cascade shadows

This commit is contained in:
Masashi 2026-02-02 18:48:39 +05:30
commit f0708fdc15
7 changed files with 161 additions and 103 deletions

View file

@ -2,17 +2,21 @@
varying vec4 vPos;
varying vec3 vNrm;
varying vec4 vShadowCoord;
varying vec4 vShadowCoord0;
varying vec4 vShadowCoord1;
varying vec4 vShadowCoord2;
varying vec4 vColor;
void main(void){
vPos = gl_ModelViewMatrix * gl_Vertex;
vNrm = normalize(gl_NormalMatrix * gl_Normal);
vShadowCoord = gl_TextureMatrix[7] * gl_ModelViewMatrix * gl_Vertex;
vShadowCoord0 = gl_TextureMatrix[5] * gl_ModelViewMatrix * gl_Vertex;
vShadowCoord1 = gl_TextureMatrix[6] * gl_ModelViewMatrix * gl_Vertex;
vShadowCoord2 = gl_TextureMatrix[7] * gl_ModelViewMatrix * gl_Vertex;
vColor = gl_Color;
gl_Position = gl_ProjectionMatrix * vPos;
gl_FrontColor = gl_Color;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
}
}