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89 lines
2.8 KiB
HTML
89 lines
2.8 KiB
HTML
<!--
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/*
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** Copyright (c) 2012 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>WebGL Repeated BindAttribLocation Test</title>
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<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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<script src="../../js/js-test-pre.js"></script>
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<script src="../../js/webgl-test-utils.js"> </script>
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</head>
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<body>
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<canvas id="example" width="50" height="50">
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</canvas>
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<div id="description"></div>
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<div id="console"></div>
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<script id="vshader" type="x-shader/x-vertex">
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attribute vec4 vPosition;
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void main()
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{
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gl_Position = vPosition;
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}
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</script>
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<script id="fshader" type="x-shader/x-fragment">
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void main()
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{
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gl_FragColor = vec4(0.0,1.0,0.0,1.0);
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}
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</script>
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<script>
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"use strict";
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description("Test repeated loading of programs involving bindAttribLocation calls");
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debug("Regression test for <a href='https://code.google.com/p/chromium/issues/detail?id=510637'>crbug.com/510637</a>");
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var wtu = WebGLTestUtils;
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var gl = wtu.create3DContext("example");
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var g_program;
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var g_attribLocation;
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function setup(attribIndex) {
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var program = wtu.setupProgram(
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gl, ['vshader', 'fshader'], ['vPosition'], [attribIndex]);
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g_program = program;
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g_attribLocation = attribIndex;
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shouldBe("gl.getAttribLocation(g_program, 'vPosition')", "g_attribLocation");
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return program;
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}
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var p0 = setup(0);
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var p3 = setup(3);
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var p1 = setup(1);
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// This call fails the getAttribLocation check on some drivers when
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// Chrome's program binary cache is enabled. On the affected drivers,
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// it returns the bound attribute location from the first binary
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// created. Swapping 0 and 1 above will cause it to return 1 rather
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// than 0.
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p3 = setup(3);
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var successfullyParsed = true;
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</script>
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<script src="../../js/js-test-post.js"></script>
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</body>
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</html>
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