98 lines
2 KiB
C
98 lines
2 KiB
C
#define MW_OPENGL_NO_INCLUDE
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#define _MILSKO
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#include <GearSrc/Foundation.h>
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#include <Mw/Milsko.h>
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#include <Mw/Widget/OpenGL.h>
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#ifndef _WIN32
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#include <signal.h>
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#endif
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static MwWidget window, opengl;
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static GSEngine engine;
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static void gl_swapbuffer(void){
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MwOpenGLSwapBuffer(opengl);
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}
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static void ready(int width, int height){
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MwSizeHints sh;
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sh.min_width = sh.max_width = width;
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sh.min_height = sh.max_height = height;
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MwLibraryInit();
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window = MwVaCreateWidget(MwWindowClass, "main", NULL, MwDEFAULT, MwDEFAULT, width, height,
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MwNtitle, "AssaultFish",
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MwNsizeHints, &sh,
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NULL);
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opengl = MwCreateWidget(MwOpenGLClass, "opengl", window, 0, 0, width, height);
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MwOpenGLMakeCurrent(opengl);
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}
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static void tick(void){
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while(!window->close && MwPending(window)) MwStep(window);
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}
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static GSVector3 rot = {0, 0, 0};
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static GSModel model = NULL;
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static void render(GSEngine self){
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GSGL gl = GSClientGetGL(GSEngineGetClient(self));
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GSGLPushMatrix(gl);
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GSGLSetRotation(gl, rot);
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if(model != NULL) GSModelDraw(model);
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GSGLPopMatrix(gl);
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}
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static void after_render(GSEngine self){
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rot[0] = rot[1] = rot[2] += (1.0 / GSEngineGetTPS(self)) * 90;
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}
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#ifndef _WIN32
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static void shutdown_engine(int sig){
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GSEngineShutdown(engine);
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}
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#endif
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int main(int argc, char** argv){
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GSEngineParam param;
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GSEngineParamInit(¶m);
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param.ready = ready;
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param.tick = tick;
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param.get_tick = MwTimeGetTick;
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param.sleep = MwTimeSleep;
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param.gl_swapbuffer = gl_swapbuffer;
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param.render = render;
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param.after_render = after_render;
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GSInit();
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if((engine = GSEngineCreate(¶m)) != NULL){
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GSSound sound;
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#ifndef _WIN32
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signal(SIGINT, shutdown_engine);
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signal(SIGTERM, shutdown_engine);
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#endif
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model = GSModelOpen(engine, "game:/mdl/fish.gsm");
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GSClientSetSkybox(GSEngineGetClient(engine), GSTrue);
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if((sound = GSSoundOpen(GSClientGetSoundEngine(GSEngineGetClient(engine)), "game:/shanghai.mp3")) != NULL){
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GSSoundSetLoop(sound, 1);
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GSSoundStart(sound);
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}
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GSEngineLoop(engine);
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GSEngineDestroy(engine);
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}
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}
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