first commit
This commit is contained in:
commit
ba055a7f13
1 changed files with 30 additions and 0 deletions
30
README.md
Normal file
30
README.md
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
# Chick Sorter v10.7 UI / Ports / Shutter
|
||||
|
||||
Open `index.html` in a browser.
|
||||
|
||||
## v10.7 changes
|
||||
|
||||
- Reduced excessive rule/help text. Only essential routing/status is shown.
|
||||
- Moved the build grid lower so the top rows are not hidden by HUD/status UI.
|
||||
- Added egg farm shutter animation when the timer reaches 0. Farms stop producing; the remaining chicks must clear before Build phase.
|
||||
- Facility bodies cannot overlap when building or dragging.
|
||||
- Mixer / Shredder / Truck receiver ports remain on the grid edge while bodies sit outside the grid.
|
||||
- Output route arrows are color-coded:
|
||||
- Mixer: blue
|
||||
- Shredder: green
|
||||
- Truck: pink
|
||||
- If one belt segment carries multiple destination routes, multiple colored guide lines are drawn. Duplicate same-destination lines are collapsed.
|
||||
- Next Turn is blocked unless Mixer, Shredder, and Truck receiver ports are connected to conveyor.
|
||||
- Truck visual cargo is cleared before Build phase so females do not remain displayed in the truck after settlement.
|
||||
|
||||
## Controls
|
||||
|
||||
Sorting:
|
||||
- S1: A = Mixer, D = S2
|
||||
- S2: Left Arrow = Shredder, Right Arrow = Truck
|
||||
|
||||
Build phase:
|
||||
- Left drag empty area: box select
|
||||
- Drag selected equipment: move selection
|
||||
- Right drag: pan
|
||||
- Ctrl+Z / Ctrl+Y: undo / redo
|
||||
Loading…
Add table
Add a link
Reference in a new issue