From ba055a7f133961105a44b9167517cfec74103005 Mon Sep 17 00:00:00 2001 From: 33333-33333 Date: Sun, 7 Jun 2026 15:03:54 +0900 Subject: [PATCH] first commit --- README.md | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..e4bd3de --- /dev/null +++ b/README.md @@ -0,0 +1,30 @@ +# Chick Sorter v10.7 UI / Ports / Shutter + +Open `index.html` in a browser. + +## v10.7 changes + +- Reduced excessive rule/help text. Only essential routing/status is shown. +- Moved the build grid lower so the top rows are not hidden by HUD/status UI. +- Added egg farm shutter animation when the timer reaches 0. Farms stop producing; the remaining chicks must clear before Build phase. +- Facility bodies cannot overlap when building or dragging. +- Mixer / Shredder / Truck receiver ports remain on the grid edge while bodies sit outside the grid. +- Output route arrows are color-coded: + - Mixer: blue + - Shredder: green + - Truck: pink + - If one belt segment carries multiple destination routes, multiple colored guide lines are drawn. Duplicate same-destination lines are collapsed. +- Next Turn is blocked unless Mixer, Shredder, and Truck receiver ports are connected to conveyor. +- Truck visual cargo is cleared before Build phase so females do not remain displayed in the truck after settlement. + +## Controls + +Sorting: +- S1: A = Mixer, D = S2 +- S2: Left Arrow = Shredder, Right Arrow = Truck + +Build phase: +- Left drag empty area: box select +- Drag selected equipment: move selection +- Right drag: pan +- Ctrl+Z / Ctrl+Y: undo / redo