[i]->is3d){
if(this->sounds[i]->is3d) {
l = (l + r) / 2;
r = l;
}
@ -106,7 +106,7 @@ fishbone::Sound* fishbone::Mixer::open(const char* path) {
unsigned char* buffer;
fishbone::Sound* snd;
if(!f.good) return nullptr;
if(!f.good()) return nullptr;
buffer = new unsigned char[f.size];

1
engine/src/physics.cc Normal file
View file

@ -0,0 +1 @@
#include <fishbone/foundation.h>

View file

@ -1,22 +1,5 @@
#include <fishbone/foundation.h>
fishbone::SoundLoader::SoundLoader() {
}
fishbone::SoundLoader::~SoundLoader() {
}
fishbone::Sound* fishbone::SoundLoader::open(fishbone::Mixer* mixer, void* buffer, size_t size) {
return nullptr;
}
int fishbone::SoundLoader::read(fishbone::Sound* sound, short* buffer, size_t frames) {
return 0;
}
void fishbone::SoundLoader::seek(fishbone::Sound* sound, size_t pos) {
}
fishbone::Sound::Sound(fishbone::Mixer* mixer, fishbone::SoundLoader* loader, struct fishbone::Sound::Impl* impl) {
this->mixer = mixer;
this->loader = loader;

23
engine/src/textureldr.cc Normal file
View file

@ -0,0 +1,23 @@
#include <fishbone/foundation.h>
#include <iostream>
fishbone::TextureData::TextureData(fishbone::File* f) {
unsigned char* buf = new unsigned char[f->size];
int ch;
f->read(buf, f->size);
this->rgba = stbi_load_from_memory(buf, f->size, &this->width, &this->height, &ch, 4);
delete[] buf;
}
fishbone::TextureData::~TextureData() {
if(this->rgba != nullptr) free(this->rgba);
}
bool fishbone::TextureData::good() {
if(this->rgba == nullptr) return false;
return true;
}

View file

@ -3,9 +3,14 @@
#include <fishbone/foundation.h>
struct call_arg {
void (*call)(fishbone::Thread* thread, void* arg);
fishbone::Thread* thread;
void* arg;
fishbone::Thread::Callable call;
fishbone::Thread* thread;
void* arg;
};
struct call_arg2 {
fishbone::Thread::CallableLambda call;
fishbone::Thread* thread;
};
static int SDLCALL thread_call(void* data) {
@ -18,11 +23,21 @@ static int SDLCALL thread_call(void* data) {
return 0;
}
static int SDLCALL thread_call2(void* data) {
struct call_arg2* arg = (struct call_arg2*)data;
arg->call(arg->thread);
delete arg;
return 0;
}
struct fishbone::Thread::Impl {
SDL_Thread* thread;
};
fishbone::Thread::Thread(void (*call)(fishbone::Thread* thread, void* arg), void* arg) {
fishbone::Thread::Thread(Callable call, void* arg) {
struct call_arg* data = new struct call_arg();
data->call = call;
@ -33,6 +48,16 @@ fishbone::Thread::Thread(void (*call)(fishbone::Thread* thread, void* arg), void
this->impl->thread = SDL_CreateThread(thread_call, "FBThread", data);
}
fishbone::Thread::Thread(CallableLambda call) {
struct call_arg2* data = new struct call_arg2();
data->call = call;
data->thread = this;
this->impl = new fishbone::Thread::Impl();
this->impl->thread = SDL_CreateThread(thread_call2, "FBThread", data);
}
fishbone::Thread::~Thread() {
this->join();
}

5
engine/src/time.cc Normal file
View file

@ -0,0 +1,5 @@
#include <fishbone/foundation.h>
fishbone::AccurateClock fishbone::accurateTime() {
return std::chrono::high_resolution_clock::now();
}

64
engine/src/types.cc Normal file
View file

@ -0,0 +1,64 @@
#include <fishbone/foundation.h>
struct fishbone::Vector2 fishbone::Vector2::operator+(struct fishbone::Vector2 v) const {
return {this->x + v.x, this->y + v.y};
}
struct fishbone::Vector2 fishbone::Vector2::operator-(struct fishbone::Vector2 v) const {
return {this->x - v.x, this->y - v.y};
}
float fishbone::Vector2::length() {
return sqrt(this->x * this->x + this->y * this->y);
}
struct fishbone::Vector2 fishbone::Vector2::normalize() {
float l = this->length();
if(l > 0) {
l = 1 / l;
} else {
l = 0;
}
return {this->x * l, this->y * l};
}
struct fishbone::Vector3 fishbone::Vector3::operator+(struct fishbone::Vector3 v) const {
return {this->x + v.x, this->y + v.y, this->z + v.z};
}
struct fishbone::Vector3 fishbone::Vector3::operator-(struct fishbone::Vector3 v) const {
return {this->x - v.x, this->y - v.y, this->z - v.z};
}
struct fishbone::Vector3 fishbone::Vector3::operator*(struct fishbone::Vector3 v) const {
return {
this->y * v.z - this->z * v.y,
this->z * v.x - this->x * v.z,
this->x * v.y - this->y * v.x};
}
float fishbone::Vector3::length() {
return sqrt(this->x * this->x + this->y * this->y + this->z * this->z);
}
struct fishbone::Vector3 fishbone::Vector3::normalize() {
float l = this->length();
if(l > 0) {
l = 1 / l;
} else {
l = 0;
}
return {this->x * l, this->y * l, this->z * l};
}
struct fishbone::Quaternion fishbone::Quaternion::operator+(struct fishbone::Quaternion q) const {
return {this->w + q.w, this->x + q.x, this->y + q.y, this->z + q.z};
}
struct fishbone::Quaternion fishbone::Quaternion::operator-(struct fishbone::Quaternion q) const {
return {this->w - q.w, this->x - q.x, this->y - q.y, this->z - q.z};
}

View file

@ -1,4 +1,44 @@
#include <fishbone/config.h>
#ifdef FISHBONE_WINDOW_USE_SDL2
#include <fishbone/foundation.h>
static bool sdl_video_init = false;
struct fishbone::Window::Impl {
SDL_Window* window;
SDL_GLContext ctx;
};
fishbone::Window::Window(std::string title, int width, int height) {
if(!sdl_video_init) {
SDL_InitSubSystem(SDL_INIT_VIDEO);
sdl_video_init = true;
}
this->impl = new fishbone::Window::Impl();
this->impl->window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
this->impl->ctx = SDL_GL_CreateContext(this->impl->window);
gladLoadGL();
this->width = width;
this->height = height;
}
fishbone::Window::~Window() {
SDL_GL_DeleteContext(this->impl->ctx);
SDL_DestroyWindow(this->impl->window);
delete this->impl;
}
void fishbone::Window::poll() {
SDL_Event ev;
while(SDL_PollEvent(&ev)) {
}
}
void fishbone::Window::swapBuffer() {
SDL_GL_SwapWindow(this->impl->window);
}
#endif

View file

@ -1 +0,0 @@
#include <catch2/catch_test_macros.hpp>

View file

@ -0,0 +1,59 @@
#include "fishbone/thread.h"
#include <catch2/catch_test_macros.hpp>
#include <cstdio>
#include <cstdlib>
#include <unistd.h>
struct thread_arg {
int& a;
};
TEST_CASE("Thread") {
int a = 0;
fishbone::Thread th([&a](auto) {
for (int i = 0; i < 100; i++) {
a++;
}
});
th.join();
REQUIRE(a == 100);
a = 0;
thread_arg arg { a };
fishbone::Thread th2([](auto, void* data) {
thread_arg& arg = *static_cast<thread_arg*>(data);
for (int i = 0; i < 100; i++) {
arg.a++;
}
}, &arg);
th.join();
REQUIRE(a == 100);
}
TEST_CASE("Mutex") {
for (int i = 0; i < 100; i++) {
int a = 0;
fishbone::Mutex m;
fishbone::Thread::CallableLambda func = [&a, &m](auto) {
m.lock();
for (int j = 0; j < 2; j++) {
int b = a;
usleep((60 * rand()) / RAND_MAX);
a = ++b;
}
m.unlock();
};
fishbone::Thread th1(func), th2(func);
th1.join();
th2.join();
REQUIRE(a == 4);
}
}

View file

@ -0,0 +1,7 @@
project(tools)
include("${CMAKE_CURRENT_SOURCE_DIR}/../cmake/util.cmake")
add_executable(packer packer.cc)
fb_add_dep(packer lz4)

240
engine/tools/packer.cc Normal file
View file

@ -0,0 +1,240 @@
#include <vector>
#include <string>
#include <fstream>
#include <iostream>
#include <cstring>
#include <cstdio>
#include <sys/stat.h>
#include <dirent.h>
#include <lz4frame.h>
#define PATH_PART_LEN 32
/* Resource file is in simple structure:
* 4 bytes: ID
* 2 bytes: Data size
* n bytes: Data
*
* Subchunks come after data, so you have to know how chunk is strcutured
*
* All numbers are in native endian
*
* DIRE chunk comes with following data:
* PATH_PART_LEN bytes name
* and nests FILE chunks
*
* FILE chunk comes with following data:
* 2 bytes flag
* 4 bytes data location
* 4 bytes data size
* PATH_PART_LEN bytes name
*/
struct Data {
unsigned int size;
unsigned char* data;
};
#define FILE_FLAG_RAW (1 << 0)
unsigned int loc = 0;
std::vector<struct Data> datalist;
class Chunk;
class Chunk {
void init(std::string name){
this->data = nullptr;
memset(this->id, 0, 4);
strcpy(this->id, name.c_str());
this->name = "";
this->fullpath = "";
this->keepRaw = false;
}
public:
char id[4];
unsigned char* data;
unsigned int size;
Chunk* parent;
std::vector<Chunk*> subchunks;
std::string name;
std::string fullpath;
bool keepRaw;
Chunk(std::string name){
this->init(name);
this->parent = nullptr;
}
Chunk(Chunk* parent, std::string name){
this->init(name);
this->parent = parent;
this->parent->subchunks.push_back(this);
}
~Chunk(){
if(this->data != nullptr) delete[] this->data;
for(int i = 0; i < this->subchunks.size(); i++){
delete this->subchunks[i];
}
}
unsigned int totalSize(){
unsigned int sz = 0;
for(int i = 0; i < this->subchunks.size(); i++){
sz = this->subchunks[i]->totalSize();
}
return 4 + 4 + this->size + sz;
}
void write(std::ofstream* ofs){
unsigned int sz = 0;
if(memcmp(this->id, "FILE", 4) == 0){
unsigned short* flag;
unsigned int* location;
unsigned int* size;
char* name;
std::ifstream ifs(this->fullpath, std::ios::binary);
unsigned int cbound;
unsigned char* fdata;
unsigned char* cdata;
unsigned int fsize;
unsigned int csize;
struct Data dc;
ifs.seekg(0, std::ios_base::end);
fsize = ifs.tellg();
ifs.seekg(0, std::ios_base::beg);
fdata = new unsigned char[fsize];
ifs.read((char*)fdata, fsize);
if(this->keepRaw){
cdata = fdata;
csize = fsize;
}else{
cbound = LZ4F_compressFrameBound(fsize, nullptr);
cdata = new unsigned char[cbound];
csize = LZ4F_compressFrame(cdata, cbound, fdata, fsize, nullptr);
delete[] fdata;
}
this->size = 2 + 4 + 4 + PATH_PART_LEN;
this->data = new unsigned char[this->size];
flag = (unsigned short*)&this->data[0];
location = (unsigned int*)&this->data[2];
size = (unsigned int*)&this->data[2 + 4];
name = (char*)&this->data[2 + 4 + 4];
*flag = (this->keepRaw ? FILE_FLAG_RAW : 0);
*location = loc;
*size = csize;
memset(name, 0, PATH_PART_LEN);
memcpy(name, this->name.c_str(), this->name.size());
dc.data = cdata;
dc.size = csize;
datalist.push_back(dc);
loc += csize;
}else if(memcmp(this->id, "DIRE", 4) == 0){
char* name;
this->size = PATH_PART_LEN;
this->data = new unsigned char[this->size];
name = (char*)&this->data[0];
memset(name, 0, PATH_PART_LEN);
memcpy(name, this->name.c_str(), this->name.size());
}
sz = this->totalSize() - 4 - 4;
ofs->write((char*)this->id, 4);
ofs->write((char*)&sz, 4);
if(this->size > 0) ofs->write((char*)this->data, this->size);
for(int i = 0; i < this->subchunks.size(); i++){
this->subchunks[i]->write(ofs);
}
}
};
static void readDir(Chunk* parent, std::string dirname){
DIR* dir = opendir(dirname.c_str());
struct dirent* d;
if(dir != nullptr){
while((d = readdir(dir)) != nullptr){
struct stat s;
std::string dn(d->d_name);
std::string p = dirname + "/" + dn;
Chunk* c;
if(dn == ".." || dn == ".") continue;
stat(p.c_str(), &s);
if(S_ISDIR(s.st_mode)){
c = new Chunk(parent, "DIRE");
c->name = dn;
readDir(c, p);
}else{
int pos = dn.find_last_of('.');
std::string ext = (pos == std::string::npos) ? "" : dn.substr(pos, dn.size() - pos);
c = new Chunk(parent, "FILE");
c->name = dn;
c->fullpath = p;
if(ext == ".png"){
c->keepRaw = true;
}
}
}
closedir(dir);
}
}
int main(int argc, char** argv){
Chunk* root;
Chunk* rootdir;
std::ofstream* ofs;
if(argc < 3){
std::cerr << "Usage: " << argv[0] << " [output] [input...]" << std::endl;
return 1;
}
root = new Chunk("FBPK");
rootdir = new Chunk(root, "DIRE");
rootdir->name = "";
for(int i = 2; i < argc; i++){
readDir(rootdir, argv[i]);
}
ofs = new std::ofstream(argv[1], std::ios::binary);
root->write(ofs);
for(int i = 0; i < datalist.size(); i++){
ofs->write((char*)datalist[i].data, datalist[i].size);
}
ofs->close();
}