tweak
This commit is contained in:
parent
368de90c6c
commit
b13e07a074
29 changed files with 166 additions and 4276 deletions
|
|
@ -5,10 +5,7 @@ This patch adds a **dark factory** art set without changing runtime references y
|
|||
## Folder guide
|
||||
- `assets/dark_factory/facilities/` : new factory equipment sprites
|
||||
- `assets/dark_factory/previews/` : visual overview sheet
|
||||
- `assets/ui/` : future UI asset buckets (buttons / panels / icons / debug)
|
||||
- `assets/chicks/` : reserved for user-supplied chick sprites
|
||||
- `assets/poop/` : reserved for user-supplied poop sprites
|
||||
- `assets/_legacy/` : copied backup of older loose files
|
||||
- `assets/images/` : user-supplied chick and poop sprites used by the renderer
|
||||
- `assets/images/` : left untouched for compatibility with the current build
|
||||
|
||||
## Notes
|
||||
|
|
|
|||
|
|
@ -1,3 +0,0 @@
|
|||
# Image assets
|
||||
|
||||
`poop.png` is bundled and loaded by default. Other equipment/chick art is optional and currently falls back to canvas drawing unless external art loading is enabled in `src/render/draw.js`.
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.2 KiB |
|
|
@ -1 +0,0 @@
|
|||
Reserved for user-supplied chick sprites. Recommended base: 16x16 world sprites / 32x32 UI icons.\n
|
||||
|
|
@ -1 +0,0 @@
|
|||
Reserved for user-supplied poop sprites. Recommended base: 16x16 world sprites / 32x32 UI icons.\n
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 378 B |
|
|
@ -1 +0,0 @@
|
|||
Future UI asset buckets. Nothing is wired yet. Use 32x32 as the base size for non-grid UI objects.\n
|
||||
Loading…
Add table
Add a link
Reference in a new issue