Dactyloidae/xpcom/threads/TimerThread.cpp
win7-7 be3e4b917d Hmph.. another issue due needing 1325254 (which does not just work) or figuring out way get rid of Value.
Hmph.. another issue due needing 1325254 or figuring out way get rid of Value.
2026-08-01 03:07:32 +01:00

791 lines
20 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsTimerImpl.h"
#include "TimerThread.h"
#include "nsThreadUtils.h"
#include "plarena.h"
#include "pratom.h"
#include "nsIObserverService.h"
#include "nsIServiceManager.h"
#include "mozilla/Services.h"
#include "mozilla/ChaosMode.h"
#include "mozilla/ArrayUtils.h"
#include "mozilla/BinarySearch.h"
#include <math.h>
using namespace mozilla;
#ifdef MOZ_TASK_TRACER
#include "GeckoTaskTracerImpl.h"
using namespace mozilla::tasktracer;
#endif
NS_IMPL_ISUPPORTS(TimerThread, nsIRunnable, nsIObserver)
TimerThread::TimerThread() :
mInitInProgress(false),
mInitialized(false),
mMonitor("TimerThread.mMonitor"),
mShutdown(false),
mWaiting(false),
mNotified(false),
mSleeping(false)
{
}
TimerThread::~TimerThread()
{
mThread = nullptr;
NS_ASSERTION(mTimers.IsEmpty(), "Timers remain in TimerThread::~TimerThread");
}
nsresult
TimerThread::InitLocks()
{
return NS_OK;
}
namespace {
class TimerObserverRunnable : public Runnable
{
public:
explicit TimerObserverRunnable(nsIObserver* aObserver)
: mObserver(aObserver)
{
}
NS_DECL_NSIRUNNABLE
private:
nsCOMPtr<nsIObserver> mObserver;
};
NS_IMETHODIMP
TimerObserverRunnable::Run()
{
nsCOMPtr<nsIObserverService> observerService =
mozilla::services::GetObserverService();
if (observerService) {
observerService->AddObserver(mObserver, "sleep_notification", false);
observerService->AddObserver(mObserver, "wake_notification", false);
observerService->AddObserver(mObserver, "suspend_process_notification", false);
observerService->AddObserver(mObserver, "resume_process_notification", false);
}
return NS_OK;
}
} // namespace
namespace {
// TimerEventAllocator is a thread-safe allocator used only for nsTimerEvents.
// It's needed to avoid contention over the default allocator lock when
// firing timer events (see bug 733277). The thread-safety is required because
// nsTimerEvent objects are allocated on the timer thread, and freed on another
// thread. Because TimerEventAllocator has its own lock, contention over that
// lock is limited to the allocation and deallocation of nsTimerEvent objects.
//
// Because this allocator is layered over PLArenaPool, it never shrinks -- even
// "freed" nsTimerEvents aren't truly freed, they're just put onto a free-list
// for later recycling. So the amount of memory consumed will always be equal
// to the high-water mark consumption. But nsTimerEvents are small and it's
// unusual to have more than a few hundred of them, so this shouldn't be a
// problem in practice.
class TimerEventAllocator
{
private:
struct FreeEntry
{
FreeEntry* mNext;
};
PLArenaPool mPool;
FreeEntry* mFirstFree;
mozilla::Monitor mMonitor;
public:
TimerEventAllocator()
: mFirstFree(nullptr)
, mMonitor("TimerEventAllocator")
{
PL_InitArenaPool(&mPool, "TimerEventPool", 4096, /* align = */ 0);
}
~TimerEventAllocator()
{
PL_FinishArenaPool(&mPool);
}
void* Alloc(size_t aSize);
void Free(void* aPtr);
};
} // namespace
// This is a nsICancelableRunnable because we can dispatch it to Workers and
// those can be shut down at any time, and in these cases, Cancel() is called
// instead of Run().
class nsTimerEvent final : public CancelableRunnable
{
public:
NS_IMETHOD Run() override;
nsresult Cancel() override
{
mTimer->Cancel();
return NS_OK;
}
nsTimerEvent()
: mTimer()
, mGeneration(0)
{
// Note: We override operator new for this class, and the override is
// fallible!
sAllocatorUsers++;
}
TimeStamp mInitTime;
static void Init();
static void Shutdown();
static void DeleteAllocatorIfNeeded();
static void* operator new(size_t aSize) CPP_THROW_NEW
{
return sAllocator->Alloc(aSize);
}
void operator delete(void* aPtr)
{
sAllocator->Free(aPtr);
sAllocatorUsers--;
DeleteAllocatorIfNeeded();
}
already_AddRefed<nsTimerImpl> ForgetTimer()
{
return mTimer.forget();
}
void SetTimer(already_AddRefed<nsTimerImpl> aTimer)
{
mTimer = aTimer;
mGeneration = mTimer->GetGeneration();
}
private:
nsTimerEvent(const nsTimerEvent&) = delete;
nsTimerEvent& operator=(const nsTimerEvent&) = delete;
nsTimerEvent& operator=(const nsTimerEvent&&) = delete;
~nsTimerEvent()
{
MOZ_ASSERT(!sCanDeleteAllocator || sAllocatorUsers > 0,
"This will result in us attempting to deallocate the nsTimerEvent allocator twice");
}
RefPtr<nsTimerImpl> mTimer;
int32_t mGeneration;
static TimerEventAllocator* sAllocator;
static Atomic<int32_t> sAllocatorUsers;
static bool sCanDeleteAllocator;
};
TimerEventAllocator* nsTimerEvent::sAllocator = nullptr;
Atomic<int32_t> nsTimerEvent::sAllocatorUsers;
bool nsTimerEvent::sCanDeleteAllocator = false;
namespace {
void*
TimerEventAllocator::Alloc(size_t aSize)
{
MOZ_ASSERT(aSize == sizeof(nsTimerEvent));
mozilla::MonitorAutoLock lock(mMonitor);
void* p;
if (mFirstFree) {
p = mFirstFree;
mFirstFree = mFirstFree->mNext;
} else {
PL_ARENA_ALLOCATE(p, &mPool, aSize);
if (!p) {
return nullptr;
}
}
return p;
}
void
TimerEventAllocator::Free(void* aPtr)
{
mozilla::MonitorAutoLock lock(mMonitor);
FreeEntry* entry = reinterpret_cast<FreeEntry*>(aPtr);
entry->mNext = mFirstFree;
mFirstFree = entry;
}
} // namespace
void
nsTimerEvent::Init()
{
sAllocator = new TimerEventAllocator();
}
void
nsTimerEvent::Shutdown()
{
sCanDeleteAllocator = true;
DeleteAllocatorIfNeeded();
}
void
nsTimerEvent::DeleteAllocatorIfNeeded()
{
if (sCanDeleteAllocator && sAllocatorUsers == 0) {
delete sAllocator;
sAllocator = nullptr;
}
}
NS_IMETHODIMP
nsTimerEvent::Run()
{
if (MOZ_LOG_TEST(GetTimerLog(), LogLevel::Debug)) {
TimeStamp now = TimeStamp::Now();
MOZ_LOG(GetTimerLog(), LogLevel::Debug,
("[this=%p] time between PostTimerEvent() and Fire(): %fms\n",
this, (now - mInitTime).ToMilliseconds()));
}
mTimer->Fire(mGeneration);
return NS_OK;
}
nsresult
TimerThread::Init()
{
MOZ_LOG(GetTimerLog(), LogLevel::Debug,
("TimerThread::Init [%d]\n", mInitialized));
if (mInitialized) {
if (!mThread) {
return NS_ERROR_FAILURE;
}
return NS_OK;
}
nsTimerEvent::Init();
if (mInitInProgress.exchange(true) == false) {
// We hold on to mThread to keep the thread alive.
nsresult rv = NS_NewThread(getter_AddRefs(mThread), this);
if (NS_FAILED(rv)) {
mThread = nullptr;
} else {
RefPtr<TimerObserverRunnable> r = new TimerObserverRunnable(this);
if (NS_IsMainThread()) {
r->Run();
} else {
NS_DispatchToMainThread(r);
}
}
{
MonitorAutoLock lock(mMonitor);
mInitialized = true;
mMonitor.NotifyAll();
}
} else {
MonitorAutoLock lock(mMonitor);
while (!mInitialized) {
mMonitor.Wait();
}
}
if (!mThread) {
return NS_ERROR_FAILURE;
}
return NS_OK;
}
nsresult
TimerThread::Shutdown()
{
MOZ_LOG(GetTimerLog(), LogLevel::Debug, ("TimerThread::Shutdown begin\n"));
if (!mThread) {
return NS_ERROR_NOT_INITIALIZED;
}
nsTArray<nsTimerImpl*> timers;
{
// lock scope
MonitorAutoLock lock(mMonitor);
mShutdown = true;
// notify the cond var so that Run() can return
if (mWaiting) {
mNotified = true;
mMonitor.Notify();
}
// Need to copy content of mTimers array to a local array
// because call to timers' Cancel() (and release its self)
// must not be done under the lock. Destructor of a callback
// might potentially call some code reentering the same lock
// that leads to unexpected behavior or deadlock.
// See bug 422472.
timers.SwapElements(mTimers);
}
uint32_t timersCount = timers.Length();
for (uint32_t i = 0; i < timersCount; i++) {
nsTimerImpl* timer = timers[i];
timer->Cancel();
ReleaseTimerInternal(timer);
}
mThread->Shutdown(); // wait for the thread to die
nsTimerEvent::Shutdown();
MOZ_LOG(GetTimerLog(), LogLevel::Debug, ("TimerThread::Shutdown end\n"));
return NS_OK;
}
namespace {
struct MicrosecondsToInterval
{
PRIntervalTime operator[](size_t aMs) const {
return PR_MicrosecondsToInterval(aMs);
}
};
struct IntervalComparator
{
int operator()(PRIntervalTime aInterval) const {
return (0 < aInterval) ? -1 : 1;
}
};
} // namespace
NS_IMETHODIMP
TimerThread::Run()
{
PR_SetCurrentThreadName("Timer");
MonitorAutoLock lock(mMonitor);
// We need to know how many microseconds give a positive PRIntervalTime. This
// is platform-dependent and we calculate it at runtime, finding a value |v|
// such that |PR_MicrosecondsToInterval(v) > 0| and then binary-searching in
// the range [0, v) to find the ms-to-interval scale.
uint32_t usForPosInterval = 1;
while (PR_MicrosecondsToInterval(usForPosInterval) == 0) {
usForPosInterval <<= 1;
}
size_t usIntervalResolution;
BinarySearchIf(MicrosecondsToInterval(), 0, usForPosInterval, IntervalComparator(), &usIntervalResolution);
MOZ_ASSERT(PR_MicrosecondsToInterval(usIntervalResolution - 1) == 0);
MOZ_ASSERT(PR_MicrosecondsToInterval(usIntervalResolution) == 1);
// Half of the amount of microseconds needed to get positive PRIntervalTime.
// We use this to decide how to round our wait times later
int32_t halfMicrosecondsIntervalResolution = usIntervalResolution / 2;
bool forceRunNextTimer = false;
while (!mShutdown) {
// Have to use PRIntervalTime here, since PR_WaitCondVar takes it
PRIntervalTime waitFor;
bool forceRunThisTimer = forceRunNextTimer;
forceRunNextTimer = false;
if (mSleeping) {
// Sleep for 0.1 seconds while not firing timers.
uint32_t milliseconds = 100;
if (ChaosMode::isActive(ChaosFeature::TimerScheduling)) {
milliseconds = ChaosMode::randomUint32LessThan(200);
}
waitFor = PR_MillisecondsToInterval(milliseconds);
} else {
waitFor = PR_INTERVAL_NO_TIMEOUT;
TimeStamp now = TimeStamp::Now();
nsTimerImpl* timer = nullptr;
if (!mTimers.IsEmpty()) {
timer = mTimers[0];
if (now >= timer->mTimeout || forceRunThisTimer) {
next:
// NB: AddRef before the Release under RemoveTimerInternal to avoid
// mRefCnt passing through zero, in case all other refs than the one
// from mTimers have gone away (the last non-mTimers[i]-ref's Release
// must be racing with us, blocked in gThread->RemoveTimer waiting
// for TimerThread::mMonitor, under nsTimerImpl::Release.
RefPtr<nsTimerImpl> timerRef(timer);
RemoveTimerInternal(timer);
timer = nullptr;
MOZ_LOG(GetTimerLog(), LogLevel::Debug,
("Timer thread woke up %fms from when it was supposed to\n",
fabs((now - timerRef->mTimeout).ToMilliseconds())));
// We are going to let the call to PostTimerEvent here handle the
// release of the timer so that we don't end up releasing the timer
// on the TimerThread instead of on the thread it targets.
timerRef = PostTimerEvent(timerRef.forget());
if (timerRef) {
// We got our reference back due to an error.
// Unhook the nsRefPtr, and release manually so we can get the
// refcount.
nsrefcnt rc = timerRef.forget().take()->Release();
(void)rc;
// The nsITimer interface requires that its users keep a reference
// to the timers they use while those timers are initialized but
// have not yet fired. If this ever happens, it is a bug in the
// code that created and used the timer.
//
// Further, note that this should never happen even with a
// misbehaving user, because nsTimerImpl::Release checks for a
// refcount of 1 with an armed timer (a timer whose only reference
// is from the timer thread) and when it hits this will remove the
// timer from the timer thread and thus destroy the last reference,
// preventing this situation from occurring.
MOZ_ASSERT(rc != 0, "destroyed timer off its target thread!");
}
if (mShutdown) {
break;
}
// Update now, as PostTimerEvent plus the locking may have taken a
// tick or two, and we may goto next below.
now = TimeStamp::Now();
}
}
if (!mTimers.IsEmpty()) {
timer = mTimers[0];
TimeStamp timeout = timer->mTimeout;
// Don't wait at all (even for PR_INTERVAL_NO_WAIT) if the next timer
// is due now or overdue.
//
// Note that we can only sleep for integer values of a certain
// resolution. We use halfMicrosecondsIntervalResolution, calculated
// before, to do the optimal rounding (i.e., of how to decide what
// interval is so small we should not wait at all).
double microseconds = (timeout - now).ToMilliseconds() * 1000;
if (ChaosMode::isActive(ChaosFeature::TimerScheduling)) {
// The mean value of sFractions must be 1 to ensure that
// the average of a long sequence of timeouts converges to the
// actual sum of their times.
static const float sFractions[] = {
0.0f, 0.25f, 0.5f, 0.75f, 1.0f, 1.75f, 2.75f
};
microseconds *=
sFractions[ChaosMode::randomUint32LessThan(ArrayLength(sFractions))];
forceRunNextTimer = true;
}
if (microseconds < halfMicrosecondsIntervalResolution) {
forceRunNextTimer = false;
goto next; // round down; execute event now
}
waitFor = PR_MicrosecondsToInterval(
static_cast<uint32_t>(microseconds)); // Floor is accurate enough.
if (waitFor == 0) {
waitFor = 1; // round up, wait the minimum time we can wait
}
}
if (MOZ_LOG_TEST(GetTimerLog(), LogLevel::Debug)) {
if (waitFor == PR_INTERVAL_NO_TIMEOUT)
MOZ_LOG(GetTimerLog(), LogLevel::Debug,
("waiting for PR_INTERVAL_NO_TIMEOUT\n"));
else
MOZ_LOG(GetTimerLog(), LogLevel::Debug,
("waiting for %u\n", PR_IntervalToMilliseconds(waitFor)));
}
}
mWaiting = true;
mNotified = false;
mMonitor.Wait(waitFor);
if (mNotified) {
forceRunNextTimer = false;
}
mWaiting = false;
}
return NS_OK;
}
nsresult
TimerThread::AddTimer(nsTimerImpl* aTimer)
{
MonitorAutoLock lock(mMonitor);
if (!aTimer->mEventTarget) {
return NS_ERROR_NOT_INITIALIZED;
}
// Add the timer to our list.
int32_t i = AddTimerInternal(aTimer);
if (i < 0) {
return NS_ERROR_OUT_OF_MEMORY;
}
// Awaken the timer thread.
if (mWaiting && i == 0) {
mNotified = true;
mMonitor.Notify();
}
return NS_OK;
}
nsresult
TimerThread::RemoveTimer(nsTimerImpl* aTimer)
{
MonitorAutoLock lock(mMonitor);
// Remove the timer from our array. Tell callers that aTimer was not found
// by returning NS_ERROR_NOT_AVAILABLE.
if (!RemoveTimerInternal(aTimer)) {
return NS_ERROR_NOT_AVAILABLE;
}
// Awaken the timer thread.
if (mWaiting) {
mNotified = true;
mMonitor.Notify();
}
return NS_OK;
}
TimeStamp
TimerThread::FindNextFireTimeForCurrentThread(TimeStamp aDefault, uint32_t aSearchBound)
{
MonitorAutoLock lock(mMonitor);
TimeStamp timeStamp = aDefault;
uint32_t index = 0;
for (auto timers = mTimers.begin(); timers != mTimers.end(); ++timers) {
nsTimerImpl* timer = (*timers)->mTimerImpl();
if (!timer) {
continue;
}
if (timer->mTimeout > aDefault) {
timeStamp = aDefault;
break;
}
// Don't yield to timers created with the *_LOW_PRIORITY type.
if (timer->IsLowPriority()) {
continue;
}
// Track the currently highest timeout so that we can bail when we
// reach the bound or when we find a timer for the current thread.
timeStamp = timer->mTimeout;
bool isOnCurrentThread = false;
nsresult rv = timer->mEventTarget->IsOnCurrentThread(&isOnCurrentThread);
if (NS_WARN_IF(NS_FAILED(rv))) {
continue;
}
if (isOnCurrentThread) {
break;
}
if (++index > aSearchBound) {
break;
}
}
return timeStamp;
}
// This function must be called from within a lock
int32_t
TimerThread::AddTimerInternal(nsTimerImpl* aTimer)
{
mMonitor.AssertCurrentThreadOwns();
if (mShutdown) {
return -1;
}
TimeStamp now = TimeStamp::Now();
TimerAdditionComparator c(now, aTimer);
nsTimerImpl** insertSlot = mTimers.InsertElementSorted(aTimer, c);
if (!insertSlot) {
return -1;
}
NS_ADDREF(aTimer);
#ifdef MOZ_TASK_TRACER
// Caller of AddTimer is the parent task of its timer event, so we store the
// TraceInfo here for later used.
aTimer->GetTLSTraceInfo();
#endif
return insertSlot - mTimers.Elements();
}
// Note: this function must be called from within a lock.
bool
TimerThread::RemoveTimerInternal(nsTimerImpl* aTimer)
{
mMonitor.AssertCurrentThreadOwns();
if (!mTimers.RemoveElement(aTimer)) {
return false;
}
ReleaseTimerInternal(aTimer);
return true;
}
void
TimerThread::ReleaseTimerInternal(nsTimerImpl* aTimer)
{
if (!mShutdown) {
// copied to a local array before releasing in shutdown
mMonitor.AssertCurrentThreadOwns();
}
NS_RELEASE(aTimer);
}
already_AddRefed<nsTimerImpl>
TimerThread::PostTimerEvent(already_AddRefed<nsTimerImpl> aTimerRef)
{
mMonitor.AssertCurrentThreadOwns();
RefPtr<nsTimerImpl> timer(aTimerRef);
if (!timer->mEventTarget) {
NS_ERROR("Attempt to post timer event to NULL event target");
return timer.forget();
}
// XXX we may want to reuse this nsTimerEvent in the case of repeating timers.
// Since we already addref'd 'timer', we don't need to addref here.
// We will release either in ~nsTimerEvent(), or pass the reference back to
// the caller. We need to copy the generation number from this timer into the
// event, so we can avoid firing a timer that was re-initialized after being
// canceled.
RefPtr<nsTimerEvent> event = new nsTimerEvent;
if (!event) {
return timer.forget();
}
if (MOZ_LOG_TEST(GetTimerLog(), LogLevel::Debug)) {
event->mInitTime = TimeStamp::Now();
}
#ifdef MOZ_TASK_TRACER
// During the dispatch of TimerEvent, we overwrite the current TraceInfo
// partially with the info saved in timer earlier, and restore it back by
// AutoSaveCurTraceInfo.
AutoSaveCurTraceInfo saveCurTraceInfo;
(timer->GetTracedTask()).SetTLSTraceInfo();
#endif
nsCOMPtr<nsIEventTarget> target = timer->mEventTarget;
event->SetTimer(timer.forget());
nsresult rv;
{
// We release mMonitor around the Dispatch because if this timer is targeted
// at the TimerThread we'll deadlock.
MonitorAutoUnlock unlock(mMonitor);
rv = target->Dispatch(event, NS_DISPATCH_NORMAL);
if (NS_FAILED(rv)) {
timer = event->ForgetTimer();
// We do this to avoid possible deadlock by taking the two locks in a
// different order than is used in RemoveTimer(). RemoveTimer() has
// aTimer->mMutex first. We use timer.get() to keep static analysis
// happy.
MutexAutoLock lock1(timer.get()->mMutex);
MonitorAutoLock lock2(mMonitor);
RemoveTimerInternal(timer.get());
return timer.forget();
}
}
return nullptr;
}
void
TimerThread::DoBeforeSleep()
{
// Mainthread
MonitorAutoLock lock(mMonitor);
mSleeping = true;
}
// Note: wake may be notified without preceding sleep notification
void
TimerThread::DoAfterSleep()
{
// Mainthread
MonitorAutoLock lock(mMonitor);
mSleeping = false;
// Wake up the timer thread to re-process the array to ensure the sleep delay is correct,
// and fire any expired timers (perhaps quite a few)
mNotified = true;
mMonitor.Notify();
}
NS_IMETHODIMP
TimerThread::Observe(nsISupports* /* aSubject */, const char* aTopic,
const char16_t* /* aData */)
{
if (strcmp(aTopic, "sleep_notification") == 0 ||
strcmp(aTopic, "suspend_process_notification") == 0) {
DoBeforeSleep();
} else if (strcmp(aTopic, "wake_notification") == 0 ||
strcmp(aTopic, "resume_process_notification") == 0) {
DoAfterSleep();
}
return NS_OK;
}