tarinai/PATCH_NOTES.md
2026-06-20 23:27:39 +09:00

5.7 KiB

15.9.2 修正

  • 巣箱アイコンとゲーム内描画から、枠内の明色・透過っぽく見える装飾を除去。
  • アリのHPバーを、たりないと同様にダメージ直後だけ表示する方式へ変更。
  • 道具UIに「げんこつ」を追加。添付画像から正義げんこつ部分を切り抜き、上から落下してたりない・アリにダメージと吹っ飛びを与える効果を追加。
  • 初期ロード画面と読み込み進捗バーを追加。JS/CSSをdefer化し、CSS/JSのサーバーキャッシュを有効化して再訪問時の通信量を削減。

15.9.1 修正

  • 草を地面レイヤーとして扱い、既存の草の上にもオブジェクトを配置できるようにしました。草同士・草と障害物の植え付け制限は維持しています。
  • けんか餅のゲーム内描画から星印を削除し、×印のみ表示するようにしました。
  • ダメージ後に出る「こわい…」吹き出しを削除しました。
  • 家系図に「更新」トグルを追加しました。デフォルトはOFFで、ONの間だけ家系図を描画・更新します。
  • 死亡した個体のライブIDを再利用しないようにし、友達・敵対関係が別個体へ引き継がれて見える問題を防止しました。死亡時の一時ターゲット参照も掃除します。
  • たりないデータUIをカテゴリ別の折り畳み表示に変更しました。

Patch Notes

Encoding cleanup

  • Normalized index.html back to UTF-8.
  • Replaced mojibake strings with the intended labels.
  • Escaped Japanese text in source files to avoid encoding-dependent corruption.

Personality specification fixes

  • Personality tags and data UI now use Japanese labels from the four-axis personality model.
  • Threshold-crossing personality logs are now generated in Japanese and only when visible trait bands change.
  • Daily personality caps now track increase and decrease separately per parameter.
  • Current personality effects are neutral inside the -0.5 to +0.5 band.
  • Direct conversion to the legacy timid personality after damage was removed; cowardly behavior is derived from high neuroticism plus low aggression.
  • Corpse/splat contact now increases stress and slowly reduces neuroticism through habituation.

Follow-up fixes

  • Fixed CSS emoji escapes for tool UI icons. CSS now uses code-point escapes such as \\1F448 instead of invalid surrogate escapes.
  • Hid the detailed four-axis personality rows from the compact tarinai data UI.
  • Restored bestBedFor() fallback so tarinai can choose hay beds when no usable nest box is available.
  • Damage now wakes sleeping tarinai and forces tarinai hidden inside a nest box to leave the box.
  • Added a short minimum stay window after entering a nest box to avoid immediate exit loops.
  • Renamed the friend relation label from \\u4ef2\\u826f\\u3057 to \\u53cb\\u9054 in UI text and related logs.

Personality cleanup v3

  • Current live friend count now changes sociability drift. Family/friend proximity raises sociability more when the tarinai has more current friends, while a lonely tarinai with no current friends can slowly lose sociability.
  • Removed the legacy named personality route from constructor, serialization, child inheritance, selected data UI, selected-card overlay, and family-tree titles. The game now uses only birthPersonality/currentPersonality four-axis data.
  • Kept empty legacy stubs only for old-save compatibility so older saves cannot revive the pre-four-axis personality model.

Follow-up fixes v4

  • Restored compact personality information in the tarinai data panel: visible tags, birth personality, and current personality.
  • Moved the focused-tarinai highlight outside the sprite rotation transform so the ring and label stay upright.
  • Shortened ecology cards and added the HP/stress meter placement note: upper meter is HP, lower meter is stress.
  • Raised the friendship threshold to 16 affinity and reused the same threshold for friend count, friend behavior, friend UI, and observe highlights.
  • Observe mode now highlights friends of the selected tarinai as well as parents, children, and enemies.

Ant nest update

  • Added a new placeable ant_nest object and tool button.
  • Added ant sprites cropped from the provided source image: queen, worker variants, and upside-down worker corpse.
  • Each ant nest starts with 6 workers, caps at 10 workers, and sends at most 3 workers outside at once.
  • Worker ants spawn above their home nest, random-walk, search for tarinai, and drag found tarinai back to the nest. Multiple workers dragging the same tarinai increase carrying speed.
  • Dragged tarinai struggle automatically and can kill workers. Dead workers become edible ant_corpse items and slightly reduce hygiene.
  • If a nest below capacity brings back a tarinai, its worker count increases by 1.
  • If a full nest brings back another tarinai, a queen ant appears and creates a new ant nest in an open spot.
  • Ant health does not recover.
  • Added the requested Irasutoya credit entry.

Ant nest follow-up v5

  • Increased ant movement and hauling constants by 1.5x from the previous slow tuning.
  • Kept queen spawning to at most one queen per nest per in-game day, while making spawned queens keep retrying until a new ant nest is built somewhere.
  • Reduced the ant nest object radius from 34 to 17.
  • Removed the separate ant corpse sprite asset. Ant corpses now render by flipping the worker ant sprite vertically and remain stationary while decaying.
  • Added shared ant damage handling for firecracker explosions and dropped-object impacts.
  • Kept ant worker HP in the nest worker pool so damaged workers remain damaged after returning to and leaving the nest.