tarinai/docs/code_map.md
2026-06-19 23:22:15 +09:00

1.7 KiB

Code Map

Use this map to open the smallest relevant file first.

Simulation

  • js/sim_core.js: shared simulation helpers, personality definitions, Effect, SpatialGrid, and small drawing helpers used by simulation classes.
  • js/items.js: Item lifecycle, item save/load restore, grass and zunchi behavior, and item drawing.
  • js/tarinai.js: Tarinai state, AI, movement, eating, fighting, panic, reproduction-adjacent behavior, and drawing.
  • js/world.js: World state, save/load, spawning, family registry normalization, spatial queries, tools, weather, and update loop coordination.

UI And Rendering

  • js/render.js: canvas scene rendering, lighting, weather visuals, HUD, and selected-card overlay.
  • js/ui.js: DOM references, selected/log panels, labels, save/load buttons, tool controls, canvas input, and UI event binding.
  • js/ui_charts.js: colony history aggregation and chart rendering.
  • js/ui_family.js: family tree components, layout, archive rendering, and validation helper.

Common Tasks

  • Change hunger, sleep, fighting, panic, eating, or movement: start with js/tarinai.js.
  • Change item growth, zunchi lifecycle, grass spread, or item visuals: start with js/items.js.
  • Change save/load, population, spawning, weather, tools, or family data correctness: start with js/world.js.
  • Change family tree display only: start with js/ui_family.js.
  • Change colony charts: start with js/ui_charts.js.
  • Change buttons, selected info, logs, or input handling: start with js/ui.js.
  • Change the garden canvas visuals: start with js/render.js.

Loading Order

index.html loads plain browser scripts in dependency order. Do not convert to ES modules or add a build step unless the project intentionally adopts one later.