zunda shiwake
- JavaScript 90.1%
- CSS 8.5%
- HTML 1.4%
| .vscode | ||
| assets | ||
| deploy | ||
| dist | ||
| src | ||
| .gitignore | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| styles.css | ||
Chick Sorter
Serve this folder with a static HTTP server and open index.html.
The launch page uses the unversioned app assets:
styles.cssdist/game.js
Build
Run npm install once, then npm run build after editing JavaScript or styles.css. Without a local Node/npm toolchain, dist/game.js remains a source-module wrapper for local static serving.
Current changes
- Initial no-build tiles are 3% of the starting 20x10 land.
- Each purchased 10x10 lot increases its own no-build ratio by 0.5 percentage points, capped at 10%.
- Floor slime is sparse, deterministic splatter instead of frequent puddles.
- No-build tiles use subdued black/yellow hazard striping.
- The duplicate right-side event panel was removed.
- The Status panel no longer repeats event, belt speed, combo, or truck target data.
- NEXT DAY displays the Fairies fee on a contained second line.
- Dynamite lets the player select any highlighted no-build tiles, up to three. Empty clicks do not cancel selection.