rename things

This commit is contained in:
Nishi 2026-01-27 18:07:48 +09:00
commit 97f105251a
5 changed files with 6 additions and 6 deletions

View file

@ -84,10 +84,10 @@ int main(int argc, char** argv){
model = GSModelOpen(engine, "game:/mdl/fish.gsm");
GSClientToggleSkybox(GSEngineGetClient(engine), GSTrue);
GSClientSetSkybox(GSEngineGetClient(engine), GSTrue);
if((sound = GSSoundOpen(GSClientGetSoundEngine(GSEngineGetClient(engine)), "game:/shanghai.mp3")) != NULL){
GSSoundToggleLoop(sound, 1);
GSSoundSetLoop(sound, 1);
GSSoundStart(sound);
}

View file

@ -13,7 +13,7 @@ GSDECL void GSClientDestroy(GSClient client);
GSDECL void GSClientStep(GSClient client);
GSDECL GSGL GSClientGetGL(GSClient client);
GSDECL GSSoundEngine GSClientGetSoundEngine(GSClient client);
GSDECL void GSClientToggleSkybox(GSClient client, GSBool toggle);
GSDECL void GSClientSetSkybox(GSClient client, GSBool toggle);
#ifdef __cplusplus
}

View file

@ -12,7 +12,7 @@ extern "C" {
GSDECL GSSound GSSoundNew(GSSoundEngine sengine);
GSDECL GSSound GSSoundOpen(GSSoundEngine sengine, const char* path);
GSDECL void GSSoundClose(GSSound sound);
GSDECL void GSSoundToggleLoop(GSSound sound, GSBool toggle);
GSDECL void GSSoundSetLoop(GSSound sound, GSBool toggle);
GSDECL void GSSoundStart(GSSound sound);
GSDECL void GSSoundResume(GSSound sound);
GSDECL void GSSoundPause(GSSound audio);

View file

@ -108,7 +108,7 @@ void GSSoundClose(GSSound sound) {
free(sound);
}
void GSSoundToggleLoop(GSSound sound, GSBool toggle) {
void GSSoundSetLoop(GSSound sound, GSBool toggle) {
GSSoundLock(sound);
sound->loop = toggle;
GSSoundUnlock(sound);

@ -1 +1 @@
Subproject commit 5413332506b2929c30c169a3f68934252d39cfff
Subproject commit 64c3cdb4a511b0b9efcd538a4c1bc82cbbda7dc8