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# Code Map
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# Code map
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Use this map to open the smallest relevant file first.
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Use this as the first lookup table before opening large files.
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## Simulation
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- `js/sim_core.js`: shared simulation helpers, personality definitions, `Effect`, `SpatialGrid`, and small drawing helpers used by simulation classes.
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- `js/items.js`: `Item` lifecycle, item save/load restore, grass and zunchi behavior, and item drawing.
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- `js/tarinai.js`: `Tarinai` state, AI, movement, eating, fighting, panic, reproduction-adjacent behavior, and drawing.
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- `js/world.js`: `World` state, save/load, spawning, family registry normalization, spatial queries, tools, weather, and update loop coordination.
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| Need | File / symbol |
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|---|---|
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| Script order / DOM shell | `index.html` |
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| Global config, sprites, object metrics | `js/data.js` / `CONFIG`, `SPRITES`, `IMAGE_METRICS` |
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| Lazy image loading | `js/assets.js` / `loadInitialImages`, `loadDeferredImages`, `getRenderableImage` |
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| UI Japanese text catalog | `js/text_catalog.js` / `TEXT_CATALOG` |
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| Core agent state | `js/tarinai.js` / `class Tarinai` constructor |
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| Agent AI target choice | `js/tarinai.js` / `resolveNeeds`, target helpers |
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| Disease state transitions | `js/tarinai.js` / `infect*`, `recover*`, `update*Disease*` |
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| Damage/death cause rules | `js/health.js` / `HEALTH` |
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| Item creation/lifecycle/draw | `js/items.js` / `class Item` |
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| Cleaning, rain, placement | `js/world.js` / placement/update interaction helpers |
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| Fence collision | `js/world.js` / `resolveFenceCollision` |
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| Logs/archive/save | `js/world.js` |
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| Main renderer | `js/render.js` / `render` helpers |
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| Agent drawing | `js/tarinai.js` / `draw` |
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| Input/tools/dialogs | `js/ui.js` |
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| Statistics UI | `js/ui_charts.js` |
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| Family tree UI | `js/ui_family.js` |
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## UI And Rendering
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- `js/render.js`: canvas scene rendering, lighting, weather visuals, HUD, and selected-card overlay.
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- `js/ui.js`: DOM references, selected/log panels, labels, save/load buttons, tool controls, canvas input, and UI event binding.
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- `js/ui_charts.js`: colony history aggregation and chart rendering.
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- `js/ui_family.js`: family tree components, layout, archive rendering, and validation helper.
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## Common Tasks
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- Change hunger, sleep, fighting, panic, eating, or movement: start with `js/tarinai.js`.
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- Change item growth, zunchi lifecycle, grass spread, or item visuals: start with `js/items.js`.
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- Change save/load, population, spawning, weather, tools, or family data correctness: start with `js/world.js`.
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- Change family tree display only: start with `js/ui_family.js`.
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- Change colony charts: start with `js/ui_charts.js`.
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- Change buttons, selected info, logs, or input handling: start with `js/ui.js`.
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- Change the garden canvas visuals: start with `js/render.js`.
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## Loading Order
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`index.html` loads plain browser scripts in dependency order. Do not convert to ES modules or add a build step unless the project intentionally adopts one later.
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Refactor guidance: extract isolated rule sets into small helper files, then delegate from `Tarinai`/`World`. Keep shared domain terms centralized (`HEALTH`, `TEXT_CATALOG`, `CONFIG`) to reduce repeated prompt context.
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