2.9 KiB
Patch notes
15.20.12
- Added canonical item visual, food, and disease registries; wired food decay/visual helpers and mystery-drug disease sampling to registry data.
- Generated the tool palette from
TOOL_CATEGORIESat runtime and removed duplicated category markup fromindex.html. - Added compact family-tree personality tags and a selected-Tarinai recent-change section for personality, damage, item-effect, disease, and ant-carry causes.
- Added
InputModeManagerfor touch-first mobile classification andWeatherSystemfor weather transitions/rain-water spawning. - Added central domain events for placement, eating, decay, effects, diseases, damage, death, birth, fights, ants, weather, and rain item drops.
- Moved item-effect modifiers, active summaries, apply/tick behavior callbacks, and food interest class queries into registries.
- Moved canonical sound gains, sample paths, categories, cooldowns, and ID category mapping out of
audio.jsintosound_pack.js. - Added named ant ecology extension hooks/comments without changing ant balance.
- Bumped cache/version references to
15.20.12; documented the new source-of-truth rules.
15.20.12
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Updated documentation after inspecting the current game surface: field choices, startup flow, tool groups, chart/family/debug surfaces, localStorage settings, and validation fallback when Node is unavailable.
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Removed unused
css/styles.cssshim and no-opjs/ui_family.jsloader entry; refactored duplicate world initialization and allocation-heavy live-count paths. -
Removed item-effect speech bubbles:
ドン,ぐるる,すっきり,Hg xN,ちまっ,でかっ,へにゃ,ムキッ, andmm.... -
Reorganized the tool palette into color-coded collapsible groups: operation, food/water/grass, medicine/effects, habitat/living things, hazards/obstacles.
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Changed the tool UI ball icon to a soccer-ball emoji preview.
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Changed time phases: morning 05:00, day 10:00, evening 17:00, night 20:00.
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Increased genkotsu knockback for Tarinai and ants; genkotsu now also blasts zunchi away.
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Genkotsu damage now adds fear/stress and decreases Tarinai openness.
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Rain weather overlay is now diagonal streaks. Fallen rain-water items, zunda juice, and mercury remain horizontal oval item sprites.
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Tightened mobile operation UI visibility to smartphone-class compact touch devices.
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Sleep-disease Tarinai can be moved by ant hauling without snapping back to their sleep anchor.
15.20.12 and earlier summary
- Consolidated documentation into dense English files; left
docs/prompt.txtuntouched. - Restored rain, revised water/zunda/mercury item sprites, added zunchi-slave head zunchi, fight win rate, fight defeat chance, and post-wake lock.
- Earlier patches added parameter items, persistent item effects, WebP assets, sound categories, push notifications, ant systems, family tree UI, performance manager, event bus, manifest generation, CSS split, and large-file JS split.