From 890294cd55ced334ba1866bacb2dd9b7d839b20c Mon Sep 17 00:00:00 2001 From: IoIxD Date: Wed, 4 Mar 2026 13:18:01 -0700 Subject: [PATCH] update macos readme --- README.txt | 53 +++++++++++++++++++++++++++++++---------------------- 1 file changed, 31 insertions(+), 22 deletions(-) diff --git a/README.txt b/README.txt index f69b636..b116f7c 100644 --- a/README.txt +++ b/README.txt @@ -1,23 +1,25 @@ -Greetings - Welcome to the Milsko GUI Toolkit (Version pre-1.0) +Greetings - Welcome to the Milsko GUI Toolkit (Version pre-1.0) - This document contains a brief summary of the contents of this source -distributions and building instructions for Milsko GUI Toolkit. + This document contains a brief summary of the contents of this source +distributions and building instructions for Milsko GUI Toolkit. Requirements - Milsko requires the Windows environment with GDI (so anything NT or 9x) or -the Unix-like environment with X11 for runtime. + Milsko requires either + * A Windows environment with GDI (so anything NT or 9x) + * A MacOS environment with XCode Tools, including perl and Make + * A Unix-like environment with X11 for runtime. - To build Milsko for Windows, you must have one of following compilers: - * Visual C++ 6.0 or newer - * Borland C++ 5.5 or newer - * Open Watcom 2.0 or newer - * MinGW-w64 + To build Milsko for Windows, you must have one of following compilers: + * Visual C++ 6.0 or newer + * Borland C++ 5.5 or newer + * Open Watcom 2.0 or newer + * MinGW-w64 - and for Unix-like: - * GNU C Compiler - * Clang + and for Unix-like and MacOS: + * GNU C Compiler + * Clang Contents @@ -39,31 +41,38 @@ the Unix-like environment with X11 for runtime. Building Milsko - Building Milsko depends on the platform you use, and the compiler you use. + Building Milsko depends on the platform you use, and the compiler you use. A. Visual C++ ------------- -1) Run `nmake -f NTMakefile'. +1) Run `nmake -f NTMakefile'. B. Borland C++ -------------- -1) Run `make -f BorMakefile'. +1) Run `make -f BorMakefile'. C. Open Watcom -------------- -1) Run `wmake -f WatMakefile'. +1) Run `wmake -f WatMakefile'. D. MinGW-w64/GCC/Clang ---------------------- -1) Determine if you need Vulkan and/or OpenGL. +1) Determine if you need Vulkan and/or OpenGL. -2) Run `./configure'. - For help, run `./configure --help'. +2) Run `./configure'. + For help, run `./configure --help'. -3) Run `make'. +3) Run `make'. - -- Nishi (nishi@nishi.boats) +E. MacOS +---------------------- + +Currently there is not an .xcodeproj file. The plan for the future is +to write something that automatically generates it, so for now, you +just follow step D + + -- Nishi (nishi@nishi.boats)