tarinai/PATCH_NOTES.md
2026-06-21 22:29:00 +09:00

2.9 KiB

Patch notes

15.20.12

  • Added canonical item visual, food, and disease registries; wired food decay/visual helpers and mystery-drug disease sampling to registry data.
  • Generated the tool palette from TOOL_CATEGORIES at runtime and removed duplicated category markup from index.html.
  • Added compact family-tree personality tags and a selected-Tarinai recent-change section for personality, damage, item-effect, disease, and ant-carry causes.
  • Added InputModeManager for touch-first mobile classification and WeatherSystem for weather transitions/rain-water spawning.
  • Added central domain events for placement, eating, decay, effects, diseases, damage, death, birth, fights, ants, weather, and rain item drops.
  • Moved item-effect modifiers, active summaries, apply/tick behavior callbacks, and food interest class queries into registries.
  • Moved canonical sound gains, sample paths, categories, cooldowns, and ID category mapping out of audio.js into sound_pack.js.
  • Added named ant ecology extension hooks/comments without changing ant balance.
  • Bumped cache/version references to 15.20.12; documented the new source-of-truth rules.

15.20.12

  • Updated documentation after inspecting the current game surface: field choices, startup flow, tool groups, chart/family/debug surfaces, localStorage settings, and validation fallback when Node is unavailable.

  • Removed unused css/styles.css shim and no-op js/ui_family.js loader entry; refactored duplicate world initialization and allocation-heavy live-count paths.

  • Removed item-effect speech bubbles: ドン, ぐるる, すっきり, Hg xN, ちまっ, でかっ, へにゃ, ムキッ, and mm....

  • Reorganized the tool palette into color-coded collapsible groups: operation, food/water/grass, medicine/effects, habitat/living things, hazards/obstacles.

  • Changed the tool UI ball icon to a soccer-ball emoji preview.

  • Changed time phases: morning 05:00, day 10:00, evening 17:00, night 20:00.

  • Increased genkotsu knockback for Tarinai and ants; genkotsu now also blasts zunchi away.

  • Genkotsu damage now adds fear/stress and decreases Tarinai openness.

  • Rain weather overlay is now diagonal streaks. Fallen rain-water items, zunda juice, and mercury remain horizontal oval item sprites.

  • Tightened mobile operation UI visibility to smartphone-class compact touch devices.

  • Sleep-disease Tarinai can be moved by ant hauling without snapping back to their sleep anchor.

15.20.12 and earlier summary

  • Consolidated documentation into dense English files; left docs/prompt.txt untouched.
  • Restored rain, revised water/zunda/mercury item sprites, added zunchi-slave head zunchi, fight win rate, fight defeat chance, and post-wake lock.
  • Earlier patches added parameter items, persistent item effects, WebP assets, sound categories, push notifications, ant systems, family tree UI, performance manager, event bus, manifest generation, CSS split, and large-file JS split.