forked from pyrite-dev/milsko
update macos readme
This commit is contained in:
parent
de1e8da6f9
commit
890294cd55
1 changed files with 31 additions and 22 deletions
53
README.txt
53
README.txt
|
|
@ -1,23 +1,25 @@
|
|||
|
||||
Greetings - Welcome to the Milsko GUI Toolkit (Version pre-1.0)
|
||||
Greetings - Welcome to the Milsko GUI Toolkit (Version pre-1.0)
|
||||
|
||||
This document contains a brief summary of the contents of this source
|
||||
distributions and building instructions for Milsko GUI Toolkit.
|
||||
This document contains a brief summary of the contents of this source
|
||||
distributions and building instructions for Milsko GUI Toolkit.
|
||||
|
||||
Requirements
|
||||
|
||||
Milsko requires the Windows environment with GDI (so anything NT or 9x) or
|
||||
the Unix-like environment with X11 for runtime.
|
||||
Milsko requires either
|
||||
* A Windows environment with GDI (so anything NT or 9x)
|
||||
* A MacOS environment with XCode Tools, including perl and Make
|
||||
* A Unix-like environment with X11 for runtime.
|
||||
|
||||
To build Milsko for Windows, you must have one of following compilers:
|
||||
* Visual C++ 6.0 or newer
|
||||
* Borland C++ 5.5 or newer
|
||||
* Open Watcom 2.0 or newer
|
||||
* MinGW-w64
|
||||
To build Milsko for Windows, you must have one of following compilers:
|
||||
* Visual C++ 6.0 or newer
|
||||
* Borland C++ 5.5 or newer
|
||||
* Open Watcom 2.0 or newer
|
||||
* MinGW-w64
|
||||
|
||||
and for Unix-like:
|
||||
* GNU C Compiler
|
||||
* Clang
|
||||
and for Unix-like and MacOS:
|
||||
* GNU C Compiler
|
||||
* Clang
|
||||
|
||||
|
||||
Contents
|
||||
|
|
@ -39,31 +41,38 @@ the Unix-like environment with X11 for runtime.
|
|||
|
||||
Building Milsko
|
||||
|
||||
Building Milsko depends on the platform you use, and the compiler you use.
|
||||
Building Milsko depends on the platform you use, and the compiler you use.
|
||||
|
||||
A. Visual C++
|
||||
-------------
|
||||
|
||||
1) Run `nmake -f NTMakefile'.
|
||||
1) Run `nmake -f NTMakefile'.
|
||||
|
||||
B. Borland C++
|
||||
--------------
|
||||
|
||||
1) Run `make -f BorMakefile'.
|
||||
1) Run `make -f BorMakefile'.
|
||||
|
||||
C. Open Watcom
|
||||
--------------
|
||||
|
||||
1) Run `wmake -f WatMakefile'.
|
||||
1) Run `wmake -f WatMakefile'.
|
||||
|
||||
D. MinGW-w64/GCC/Clang
|
||||
----------------------
|
||||
|
||||
1) Determine if you need Vulkan and/or OpenGL.
|
||||
1) Determine if you need Vulkan and/or OpenGL.
|
||||
|
||||
2) Run `./configure'.
|
||||
For help, run `./configure --help'.
|
||||
2) Run `./configure'.
|
||||
For help, run `./configure --help'.
|
||||
|
||||
3) Run `make'.
|
||||
3) Run `make'.
|
||||
|
||||
-- Nishi (nishi@nishi.boats)
|
||||
E. MacOS
|
||||
----------------------
|
||||
|
||||
Currently there is not an .xcodeproj file. The plan for the future is
|
||||
to write something that automatically generates it, so for now, you
|
||||
just follow step D
|
||||
|
||||
-- Nishi (nishi@nishi.boats)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue