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# Assets organization (prepared, not yet wired into the game)
This patch adds a **dark factory** art set without changing runtime references yet.
## Folder guide
- `assets/dark_factory/facilities/` : new factory equipment sprites
- `assets/dark_factory/previews/` : visual overview sheet
- `assets/ui/` : future UI asset buckets (buttons / panels / icons / debug)
- `assets/chicks/` : reserved for user-supplied chick sprites
- `assets/poop/` : reserved for user-supplied poop sprites
- `assets/_legacy/` : copied backup of older loose files
- `assets/images/` : left untouched for compatibility with the current build
## Notes
- Grid base unit: **16x16**
- Non-grid UI object base unit: **32x32**
- Color count intentionally limited for a coarse pixel-art look
- Sprites are supplied as individual PNG files with transparency
- This patch **does not yet hook the new art into the live game**