Update
This commit is contained in:
parent
3ee0c43cd1
commit
1006b231f0
9 changed files with 85 additions and 21 deletions
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@ -24,5 +24,5 @@ echo "Linking..."
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gcc main.o suic_math.o suic_terrain.o suic_lighting.o suic_net.o suic_ui.o suic_game_client.o \
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$RAYLIB_LIBS -lm -o game_client
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echo "✓ Successfully built: game_client"
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echo " Run with: ./game_client"
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echo "Successfully built: game_client"
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echo "Run with: ./game_client"
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BIN
game/client
BIN
game/client
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@ -1,15 +1,60 @@
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#include "suic_app.h"
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#include "runtime.h"
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#include "libsuicmez/libsuicmez.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <string.h>
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void* gc_alloc(const TypeInfo* type, size_t size);
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void gc_init(void);
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void gc_shutdown(void);
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// Helper for allocating arrays
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static void* suic_alloc_array(const TypeInfo* type, size_t elem_size, size_t len, void* init_data) {
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void* ptr = gc_alloc(type, elem_size * len);
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if (init_data) memcpy(ptr, init_data, elem_size * len);
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return ptr;
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}
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// Helper for allocating structs
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static void* suic_alloc_struct(const TypeInfo* type, size_t size, void* init_data) {
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void* ptr = gc_alloc(type, size);
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if (init_data) memcpy(ptr, init_data, size);
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return ptr;
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}
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;
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;
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int suic_main(void);
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int suic_main(void) {
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suic_app_init(1280, 720, "Voxel Shooter - Client");
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while (!suic_app_should_close()) {
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suic_app_frame_begin();
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suic_draw_hello(); // gameplay / UI call
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suic_app_frame_end();
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suic_init_window(1280, 720, suic_alloc_array(NULL, sizeof(char), 21, "Voxel Shooter Client"));
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suic_set_target_fps(120);
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suic_disable_cursor();
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while ((suic_window_should_close() == false)) {
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float dt = suic_get_frame_time();
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suic_begin_drawing();
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suic_clear_background(135, 206, 235, 255);
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DrawFPS(10, 10);
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suic_end_drawing();
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}
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suic_app_shutdown();
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suic_close_window();
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return 0;
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}
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}
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int main(int argc, char* argv[]) {
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// Initialize GC
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gc_init();
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// init globals
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// init event loop
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int result = suic_main();
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// Shutdown GC
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gc_shutdown();
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return result;
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}
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BIN
game/client.o
BIN
game/client.o
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@ -0,0 +1,22 @@
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fn main() -> int do
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init_window(1280, 720, "Voxel Shooter Client")
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defer close_window()
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set_target_fps(120)
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disable_cursor()
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# Main loop
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while window_should_close() == false do
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let dt = get_frame_time()
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# Rendering
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begin_drawing()
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clear_background(135, 206, 235, 255)
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# Draw FPS
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draw_fps(10, 10)
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end_drawing()
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end
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0
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end
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@ -4,9 +4,6 @@
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#include <stdbool.h>
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#include <string.h>
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void* gc_alloc(const TypeInfo* type, size_t size);
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void gc_init(void);
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void gc_shutdown(void);
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// Helper for allocating arrays
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static void* suic_alloc_array(const TypeInfo* type, size_t elem_size, size_t len, void* init_data) {
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@ -22,12 +19,12 @@ static void* suic_alloc_struct(const TypeInfo* type, size_t size, void* init_dat
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return ptr;
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}
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void* gc_alloc(const TypeInfo* type, size_t size);
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void gc_init(void);
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void gc_shutdown(void);
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int suic_main(void);
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int suic_main(void) {
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char* SERVER_HOST = suic_alloc_array(NULL, sizeof(char), 10, "127.0.0.1");
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int SERVER_PORT = 8888;
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@ -51,7 +51,7 @@ int suic_main(void);
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int suic_main(void) {
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int* arr = suic_alloc_array(NULL, sizeof(int), 4, (int[]){1, 2, 3, 4});
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int x = arr[0];
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int x = arr[2];
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return x;
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}
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BIN
tests/arrays.o
BIN
tests/arrays.o
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@ -2,6 +2,6 @@
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fn main() -> int do
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let arr = [1, 2, 3, 4];
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# let empty = [];
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let x = arr[0];
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let x = arr[1];
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x
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end
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