mirror of
https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
synced 2026-10-31 11:37:30 +09:00
154 lines
8.2 KiB
HTML
154 lines
8.2 KiB
HTML
<!--
|
|
|
|
/*
|
|
** Copyright (c) 2015-2016 The Khronos Group Inc.
|
|
**
|
|
** Permission is hereby granted, free of charge, to any person obtaining a
|
|
** copy of this software and/or associated documentation files (the
|
|
** "Materials"), to deal in the Materials without restriction, including
|
|
** without limitation the rights to use, copy, modify, merge, publish,
|
|
** distribute, sublicense, and/or sell copies of the Materials, and to
|
|
** permit persons to whom the Materials are furnished to do so, subject to
|
|
** the following conditions:
|
|
**
|
|
** The above copyright notice and this permission notice shall be included
|
|
** in all copies or substantial portions of the Materials.
|
|
**
|
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
|
*/
|
|
|
|
-->
|
|
|
|
<!DOCTYPE html>
|
|
<html>
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<title>WebGL WEBGL_compressed_texture_etc Conformance Tests</title>
|
|
<LINK rel="stylesheet" href="../../resources/js-test-style.css"/>
|
|
<script src="../../js/js-test-pre.js"></script>
|
|
<script src="../../js/webgl-test-utils.js"></script>
|
|
</head>
|
|
<body>
|
|
<div id="description"></div>
|
|
<div id="console"></div>
|
|
<script>
|
|
"use strict";
|
|
description("This test verifies the functionality of the WEBGL_compressed_texture_etc extension, if it is available.");
|
|
|
|
debug("");
|
|
var COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
|
|
var COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
|
|
var COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
|
|
var COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
|
|
var COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
|
|
var COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
|
|
var ETC1_RGB8_OES = 0x8D64;
|
|
var COMPRESSED_R11_EAC = 0x9270;
|
|
var COMPRESSED_SIGNED_R11_EAC = 0x9271;
|
|
var COMPRESSED_RG11_EAC = 0x9272;
|
|
var COMPRESSED_SIGNED_RG11_EAC = 0x9273;
|
|
var COMPRESSED_RGB8_ETC2 = 0x9274;
|
|
var COMPRESSED_SRGB8_ETC2 = 0x9275;
|
|
var COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
|
|
var COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
|
|
var COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
|
|
var COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
|
|
|
|
var wtu = WebGLTestUtils;
|
|
var gl = wtu.create3DContext(undefined, undefined);
|
|
var WEBGL_compressed_texture_etc;
|
|
|
|
var formats = null;
|
|
|
|
function runTest() {
|
|
if (!gl) {
|
|
testFailed("context does not exist");
|
|
} else {
|
|
testPassed("context exists");
|
|
|
|
var tex = gl.createTexture();
|
|
gl.bindTexture(gl.TEXTURE_2D, tex);
|
|
|
|
var haveExt = gl.getSupportedExtensions().indexOf("WEBGL_compressed_texture_etc") >= 0;
|
|
WEBGL_compressed_texture_etc = gl.getExtension("WEBGL_compressed_texture_etc");
|
|
|
|
var isPositive = true;
|
|
|
|
if (haveExt) {
|
|
if (WEBGL_compressed_texture_etc !== null) {
|
|
testPassed("WEBGL_compressed_texture_etc listed as supported and getExtension succeeded");
|
|
} else {
|
|
testFailed("WEBGL_compressed_texture_etc listed as supported but getExtension failed");
|
|
return;
|
|
}
|
|
} else {
|
|
if (WEBGL_compressed_texture_etc !== null) {
|
|
testFailed("WEBGL_compressed_texture_etc listed as supported but getExtension failed");
|
|
return;
|
|
} else {
|
|
testPassed("No WEBGL_compressed_texture_etc support -- this is legal");
|
|
isPositive = false;
|
|
}
|
|
}
|
|
|
|
if (isPositive) {
|
|
shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_R11_EAC", "0x9270");
|
|
shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_SIGNED_R11_EAC", "0x9271");
|
|
shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_RG11_EAC", "0x9272");
|
|
shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_SIGNED_RG11_EAC", "0x9273");
|
|
shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_RGB8_ETC2", "0x9274");
|
|
shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_SRGB8_ETC2", "0x9275");
|
|
shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", "0x9276");
|
|
shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", "0x9277");
|
|
shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_RGBA8_ETC2_EAC", "0x9278");
|
|
shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", "0x9279");
|
|
}
|
|
|
|
wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, new Uint8Array(8))");
|
|
wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 0, new Uint8Array(8))");
|
|
wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_S3TC_DXT5_EXT, 4, 4, 0, new Uint8Array(16))");
|
|
wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ETC1_RGB8_OES, 4, 4, 0, new Uint8Array(8))");
|
|
wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGB_PVRTC_4BPPV1_IMG, 8, 8, 0, new Uint8Array(8))");
|
|
wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 8, 8, 0, new Uint8Array(8))");
|
|
wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_3D, 0, COMPRESSED_R11_EAC, 4, 4, 0, new Uint8Array(8))");
|
|
wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexSubImage2D(gl.TEXTURE_3D, 0, 0, 0, 4, 4, COMPRESSED_R11_EAC, new Uint8Array(8))");
|
|
|
|
var expected = isPositive ? gl.NO_ERROR : gl.INVALID_ENUM;
|
|
var expectedSub = isPositive ? gl.NO_ERROR : [gl.INVALID_ENUM, gl.INVALID_OPERATION];
|
|
wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_R11_EAC, 4, 4, 0, new Uint8Array(8))");
|
|
wtu.shouldGenerateGLError(gl, expectedSub, "gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 4, 4, COMPRESSED_R11_EAC, new Uint8Array(8))");
|
|
wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_SIGNED_R11_EAC, 4, 4, 0, new Uint8Array(8))");
|
|
wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RG11_EAC, 4, 4, 0, new Uint8Array(16))");
|
|
wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_SIGNED_RG11_EAC, 4, 4, 0, new Uint8Array(16))");
|
|
wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGB8_ETC2, 4, 4, 0, new Uint8Array(8))");
|
|
wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_SRGB8_ETC2, 4, 4, 0, new Uint8Array(8))");
|
|
wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 0, new Uint8Array(8))");
|
|
wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 0, new Uint8Array(8))");
|
|
wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 0, new Uint8Array(16))");
|
|
wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 4, 0, new Uint8Array(16))");
|
|
|
|
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "formats = gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS)");
|
|
shouldBeNonNull("formats");
|
|
shouldBe("formats.length", isPositive ? "10" : "0");
|
|
|
|
debug("");
|
|
shouldThrow("gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_R11_EAC, 4, 4, 0, null)");
|
|
shouldThrow("gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, COMPRESSED_R11_EAC, null)");
|
|
shouldThrow("gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, COMPRESSED_R11_EAC, 4, 4, 4, 0, null)");
|
|
shouldThrow("gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, COMPRESSED_R11_EAC, null)");
|
|
}
|
|
}
|
|
|
|
runTest();
|
|
|
|
var successfullyParsed = true;
|
|
</script>
|
|
<script src="../../js/js-test-post.js"></script>
|
|
</body>
|
|
</html>
|