cascade shadows
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7 changed files with 161 additions and 103 deletions
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@ -37,8 +37,10 @@ GSDECL void GSGLTetrakis(GSGL gl, GSNumber scale, GSVector4 col1, GSVector4 co
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/* gl_shadow.c */
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GSDECL void GSGLShadowInit(GSGL gl);
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GSDECL GSBool GSGLShadowBeforeMapping(GSGL gl);
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GSDECL void GSGLShadowAfterMapping(GSGL gl);
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GSDECL GSBool GSGLShadowBegin(GSGL gl);
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GSDECL void GSGLShadowCascade(GSGL gl, int cascade);
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GSDECL void GSGLShadowCopy(GSGL gl, int cascade);
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GSDECL void GSGLShadowApply(GSGL gl);
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GSDECL void GSGLShadowEnd(GSGL gl);
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GSDECL void GSGLShadowDeinit(GSGL gl);
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GSDECL void GSGLShadowDisable(GSGL gl);
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@ -181,14 +181,16 @@ struct _GSNetKV {
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#include <miniaudio.h>
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#include <ode/ode.h>
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#define GSGL_SHADOW_CASCADES 3
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struct _GSGL {
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GSEngine engine;
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int shadow_use_shader;
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GLuint shadow_texture;
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GLuint shadow_texture[GSGL_SHADOW_CASCADES];
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GLuint shadow_shader;
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GLdouble shadow_modelview[16];
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GLdouble shadow_projection[16];
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GLdouble shadow_modelview[GSGL_SHADOW_CASCADES][16];
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GLdouble shadow_projection[GSGL_SHADOW_CASCADES][16];
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GLdouble shadow_old_projection[16];
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GLdouble shadow_old_modelview[16];
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