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Greetings - Welcome to the Milsko GUI Toolkit (Version pre-1.0)
Greetings - Welcome to the Milsko GUI Toolkit (Version pre-1.0)
This document contains a brief summary of the contents of this source
distributions and building instructions for Milsko GUI Toolkit.
This document contains a brief summary of the contents of this source
distributions and building instructions for Milsko GUI Toolkit.
Requirements
Milsko requires the Windows environment with GDI (so anything NT or 9x) or
the Unix-like environment with X11 for runtime.
Milsko requires either
* A Windows environment with GDI (so anything NT or 9x)
* A MacOS environment with XCode Tools, including perl and Make
* A Unix-like environment with X11 for runtime.
To build Milsko for Windows, you must have one of following compilers:
* Visual C++ 6.0 or newer
* Borland C++ 5.5 or newer
* Open Watcom 2.0 or newer
* MinGW-w64
To build Milsko for Windows, you must have one of following compilers:
* Visual C++ 6.0 or newer
* Borland C++ 5.5 or newer
* Open Watcom 2.0 or newer
* MinGW-w64
and for Unix-like:
* GNU C Compiler
* Clang
and for Unix-like and MacOS:
* GNU C Compiler
* Clang
Contents
@ -39,31 +41,38 @@ the Unix-like environment with X11 for runtime.
Building Milsko
Building Milsko depends on the platform you use, and the compiler you use.
Building Milsko depends on the platform you use, and the compiler you use.
A. Visual C++
-------------
1) Run `nmake -f NTMakefile'.
1) Run `nmake -f NTMakefile'.
B. Borland C++
--------------
1) Run `make -f BorMakefile'.
1) Run `make -f BorMakefile'.
C. Open Watcom
--------------
1) Run `wmake -f WatMakefile'.
1) Run `wmake -f WatMakefile'.
D. MinGW-w64/GCC/Clang
----------------------
1) Determine if you need Vulkan and/or OpenGL.
1) Determine if you need Vulkan and/or OpenGL.
2) Run `./configure'.
For help, run `./configure --help'.
2) Run `./configure'.
For help, run `./configure --help'.
3) Run `make'.
3) Run `make'.
-- Nishi (nishi@nishi.boats)
E. MacOS
----------------------
Currently there is not an .xcodeproj file. The plan for the future is
to write something that automatically generates it, so for now, you
just follow step D
-- Nishi (nishi@nishi.boats)