Dactyloidae/gfx/thebes/gfxBlur.cpp
Moonchild f1ccc95daf Issue #2364 - Only use HWA AlphaBoxBlur when targets are large enough.
There's considerable cost associated with creating HWA draw targets
which would negate and regress the performance won by it if used for
too small targets (like small spans of text).
This only uses HWA if >= 8K SurfaceAllocationSize to balance HWA draw
target cost with box blur cost.
2023-11-04 11:40:33 +08:00

1303 lines
47 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gfxBlur.h"
#include "gfx2DGlue.h"
#include "gfxContext.h"
#include "gfxPlatform.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Blur.h"
#include "mozilla/gfx/PathHelpers.h"
#include "mozilla/Maybe.h"
#include "nsExpirationTracker.h"
#include "nsClassHashtable.h"
#include "gfxUtils.h"
using namespace mozilla;
using namespace mozilla::gfx;
gfxAlphaBoxBlur::gfxAlphaBoxBlur()
: mData(nullptr),
mAccelerated(false)
{
}
gfxAlphaBoxBlur::~gfxAlphaBoxBlur()
{
if (mData) {
free(mData);
}
}
already_AddRefed<gfxContext>
gfxAlphaBoxBlur::Init(gfxContext* aDestinationCtx,
const gfxRect& aRect,
const IntSize& aSpreadRadius,
const IntSize& aBlurRadius,
const gfxRect* aDirtyRect,
const gfxRect* aSkipRect)
{
DrawTarget* refDT = aDestinationCtx->GetDrawTarget();
Maybe<Rect> dirtyRect = aDirtyRect ? Some(ToRect(*aDirtyRect)) : Nothing();
Maybe<Rect> skipRect = aSkipRect ? Some(ToRect(*aSkipRect)) : Nothing();
RefPtr<DrawTarget> dt =
InitDrawTarget(refDT, ToRect(aRect), aSpreadRadius, aBlurRadius,
dirtyRect.ptrOr(nullptr), skipRect.ptrOr(nullptr));
if (!dt) {
return nullptr;
}
RefPtr<gfxContext> context = gfxContext::CreateOrNull(dt);
MOZ_ASSERT(context); // already checked for target above
context->SetMatrix(gfxMatrix::Translation(-mBlur.GetRect().TopLeft()));
return context.forget();
}
already_AddRefed<DrawTarget>
gfxAlphaBoxBlur::InitDrawTarget(const DrawTarget* aReferenceDT,
const Rect& aRect,
const IntSize& aSpreadRadius,
const IntSize& aBlurRadius,
const Rect* aDirtyRect,
const Rect* aSkipRect)
{
mBlur.Init(aRect, aSpreadRadius, aBlurRadius, aDirtyRect, aSkipRect);
size_t blurDataSize = mBlur.GetSurfaceAllocationSize();
if (blurDataSize == 0) {
return nullptr;
}
BackendType backend = aReferenceDT->GetBackendType();
// Check if the backend has an accelerated DrawSurfaceWithShadow.
// Currently, only D2D1.1 supports this.
// Otherwise, DrawSurfaceWithShadow only supports square blurs without spread.
// When blurring small draw targets such as short spans of text, the cost of
// creating and flushing an accelerated draw target exceeds the gains from
// the faster HWA blur, so we also make sure the blurred data exceeds
// a sufficient number of pixels before HWA kicks in to offset this cost.
if (aBlurRadius.IsSquare() && aSpreadRadius.IsEmpty() &&
blurDataSize >= 8192 &&
backend == BackendType::DIRECT2D1_1) {
mAccelerated = true;
mDrawTarget =
aReferenceDT->CreateShadowDrawTarget(mBlur.GetSize(),
SurfaceFormat::A8,
AlphaBoxBlur::CalculateBlurSigma(aBlurRadius.width));
} else {
// Make an alpha-only surface to draw on. We will play with the data after
// everything is drawn to create a blur effect.
mData = static_cast<uint8_t*>(calloc(1, blurDataSize));
if (!mData) {
return nullptr;
}
mDrawTarget =
Factory::DoesBackendSupportDataDrawtarget(backend) ?
Factory::CreateDrawTargetForData(backend,
mData,
mBlur.GetSize(),
mBlur.GetStride(),
SurfaceFormat::A8) :
gfxPlatform::CreateDrawTargetForData(mData,
mBlur.GetSize(),
mBlur.GetStride(),
SurfaceFormat::A8);
}
if (!mDrawTarget || !mDrawTarget->IsValid()) {
return nullptr;
}
mDrawTarget->SetTransform(Matrix::Translation(-mBlur.GetRect().TopLeft()));
return do_AddRef(mDrawTarget);
}
already_AddRefed<SourceSurface>
gfxAlphaBoxBlur::DoBlur(const Color* aShadowColor, IntPoint* aOutTopLeft)
{
if (mData) {
mBlur.Blur(mData);
}
if (aOutTopLeft) {
*aOutTopLeft = mBlur.GetRect().TopLeft();
}
RefPtr<SourceSurface> blurMask = mDrawTarget->Snapshot();
if (mAccelerated) {
RefPtr<DrawTarget> blurDT =
Factory::CreateDrawTarget(mDrawTarget->GetBackendType(),
blurMask->GetSize(),
SurfaceFormat::A8);
if (!blurDT) {
return nullptr;
}
blurDT->DrawSurfaceWithShadow(blurMask, Point(0, 0), Color(1, 1, 1), Point(0, 0),
AlphaBoxBlur::CalculateBlurSigma(mBlur.GetBlurRadius().width),
CompositionOp::OP_OVER);
blurMask = blurDT->Snapshot();
}
if (!aShadowColor) {
return blurMask.forget();
}
RefPtr<DrawTarget> shadowDT =
Factory::CreateDrawTarget(mDrawTarget->GetBackendType(),
blurMask->GetSize(),
SurfaceFormat::B8G8R8A8);
if (!shadowDT) {
return nullptr;
}
ColorPattern shadowColor(ToDeviceColor(*aShadowColor));
shadowDT->MaskSurface(shadowColor, blurMask, Point(0, 0));
return shadowDT->Snapshot();
}
void
gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx)
{
if (!mAccelerated && !mData) {
return;
}
DrawTarget *dest = aDestinationCtx->GetDrawTarget();
if (!dest) {
NS_WARNING("Blurring not supported for Thebes contexts!");
return;
}
RefPtr<gfxPattern> thebesPat = aDestinationCtx->GetPattern();
Pattern* pat = thebesPat->GetPattern(dest, nullptr);
if (!pat) {
NS_WARNING("Failed to get pattern for blur!");
return;
}
IntPoint topLeft;
RefPtr<SourceSurface> mask = DoBlur(nullptr, &topLeft);
if (!mask) {
NS_ERROR("Failed to create mask!");
return;
}
// Avoid a semi-expensive clip operation if we can, otherwise
// clip to the dirty rect
Rect* dirtyRect = mBlur.GetDirtyRect();
if (dirtyRect) {
dest->PushClipRect(*dirtyRect);
}
Matrix oldTransform = dest->GetTransform();
Matrix newTransform = oldTransform;
newTransform.PreTranslate(topLeft);
dest->SetTransform(newTransform);
dest->MaskSurface(*pat, mask, Point(0, 0));
dest->SetTransform(oldTransform);
if (dirtyRect) {
dest->PopClip();
}
}
IntSize gfxAlphaBoxBlur::CalculateBlurRadius(const gfxPoint& aStd)
{
mozilla::gfx::Point std(Float(aStd.x), Float(aStd.y));
IntSize size = AlphaBoxBlur::CalculateBlurRadius(std);
return IntSize(size.width, size.height);
}
struct BlurCacheKey : public PLDHashEntryHdr {
typedef const BlurCacheKey& KeyType;
typedef const BlurCacheKey* KeyTypePointer;
enum { ALLOW_MEMMOVE = true };
IntSize mMinSize;
IntSize mBlurRadius;
Color mShadowColor;
BackendType mBackend;
RectCornerRadii mCornerRadii;
bool mIsInset;
// Only used for inset blurs
IntSize mInnerMinSize;
BlurCacheKey(const IntSize& aMinSize, const IntSize& aBlurRadius,
const RectCornerRadii* aCornerRadii, const Color& aShadowColor,
BackendType aBackendType)
: BlurCacheKey(aMinSize, IntSize(0, 0),
aBlurRadius, aCornerRadii,
aShadowColor, false,
aBackendType)
{}
explicit BlurCacheKey(const BlurCacheKey* aOther)
: mMinSize(aOther->mMinSize)
, mBlurRadius(aOther->mBlurRadius)
, mShadowColor(aOther->mShadowColor)
, mBackend(aOther->mBackend)
, mCornerRadii(aOther->mCornerRadii)
, mIsInset(aOther->mIsInset)
, mInnerMinSize(aOther->mInnerMinSize)
{ }
explicit BlurCacheKey(const IntSize& aOuterMinSize, const IntSize& aInnerMinSize,
const IntSize& aBlurRadius,
const RectCornerRadii* aCornerRadii,
const Color& aShadowColor, bool aIsInset,
BackendType aBackendType)
: mMinSize(aOuterMinSize)
, mBlurRadius(aBlurRadius)
, mShadowColor(aShadowColor)
, mBackend(aBackendType)
, mCornerRadii(aCornerRadii ? *aCornerRadii : RectCornerRadii())
, mIsInset(aIsInset)
, mInnerMinSize(aInnerMinSize)
{ }
static PLDHashNumber
HashKey(const KeyTypePointer aKey)
{
PLDHashNumber hash = 0;
hash = AddToHash(hash, aKey->mMinSize.width, aKey->mMinSize.height);
hash = AddToHash(hash, aKey->mBlurRadius.width, aKey->mBlurRadius.height);
hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.r,
sizeof(aKey->mShadowColor.r)));
hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.g,
sizeof(aKey->mShadowColor.g)));
hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.b,
sizeof(aKey->mShadowColor.b)));
hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.a,
sizeof(aKey->mShadowColor.a)));
for (int i = 0; i < 4; i++) {
hash = AddToHash(hash, aKey->mCornerRadii[i].width, aKey->mCornerRadii[i].height);
}
hash = AddToHash(hash, (uint32_t)aKey->mBackend);
if (aKey->mIsInset) {
hash = AddToHash(hash, aKey->mInnerMinSize.width, aKey->mInnerMinSize.height);
}
return hash;
}
bool
KeyEquals(KeyTypePointer aKey) const
{
if (aKey->mMinSize == mMinSize &&
aKey->mBlurRadius == mBlurRadius &&
aKey->mCornerRadii == mCornerRadii &&
aKey->mShadowColor == mShadowColor &&
aKey->mBackend == mBackend) {
if (mIsInset) {
return (mInnerMinSize == aKey->mInnerMinSize);
}
return true;
}
return false;
}
static KeyTypePointer
KeyToPointer(KeyType aKey)
{
return &aKey;
}
};
/**
* This class is what is cached. It need to be allocated in an object separated
* to the cache entry to be able to be tracked by the nsExpirationTracker.
* */
struct BlurCacheData {
BlurCacheData(SourceSurface* aBlur, const IntMargin& aBlurMargin, const BlurCacheKey& aKey)
: mBlur(aBlur)
, mBlurMargin(aBlurMargin)
, mKey(aKey)
{}
BlurCacheData(const BlurCacheData& aOther)
: mBlur(aOther.mBlur)
, mBlurMargin(aOther.mBlurMargin)
, mKey(aOther.mKey)
{ }
nsExpirationState *GetExpirationState() {
return &mExpirationState;
}
nsExpirationState mExpirationState;
RefPtr<SourceSurface> mBlur;
IntMargin mBlurMargin;
BlurCacheKey mKey;
};
/**
* This class implements a cache with no maximum size, that retains the
* SourceSurfaces used to draw the blurs.
*
* An entry stays in the cache as long as it is used often.
*/
class BlurCache final : public nsExpirationTracker<BlurCacheData,4>
{
public:
BlurCache()
: nsExpirationTracker<BlurCacheData, 4>(GENERATION_MS, "BlurCache")
{
}
virtual void NotifyExpired(BlurCacheData* aObject)
{
RemoveObject(aObject);
mHashEntries.Remove(aObject->mKey);
}
BlurCacheData* Lookup(const IntSize& aMinSize,
const IntSize& aBlurRadius,
const RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
BackendType aBackendType)
{
BlurCacheData* blur =
mHashEntries.Get(BlurCacheKey(aMinSize, aBlurRadius,
aCornerRadii, aShadowColor,
aBackendType));
if (blur) {
MarkUsed(blur);
}
return blur;
}
BlurCacheData* LookupInsetBoxShadow(const IntSize& aOuterMinSize,
const IntSize& aInnerMinSize,
const IntSize& aBlurRadius,
const RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
BackendType aBackendType)
{
bool insetBoxShadow = true;
BlurCacheKey key(aOuterMinSize, aInnerMinSize,
aBlurRadius, aCornerRadii,
aShadowColor, insetBoxShadow,
aBackendType);
BlurCacheData* blur = mHashEntries.Get(key);
if (blur) {
MarkUsed(blur);
}
return blur;
}
// Returns true if we successfully register the blur in the cache, false
// otherwise.
bool RegisterEntry(BlurCacheData* aValue)
{
nsresult rv = AddObject(aValue);
if (NS_FAILED(rv)) {
// We are OOM, and we cannot track this object. We don't want stall
// entries in the hash table (since the expiration tracker is responsible
// for removing the cache entries), so we avoid putting that entry in the
// table, which is a good things considering we are short on memory
// anyway, we probably don't want to retain things.
return false;
}
mHashEntries.Put(aValue->mKey, aValue);
return true;
}
protected:
static const uint32_t GENERATION_MS = 1000;
/**
* FIXME use nsTHashtable to avoid duplicating the BlurCacheKey.
* https://bugzilla.mozilla.org/show_bug.cgi?id=761393#c47
*/
nsClassHashtable<BlurCacheKey, BlurCacheData> mHashEntries;
};
static BlurCache* gBlurCache = nullptr;
static IntSize
ComputeMinSizeForShadowShape(const RectCornerRadii* aCornerRadii,
const IntSize& aBlurRadius,
IntMargin& aOutSlice,
const IntSize& aRectSize)
{
Size cornerSize(0, 0);
if (aCornerRadii) {
const RectCornerRadii& corners = *aCornerRadii;
for (size_t i = 0; i < RectCorner::Count; i++) {
cornerSize.width = std::max(cornerSize.width, corners[i].width);
cornerSize.height = std::max(cornerSize.height, corners[i].height);
}
}
IntSize margin = IntSize::Ceil(cornerSize) + aBlurRadius;
aOutSlice = IntMargin(margin.height, margin.width,
margin.height, margin.width);
IntSize minSize(aOutSlice.LeftRight() + 1,
aOutSlice.TopBottom() + 1);
// If aRectSize is smaller than minSize, the border-image approach won't
// work; there's no way to squeeze parts of the min box-shadow source
// image such that the result looks correct. So we need to adjust minSize
// in such a way that we can later draw it without stretching in the affected
// dimension. We also need to adjust "slice" to ensure that we're not trying
// to slice away more than we have.
if (aRectSize.width < minSize.width) {
minSize.width = aRectSize.width;
aOutSlice.left = 0;
aOutSlice.right = 0;
}
if (aRectSize.height < minSize.height) {
minSize.height = aRectSize.height;
aOutSlice.top = 0;
aOutSlice.bottom = 0;
}
MOZ_ASSERT(aOutSlice.LeftRight() <= minSize.width);
MOZ_ASSERT(aOutSlice.TopBottom() <= minSize.height);
return minSize;
}
void
CacheBlur(DrawTarget* aDT,
const IntSize& aMinSize,
const IntSize& aBlurRadius,
const RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
const IntMargin& aBlurMargin,
SourceSurface* aBoxShadow)
{
BlurCacheKey key(aMinSize, aBlurRadius, aCornerRadii, aShadowColor, aDT->GetBackendType());
BlurCacheData* data = new BlurCacheData(aBoxShadow, aBlurMargin, key);
if (!gBlurCache->RegisterEntry(data)) {
delete data;
}
}
// Blurs a small surface and creates the colored box shadow.
static already_AddRefed<SourceSurface>
CreateBoxShadow(DrawTarget* aDestDrawTarget,
const IntSize& aMinSize,
const RectCornerRadii* aCornerRadii,
const IntSize& aBlurRadius,
const Color& aShadowColor,
bool aMirrorCorners,
IntMargin& aOutBlurMargin)
{
gfxAlphaBoxBlur blur;
Rect minRect(Point(0, 0), Size(aMinSize));
Rect blurRect(minRect);
// If mirroring corners, we only need to draw the top-left quadrant.
// Use ceil to preserve the remaining 1x1 middle area for minimized box
// shadows.
if (aMirrorCorners) {
blurRect.SizeTo(ceil(blurRect.width * 0.5f), ceil(blurRect.height * 0.5f));
}
IntSize zeroSpread(0, 0);
RefPtr<DrawTarget> blurDT =
blur.InitDrawTarget(aDestDrawTarget, blurRect, zeroSpread, aBlurRadius);
if (!blurDT) {
return nullptr;
}
ColorPattern black(Color(0.f, 0.f, 0.f, 1.f));
if (aCornerRadii) {
RefPtr<Path> roundedRect =
MakePathForRoundedRect(*blurDT, minRect, *aCornerRadii);
blurDT->Fill(roundedRect, black);
} else {
blurDT->FillRect(minRect, black);
}
IntPoint topLeft;
RefPtr<SourceSurface> result = blur.DoBlur(&aShadowColor, &topLeft);
if (!result) {
return nullptr;
}
// Since blurRect is at (0, 0), we can find the inflated margin by
// negating the new rect origin, which would have been negative if
// the rect was inflated.
aOutBlurMargin = IntMargin(-topLeft.y, -topLeft.x, -topLeft.y, -topLeft.x);
return result.forget();
}
static already_AddRefed<SourceSurface>
GetBlur(gfxContext* aDestinationCtx,
const IntSize& aRectSize,
const IntSize& aBlurRadius,
const RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
bool aMirrorCorners,
IntMargin& aOutBlurMargin,
IntMargin& aOutSlice,
IntSize& aOutMinSize)
{
if (!gBlurCache) {
gBlurCache = new BlurCache();
}
IntSize minSize =
ComputeMinSizeForShadowShape(aCornerRadii, aBlurRadius, aOutSlice, aRectSize);
// We can get seams using the min size rect when drawing to the destination rect
// if we have a non-pixel aligned destination transformation. In those cases,
// fallback to just rendering the destination rect.
Matrix destMatrix = ToMatrix(aDestinationCtx->CurrentMatrix());
bool useDestRect = !destMatrix.IsRectilinear() || destMatrix.HasNonIntegerTranslation();
if (useDestRect) {
minSize = aRectSize;
}
aOutMinSize = minSize;
DrawTarget* destDT = aDestinationCtx->GetDrawTarget();
if (!useDestRect) {
BlurCacheData* cached = gBlurCache->Lookup(minSize, aBlurRadius,
aCornerRadii, aShadowColor,
destDT->GetBackendType());
if (cached) {
// See CreateBoxShadow() for these values
aOutBlurMargin = cached->mBlurMargin;
RefPtr<SourceSurface> blur = cached->mBlur;
return blur.forget();
}
}
RefPtr<SourceSurface> boxShadow =
CreateBoxShadow(destDT, minSize, aCornerRadii, aBlurRadius,
aShadowColor, aMirrorCorners, aOutBlurMargin);
if (!boxShadow) {
return nullptr;
}
if (!useDestRect) {
CacheBlur(destDT, minSize, aBlurRadius, aCornerRadii, aShadowColor,
aOutBlurMargin, boxShadow);
}
return boxShadow.forget();
}
void
gfxAlphaBoxBlur::ShutdownBlurCache()
{
delete gBlurCache;
gBlurCache = nullptr;
}
static Rect
RectWithEdgesTRBL(Float aTop, Float aRight, Float aBottom, Float aLeft)
{
return Rect(aLeft, aTop, aRight - aLeft, aBottom - aTop);
}
static bool
ShouldStretchSurface(DrawTarget* aDT, SourceSurface* aSurface)
{
// Use stretching if possible, since it leads to less seams when the
// destination is transformed. However, don't do this if we're using cairo,
// because if cairo is using pixman it won't render anything for large
// stretch factors because pixman's internal fixed point precision is not
// high enough to handle those scale factors.
// Calling FillRect on a D2D backend with a repeating pattern is much slower
// than DrawSurface, so special case the D2D backend here.
return (!aDT->GetTransform().IsRectilinear() &&
aDT->GetBackendType() != BackendType::CAIRO) ||
(aDT->GetBackendType() == BackendType::DIRECT2D1_1);
}
static void
RepeatOrStretchSurface(DrawTarget* aDT, SourceSurface* aSurface,
const Rect& aDest, const Rect& aSrc, const Rect& aSkipRect)
{
if (aSkipRect.Contains(aDest)) {
return;
}
if (ShouldStretchSurface(aDT, aSurface)) {
aDT->DrawSurface(aSurface, aDest, aSrc);
return;
}
SurfacePattern pattern(aSurface, ExtendMode::REPEAT,
Matrix::Translation(aDest.TopLeft() - aSrc.TopLeft()),
SamplingFilter::GOOD, RoundedToInt(aSrc));
aDT->FillRect(aDest, pattern);
}
static void
DrawCorner(DrawTarget* aDT, SourceSurface* aSurface,
const Rect& aDest, const Rect& aSrc, const Rect& aSkipRect)
{
if (aSkipRect.Contains(aDest)) {
return;
}
aDT->DrawSurface(aSurface, aDest, aSrc);
}
static void
DrawMinBoxShadow(DrawTarget* aDestDrawTarget, SourceSurface* aSourceBlur,
const Rect& aDstOuter, const Rect& aDstInner,
const Rect& aSrcOuter, const Rect& aSrcInner,
const Rect& aSkipRect, bool aMiddle = false)
{
// Corners: top left, top right, bottom left, bottom right
DrawCorner(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.X(),
aDstInner.Y(), aDstOuter.X()),
RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.X(),
aSrcInner.Y(), aSrcOuter.X()),
aSkipRect);
DrawCorner(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstOuter.Y(), aDstOuter.XMost(),
aDstInner.Y(), aDstInner.XMost()),
RectWithEdgesTRBL(aSrcOuter.Y(), aSrcOuter.XMost(),
aSrcInner.Y(), aSrcInner.XMost()),
aSkipRect);
DrawCorner(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.X(),
aDstOuter.YMost(), aDstOuter.X()),
RectWithEdgesTRBL(aSrcInner.YMost(), aSrcInner.X(),
aSrcOuter.YMost(), aSrcOuter.X()),
aSkipRect);
DrawCorner(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstInner.YMost(), aDstOuter.XMost(),
aDstOuter.YMost(), aDstInner.XMost()),
RectWithEdgesTRBL(aSrcInner.YMost(), aSrcOuter.XMost(),
aSrcOuter.YMost(), aSrcInner.XMost()),
aSkipRect);
// Edges: top, left, right, bottom
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.XMost(),
aDstInner.Y(), aDstInner.X()),
RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.XMost(),
aSrcInner.Y(), aSrcInner.X()),
aSkipRect);
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstInner.Y(), aDstInner.X(),
aDstInner.YMost(), aDstOuter.X()),
RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.X(),
aSrcInner.YMost(), aSrcOuter.X()),
aSkipRect);
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstInner.Y(), aDstOuter.XMost(),
aDstInner.YMost(), aDstInner.XMost()),
RectWithEdgesTRBL(aSrcInner.Y(), aSrcOuter.XMost(),
aSrcInner.YMost(), aSrcInner.XMost()),
aSkipRect);
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.XMost(),
aDstOuter.YMost(), aDstInner.X()),
RectWithEdgesTRBL(aSrcInner.YMost(), aSrcInner.XMost(),
aSrcOuter.YMost(), aSrcInner.X()),
aSkipRect);
// Middle part
if (aMiddle) {
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstInner.Y(), aDstInner.XMost(),
aDstInner.YMost(), aDstInner.X()),
RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.XMost(),
aSrcInner.YMost(), aSrcInner.X()),
aSkipRect);
}
}
static void
DrawMirroredRect(DrawTarget* aDT,
SourceSurface* aSurface,
const Rect& aDest, const Point& aSrc,
Float aScaleX, Float aScaleY)
{
SurfacePattern pattern(aSurface, ExtendMode::CLAMP,
Matrix::Scaling(aScaleX, aScaleY)
.PreTranslate(-aSrc)
.PostTranslate(
aScaleX < 0 ? aDest.XMost() : aDest.x,
aScaleY < 0 ? aDest.YMost() : aDest.y));
aDT->FillRect(aDest, pattern);
}
static void
DrawMirroredBoxShadow(DrawTarget* aDT,
SourceSurface* aSurface,
const Rect& aDestRect)
{
Point center(ceil(aDestRect.x + aDestRect.width / 2),
ceil(aDestRect.y + aDestRect.height / 2));
Rect topLeft(aDestRect.x, aDestRect.y,
center.x - aDestRect.x,
center.y - aDestRect.y);
Rect bottomRight(topLeft.BottomRight(), aDestRect.Size() - topLeft.Size());
Rect topRight(bottomRight.x, topLeft.y, bottomRight.width, topLeft.height);
Rect bottomLeft(topLeft.x, bottomRight.y, topLeft.width, bottomRight.height);
DrawMirroredRect(aDT, aSurface, topLeft, Point(), 1, 1);
DrawMirroredRect(aDT, aSurface, topRight, Point(), -1, 1);
DrawMirroredRect(aDT, aSurface, bottomLeft, Point(), 1, -1);
DrawMirroredRect(aDT, aSurface, bottomRight, Point(), -1, -1);
}
static void
DrawMirroredCorner(DrawTarget* aDT, SourceSurface* aSurface,
const Rect& aDest, const Point& aSrc,
const Rect& aSkipRect, Float aScaleX, Float aScaleY)
{
if (aSkipRect.Contains(aDest)) {
return;
}
DrawMirroredRect(aDT, aSurface, aDest, aSrc, aScaleX, aScaleY);
}
static void
RepeatOrStretchMirroredSurface(DrawTarget* aDT, SourceSurface* aSurface,
const Rect& aDest, const Rect& aSrc,
const Rect& aSkipRect, Float aScaleX, Float aScaleY)
{
if (aSkipRect.Contains(aDest)) {
return;
}
if (ShouldStretchSurface(aDT, aSurface)) {
aScaleX *= aDest.width / aSrc.width;
aScaleY *= aDest.height / aSrc.height;
DrawMirroredRect(aDT, aSurface, aDest, aSrc.TopLeft(), aScaleX, aScaleY);
return;
}
SurfacePattern pattern(aSurface, ExtendMode::REPEAT,
Matrix::Scaling(aScaleX, aScaleY)
.PreTranslate(-aSrc.TopLeft())
.PostTranslate(
aScaleX < 0 ? aDest.XMost() : aDest.x,
aScaleY < 0 ? aDest.YMost() : aDest.y),
SamplingFilter::GOOD, RoundedToInt(aSrc));
aDT->FillRect(aDest, pattern);
}
static void
DrawMirroredMinBoxShadow(DrawTarget* aDestDrawTarget, SourceSurface* aSourceBlur,
const Rect& aDstOuter, const Rect& aDstInner,
const Rect& aSrcOuter, const Rect& aSrcInner,
const Rect& aSkipRect, bool aMiddle = false)
{
// Corners: top left, top right, bottom left, bottom right
// Compute quadrant bounds and then clip them to corners along
// dimensions where we need to stretch from min size.
Point center(ceil(aDstOuter.x + aDstOuter.width / 2),
ceil(aDstOuter.y + aDstOuter.height / 2));
Rect topLeft(aDstOuter.x, aDstOuter.y,
center.x - aDstOuter.x,
center.y - aDstOuter.y);
Rect bottomRight(topLeft.BottomRight(), aDstOuter.Size() - topLeft.Size());
Rect topRight(bottomRight.x, topLeft.y, bottomRight.width, topLeft.height);
Rect bottomLeft(topLeft.x, bottomRight.y, topLeft.width, bottomRight.height);
// Check if the middle part has been minimized along each dimension.
// If so, those will be strecthed/drawn separately and need to be clipped out.
if (aSrcInner.width == 1) {
topLeft.SetRightEdge(aDstInner.x);
topRight.SetLeftEdge(aDstInner.XMost());
bottomLeft.SetRightEdge(aDstInner.x);
bottomRight.SetLeftEdge(aDstInner.XMost());
}
if (aSrcInner.height == 1) {
topLeft.SetBottomEdge(aDstInner.y);
topRight.SetBottomEdge(aDstInner.y);
bottomLeft.SetTopEdge(aDstInner.YMost());
bottomRight.SetTopEdge(aDstInner.YMost());
}
DrawMirroredCorner(aDestDrawTarget, aSourceBlur, topLeft,
aSrcOuter.TopLeft(), aSkipRect, 1, 1);
DrawMirroredCorner(aDestDrawTarget, aSourceBlur, topRight,
aSrcOuter.TopLeft(), aSkipRect, -1, 1);
DrawMirroredCorner(aDestDrawTarget, aSourceBlur, bottomLeft,
aSrcOuter.TopLeft(), aSkipRect, 1, -1);
DrawMirroredCorner(aDestDrawTarget, aSourceBlur, bottomRight,
aSrcOuter.TopLeft(), aSkipRect, -1, -1);
// Edges: top, bottom, left, right
// Draw middle edges where they need to be stretched. The top and left
// sections that are part of the top-left quadrant will be mirrored to
// the bottom and right sections, respectively.
if (aSrcInner.width == 1) {
Rect dstTop = RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.XMost(),
aDstInner.Y(), aDstInner.X());
Rect srcTop = RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.XMost(),
aSrcInner.Y(), aSrcInner.X());
Rect dstBottom = RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.XMost(),
aDstOuter.YMost(), aDstInner.X());
Rect srcBottom = RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.XMost(),
aSrcInner.Y(), aSrcInner.X());
// If we only need to stretch along the X axis and we're drawing
// the middle section, just sample all the way to the center of the
// source on the Y axis to avoid extra draw calls.
if (aMiddle && aSrcInner.height != 1) {
dstTop.SetBottomEdge(center.y);
srcTop.height = dstTop.height;
dstBottom.SetTopEdge(dstTop.YMost());
srcBottom.height = dstBottom.height;
}
RepeatOrStretchMirroredSurface(aDestDrawTarget, aSourceBlur,
dstTop, srcTop, aSkipRect, 1, 1);
RepeatOrStretchMirroredSurface(aDestDrawTarget, aSourceBlur,
dstBottom, srcBottom, aSkipRect, 1, -1);
}
if (aSrcInner.height == 1) {
Rect dstLeft = RectWithEdgesTRBL(aDstInner.Y(), aDstInner.X(),
aDstInner.YMost(), aDstOuter.X());
Rect srcLeft = RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.X(),
aSrcInner.YMost(), aSrcOuter.X());
Rect dstRight = RectWithEdgesTRBL(aDstInner.Y(), aDstOuter.XMost(),
aDstInner.YMost(), aDstInner.XMost());
Rect srcRight = RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.X(),
aSrcInner.YMost(), aSrcOuter.X());
// Only stretching on Y axis, so sample source to the center of the X axis.
if (aMiddle && aSrcInner.width != 1) {
dstLeft.SetRightEdge(center.x);
srcLeft.width = dstLeft.width;
dstRight.SetLeftEdge(dstLeft.XMost());
srcRight.width = dstRight.width;
}
RepeatOrStretchMirroredSurface(aDestDrawTarget, aSourceBlur,
dstLeft, srcLeft, aSkipRect, 1, 1);
RepeatOrStretchMirroredSurface(aDestDrawTarget, aSourceBlur,
dstRight, srcRight, aSkipRect, -1, 1);
}
// If we need to stretch along both dimensions, then the middle part
// must be drawn separately.
if (aMiddle && aSrcInner.width == 1 && aSrcInner.height == 1) {
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstInner.Y(), aDstInner.XMost(),
aDstInner.YMost(), aDstInner.X()),
RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.XMost(),
aSrcInner.YMost(), aSrcInner.X()),
aSkipRect);
}
}
/***
* We draw a blurred a rectangle by only blurring a smaller rectangle and
* splitting the rectangle into 9 parts.
* First, a small minimum source rect is calculated and used to create a blur
* mask since the actual blurring itself is expensive. Next, we use the mask
* with the given shadow color to create a minimally-sized box shadow of the
* right color. Finally, we cut out the 9 parts from the box-shadow source and
* paint each part in the right place, stretching the non-corner parts to fill
* the space between the corners.
*/
/* static */ void
gfxAlphaBoxBlur::BlurRectangle(gfxContext* aDestinationCtx,
const gfxRect& aRect,
const RectCornerRadii* aCornerRadii,
const gfxPoint& aBlurStdDev,
const Color& aShadowColor,
const gfxRect& aDirtyRect,
const gfxRect& aSkipRect)
{
IntSize blurRadius = CalculateBlurRadius(aBlurStdDev);
bool mirrorCorners = !aCornerRadii || aCornerRadii->AreRadiiSame();
IntRect rect = RoundedToInt(ToRect(aRect));
IntMargin blurMargin;
IntMargin slice;
IntSize minSize;
RefPtr<SourceSurface> boxShadow = GetBlur(aDestinationCtx,
rect.Size(), blurRadius,
aCornerRadii, aShadowColor, mirrorCorners,
blurMargin, slice, minSize);
if (!boxShadow) {
return;
}
DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget();
destDrawTarget->PushClipRect(ToRect(aDirtyRect));
// Copy the right parts from boxShadow into destDrawTarget. The middle parts
// will be stretched, border-image style.
Rect srcOuter(Point(blurMargin.left, blurMargin.top), Size(minSize));
Rect srcInner(srcOuter);
srcOuter.Inflate(Margin(blurMargin));
srcInner.Deflate(Margin(slice));
Rect dstOuter(rect);
Rect dstInner(rect);
dstOuter.Inflate(Margin(blurMargin));
dstInner.Deflate(Margin(slice));
Rect skipRect = ToRect(aSkipRect);
if (minSize == rect.Size()) {
// The target rect is smaller than the minimal size so just draw the surface
if (mirrorCorners) {
DrawMirroredBoxShadow(destDrawTarget, boxShadow, dstOuter);
} else {
destDrawTarget->DrawSurface(boxShadow, dstOuter, srcOuter);
}
} else {
if (mirrorCorners) {
DrawMirroredMinBoxShadow(destDrawTarget, boxShadow, dstOuter, dstInner,
srcOuter, srcInner, skipRect, true);
} else {
DrawMinBoxShadow(destDrawTarget, boxShadow, dstOuter, dstInner,
srcOuter, srcInner, skipRect, true);
}
}
// A note about anti-aliasing and seams between adjacent parts:
// We don't explicitly disable anti-aliasing in the DrawSurface calls above,
// so if there's a transform on destDrawTarget that is not pixel-aligned,
// there will be seams between adjacent parts of the box-shadow. It's hard to
// avoid those without the use of an intermediate surface.
// You might think that we could avoid those by just turning off AA, but there
// is a problem with that: Box-shadow rendering needs to clip out the
// element's border box, and we'd like that clip to have anti-aliasing -
// especially if the element has rounded corners! So we can't do that unless
// we have a way to say "Please anti-alias the clip, but don't antialias the
// destination rect of the DrawSurface call".
// On OS X there is an additional problem with turning off AA: CoreGraphics
// will not just fill the pixels that have their pixel center inside the
// filled shape. Instead, it will fill all the pixels which are partially
// covered by the shape. So for pixels on the edge between two adjacent parts,
// all those pixels will be painted to by both parts, which looks very bad.
destDrawTarget->PopClip();
}
static already_AddRefed<Path>
GetBoxShadowInsetPath(DrawTarget* aDrawTarget,
const Rect aOuterRect, const Rect aInnerRect,
const RectCornerRadii* aInnerClipRadii)
{
/***
* We create an inset path by having two rects.
*
* -----------------------
* | ________________ |
* | | | |
* | | | |
* | ------------------ |
* |_____________________|
*
* The outer rect and the inside rect. The path
* creates a frame around the content where we draw the inset shadow.
*/
RefPtr<PathBuilder> builder =
aDrawTarget->CreatePathBuilder(FillRule::FILL_EVEN_ODD);
AppendRectToPath(builder, aOuterRect, true);
if (aInnerClipRadii) {
AppendRoundedRectToPath(builder, aInnerRect, *aInnerClipRadii, false);
} else {
AppendRectToPath(builder, aInnerRect, false);
}
return builder->Finish();
}
static void
FillDestinationPath(gfxContext* aDestinationCtx,
const Rect& aDestinationRect,
const Rect& aShadowClipRect,
const Color& aShadowColor,
const RectCornerRadii* aInnerClipRadii = nullptr)
{
// When there is no blur radius, fill the path onto the destination
// surface.
aDestinationCtx->SetColor(aShadowColor);
DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget();
RefPtr<Path> shadowPath = GetBoxShadowInsetPath(destDrawTarget, aDestinationRect,
aShadowClipRect, aInnerClipRadii);
aDestinationCtx->SetPath(shadowPath);
aDestinationCtx->Fill();
}
static void
CacheInsetBlur(const IntSize& aMinOuterSize,
const IntSize& aMinInnerSize,
const IntSize& aBlurRadius,
const RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
BackendType aBackendType,
SourceSurface* aBoxShadow)
{
bool isInsetBlur = true;
BlurCacheKey key(aMinOuterSize, aMinInnerSize,
aBlurRadius, aCornerRadii,
aShadowColor, isInsetBlur,
aBackendType);
IntMargin blurMargin(0, 0, 0, 0);
BlurCacheData* data = new BlurCacheData(aBoxShadow, blurMargin, key);
if (!gBlurCache->RegisterEntry(data)) {
delete data;
}
}
already_AddRefed<SourceSurface>
gfxAlphaBoxBlur::GetInsetBlur(const Rect& aOuterRect,
const Rect& aWhitespaceRect,
bool aIsDestRect,
const Color& aShadowColor,
const IntSize& aBlurRadius,
const RectCornerRadii* aInnerClipRadii,
DrawTarget* aDestDrawTarget,
bool aMirrorCorners)
{
if (!gBlurCache) {
gBlurCache = new BlurCache();
}
IntSize outerSize = IntSize::Truncate(aOuterRect.Size());
IntSize whitespaceSize = IntSize::Truncate(aWhitespaceRect.Size());
if (!aIsDestRect) {
BlurCacheData* cached =
gBlurCache->LookupInsetBoxShadow(outerSize, whitespaceSize,
aBlurRadius, aInnerClipRadii,
aShadowColor, aDestDrawTarget->GetBackendType());
if (cached) {
// So we don't forget the actual cached blur
RefPtr<SourceSurface> cachedBlur = cached->mBlur;
return cachedBlur.forget();
}
}
// If we can do a min rect, the whitespace rect will be expanded in Init to
// aOuterRect.
Rect blurRect = aIsDestRect ? aOuterRect : aWhitespaceRect;
// If mirroring corners, we only need to draw the top-left quadrant.
// Use ceil to preserve the remaining 1x1 middle area for minimized box
// shadows.
if (aMirrorCorners) {
blurRect.SizeTo(ceil(blurRect.width * 0.5f), ceil(blurRect.height * 0.5f));
}
IntSize zeroSpread(0, 0);
RefPtr<DrawTarget> minDrawTarget =
InitDrawTarget(aDestDrawTarget, blurRect, zeroSpread, aBlurRadius);
if (!minDrawTarget) {
return nullptr;
}
// This is really annoying. When we create the AlphaBoxBlur, the DrawTarget
// has a translation applied to it that is the topLeft point. This is actually
// the rect we gave it plus the blur radius. The rects we give this for the outer
// and whitespace rects are based at (0, 0). We could either translate those rects
// when we don't have a destination rect or ignore the translation when using
// the dest rect. The dest rects layout gives us expect this translation.
if (!aIsDestRect) {
minDrawTarget->SetTransform(Matrix());
}
// Fill in the path between the inside white space / outer rects
// NOT the inner frame
RefPtr<Path> maskPath =
GetBoxShadowInsetPath(minDrawTarget, aOuterRect,
aWhitespaceRect, aInnerClipRadii);
ColorPattern black(Color(0.f, 0.f, 0.f, 1.f));
minDrawTarget->Fill(maskPath, black);
// Blur and fill in with the color we actually wanted
RefPtr<SourceSurface> minInsetBlur = DoBlur(&aShadowColor);
if (!minInsetBlur) {
return nullptr;
}
if (!aIsDestRect) {
CacheInsetBlur(outerSize, whitespaceSize,
aBlurRadius, aInnerClipRadii,
aShadowColor, aDestDrawTarget->GetBackendType(),
minInsetBlur);
}
return minInsetBlur.forget();
}
/***
* We create our minimal rect with 2 rects.
* The first is the inside whitespace rect, that is "cut out"
* from the box. This is (1). This must be the size
* of the blur radius + corner radius so we can have a big enough
* inside cut.
*
* The second (2) is one blur radius surrounding the inner
* frame of (1). This is the amount of blur space required
* to get a proper blend.
*
* B = one blur size
* W = one blur + corner radii - known as inner margin
* ___________________________________
* | |
* | | | |
* | (2) | (1) | (2) |
* | B | W | B |
* | | | |
* | | | |
* | | |
* |________________________________|
*/
static void GetBlurMargins(const RectCornerRadii* aInnerClipRadii,
const IntSize& aBlurRadius,
Margin& aOutBlurMargin,
Margin& aOutInnerMargin)
{
Size cornerSize(0, 0);
if (aInnerClipRadii) {
const RectCornerRadii& corners = *aInnerClipRadii;
for (size_t i = 0; i < RectCorner::Count; i++) {
cornerSize.width = std::max(cornerSize.width, corners[i].width);
cornerSize.height = std::max(cornerSize.height, corners[i].height);
}
}
// Only the inside whitespace size cares about the border radius size.
// Outer sizes only care about blur.
IntSize margin = IntSize::Ceil(cornerSize) + aBlurRadius;
aOutInnerMargin.SizeTo(margin.height, margin.width,
margin.height, margin.width);
aOutBlurMargin.SizeTo(aBlurRadius.height, aBlurRadius.width,
aBlurRadius.height, aBlurRadius.width);
}
static bool
GetInsetBoxShadowRects(const Margin& aBlurMargin,
const Margin& aInnerMargin,
const Rect& aShadowClipRect,
const Rect& aDestinationRect,
Rect& aOutWhitespaceRect,
Rect& aOutOuterRect)
{
// We always copy (2 * blur radius) + corner radius worth of data to the destination rect
// This covers the blend of the path + the actual blur
// Need +1 so that we copy the edges correctly as we'll copy
// over the min box shadow corners then the +1 for the edges between
// Note, the (x,y) coordinates are from the blur margin
// since the frame outside the whitespace rect is 1 blur radius extra space.
Rect insideWhiteSpace(aBlurMargin.left,
aBlurMargin.top,
aInnerMargin.LeftRight() + 1,
aInnerMargin.TopBottom() + 1);
// If the inner white space rect is larger than the shadow clip rect
// our approach does not work as we'll just copy one corner
// and cover the destination. In those cases, fallback to the destination rect
bool useDestRect = (aShadowClipRect.width <= aInnerMargin.LeftRight()) ||
(aShadowClipRect.height <= aInnerMargin.TopBottom());
if (useDestRect) {
aOutWhitespaceRect = aShadowClipRect;
aOutOuterRect = aDestinationRect;
} else {
aOutWhitespaceRect = insideWhiteSpace;
aOutOuterRect = aOutWhitespaceRect;
aOutOuterRect.Inflate(aBlurMargin);
}
return useDestRect;
}
void
gfxAlphaBoxBlur::BlurInsetBox(gfxContext* aDestinationCtx,
const Rect& aDestinationRect,
const Rect& aShadowClipRect,
const IntSize& aBlurRadius,
const Color& aShadowColor,
const RectCornerRadii* aInnerClipRadii,
const Rect& aSkipRect,
const Point& aShadowOffset)
{
if ((aBlurRadius.width == 0 && aBlurRadius.height == 0)
|| aShadowClipRect.IsEmpty()) {
FillDestinationPath(aDestinationCtx, aDestinationRect, aShadowClipRect,
aShadowColor, aInnerClipRadii);
return;
}
DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget();
Margin innerMargin;
Margin blurMargin;
GetBlurMargins(aInnerClipRadii, aBlurRadius, blurMargin, innerMargin);
Rect whitespaceRect;
Rect outerRect;
bool useDestRect =
GetInsetBoxShadowRects(blurMargin, innerMargin, aShadowClipRect,
aDestinationRect, whitespaceRect, outerRect);
bool mirrorCorners = !aInnerClipRadii || aInnerClipRadii->AreRadiiSame();
RefPtr<SourceSurface> minBlur =
GetInsetBlur(outerRect, whitespaceRect, useDestRect, aShadowColor,
aBlurRadius, aInnerClipRadii, destDrawTarget, mirrorCorners);
if (!minBlur) {
return;
}
if (useDestRect) {
Rect destBlur = aDestinationRect;
destBlur.Inflate(blurMargin);
if (mirrorCorners) {
DrawMirroredBoxShadow(destDrawTarget, minBlur.get(), destBlur);
} else {
Rect srcBlur(Point(0, 0), Size(minBlur->GetSize()));
MOZ_ASSERT(srcBlur.Size() == destBlur.Size());
destDrawTarget->DrawSurface(minBlur, destBlur, srcBlur);
}
} else {
Rect srcOuter(outerRect);
Rect srcInner(srcOuter);
srcInner.Deflate(blurMargin); // The outer color fill
srcInner.Deflate(innerMargin); // The inner whitespace
// The shadow clip rect already takes into account the spread radius
Rect outerFillRect(aShadowClipRect);
outerFillRect.Inflate(blurMargin);
FillDestinationPath(aDestinationCtx, aDestinationRect, outerFillRect, aShadowColor);
// Inflate once for the frame around the whitespace
Rect destRect(aShadowClipRect);
destRect.Inflate(blurMargin);
// Deflate for the blurred in white space
Rect destInnerRect(aShadowClipRect);
destInnerRect.Deflate(innerMargin);
if (mirrorCorners) {
DrawMirroredMinBoxShadow(destDrawTarget, minBlur,
destRect, destInnerRect,
srcOuter, srcInner,
aSkipRect);
} else {
DrawMinBoxShadow(destDrawTarget, minBlur,
destRect, destInnerRect,
srcOuter, srcInner,
aSkipRect);
}
}
}