stuff
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game/inc/suic_math.h
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game/inc/suic_math.h
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#pragma once
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#include <stdbool.h>
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/**
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* Vector3 math utilities for game code.
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* Designed to be callable from .sui via transpiler bindings.
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*/
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typedef struct SuicVec3 {
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float x, y, z;
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} SuicVec3;
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/* Construction */
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SuicVec3 suic_v3(float x, float y, float z);
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/* Arithmetic */
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SuicVec3 suic_v3_add(SuicVec3 a, SuicVec3 b);
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SuicVec3 suic_v3_sub(SuicVec3 a, SuicVec3 b);
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SuicVec3 suic_v3_mul(SuicVec3 a, float s);
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/* Dot/Length/Normalize */
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float suic_v3_dot(SuicVec3 a, SuicVec3 b);
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float suic_v3_len(SuicVec3 a);
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SuicVec3 suic_v3_norm(SuicVec3 a);
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SuicVec3 suic_v3_normalize(SuicVec3 v);
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