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https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
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181 lines
7 KiB
HTML
181 lines
7 KiB
HTML
<!--
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/*
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** Copyright (c) 2012 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>vertexattribpointer offsets test</title>
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<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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<script src="../../js/js-test-pre.js"></script>
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<script src="../../js/webgl-test-utils.js"> </script>
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</head>
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<body>
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<canvas id="example" width="50" height="50">
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There is supposed to be an example drawing here, but it's not important.
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</canvas>
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<div id="description"></div>
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<div id="console"></div>
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<script id="vshader" type="x-shader/x-vertex">
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attribute vec4 vPosition;
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void main()
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{
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gl_Position = vPosition;
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}
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</script>
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<script id="fshader" type="x-shader/x-fragment">
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precision mediump float;
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uniform vec4 color;
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void main()
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{
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gl_FragColor = color;
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}
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</script>
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<script>
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"use strict";
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function init()
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{
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description("test vertexattribpointer offsets work");
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var wtu = WebGLTestUtils;
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var gl = wtu.create3DContext("example");
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var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
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var tests = [
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{ data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
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type: gl.FLOAT,
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componentSize: 4,
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normalize: false,
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},
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{ data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
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type: gl.FLOAT,
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componentSize: 4,
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normalize: false,
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},
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{ data: new Uint16Array([ 0, 32767, 0, 32767, 0, 0, 0, 0, 0 ]),
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type: gl.SHORT,
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componentSize: 2,
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normalize: true,
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},
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{ data: new Uint16Array([ 0, 65535, 0, 65535, 0, 0, 0, 0, 0 ]),
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type: gl.UNSIGNED_SHORT,
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componentSize: 2,
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normalize: true,
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},
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{ data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
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type: gl.UNSIGNED_SHORT,
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componentSize: 2,
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normalize: false,
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},
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{ data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
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type: gl.SHORT,
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componentSize: 2,
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normalize: false,
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},
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{ data: new Uint8Array([ 0, 127, 0, 127, 0, 0, 0, 0, 0 ]),
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type: gl.BYTE,
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componentSize: 1,
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normalize: true,
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},
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{ data: new Uint8Array([ 0, 255, 0, 255, 0, 0, 0, 0, 0 ]),
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type: gl.UNSIGNED_BYTE,
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componentSize: 1,
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normalize: true,
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},
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{ data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
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type: gl.BYTE,
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componentSize: 1,
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normalize: false,
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},
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{ data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
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type: gl.UNSIGNED_BYTE,
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componentSize: 1,
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normalize: false,
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}
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];
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var vertexObject = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
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gl.enableVertexAttribArray(0);
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var colorLoc = gl.getUniformLocation(program, "color");
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var kNumVerts = 3;
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var kNumComponents = 3;
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var count = 0;
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for (var tt = 0; tt < tests.length; ++tt) {
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var test = tests[tt];
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for (var oo = 0; oo < 3; ++oo) {
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for (var ss = 0; ss < 3; ++ss) {
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var offset = (oo + 1) * test.componentSize;
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var color = (count % 2) ? [1, 0, 0, 1] : [0, 1, 0, 1];
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var stride = test.componentSize * kNumComponents + test.componentSize * ss;
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debug("");
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debug("check with " + wtu.glEnumToString(gl, test.type) + " at offset: " + offset + " with stride:" + stride + " normalize: " + test.normalize);
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gl.uniform4fv(colorLoc, color);
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var data = new Uint8Array(test.componentSize * kNumVerts * kNumComponents + stride * (kNumVerts - 1));
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var view = new Uint8Array(test.data.buffer);
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var size = test.componentSize * kNumComponents;
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for (var jj = 0; jj < kNumVerts; ++jj) {
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var off1 = jj * size;
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var off2 = jj * stride;
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for (var zz = 0; zz < size; ++zz) {
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data[off2 + zz] = view[off1 + zz];
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}
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}
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gl.bufferSubData(gl.ARRAY_BUFFER, offset, data);
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gl.vertexAttribPointer(0, 3, test.type, test.normalize, stride, offset);
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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gl.drawArrays(gl.TRIANGLES, 0, 3);
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var buf = new Uint8Array(50 * 50 * 4);
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gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
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var black = [0, 0, 0, 0];
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var other = [color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255];
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var otherMsg = "should be " + ((count % 2) ? "red" : "green")
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wtu.checkCanvasRect(gl, 0, 0, 1, 1, black, "should be black", 0);
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wtu.checkCanvasRect(gl, 0, 49, 1, 1, black, "should be black", 0);
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wtu.checkCanvasRect(gl, 26, 40, 1, 1, other, otherMsg, 0);
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wtu.checkCanvasRect(gl, 26, 27, 1, 1, other, otherMsg, 0);
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wtu.checkCanvasRect(gl, 40, 27, 1, 1, other, otherMsg, 0);
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++count;
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}
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}
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}
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}
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init();
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var successfullyParsed = true;
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</script>
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<script src="../../js/js-test-post.js"></script>
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</body>
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</html>
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