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243 lines
8.3 KiB
C
243 lines
8.3 KiB
C
/*
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* Copyright (c) 2016, Alliance for Open Media. All rights reserved
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*
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* This source code is subject to the terms of the BSD 2 Clause License and
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* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
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* was not distributed with this source code in the LICENSE file, you can
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* obtain it at www.aomedia.org/license/software. If the Alliance for Open
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* Media Patent License 1.0 was not distributed with this source code in the
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* PATENTS file, you can obtain it at www.aomedia.org/license/patent.
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*/
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#include "av1/common/cfl.h"
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#include "av1/common/common_data.h"
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#include "av1/common/onyxc_int.h"
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#include "aom/internal/aom_codec_internal.h"
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void cfl_init(CFL_CTX *cfl, AV1_COMMON *cm, int subsampling_x,
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int subsampling_y) {
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if (!((subsampling_x == 0 && subsampling_y == 0) ||
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(subsampling_x == 1 && subsampling_y == 1))) {
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aom_internal_error(&cm->error, AOM_CODEC_UNSUP_BITSTREAM,
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"Only 4:4:4 and 4:2:0 are currently supported by CfL");
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}
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memset(&cfl->y_pix, 0, sizeof(uint8_t) * MAX_SB_SQUARE);
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cfl->subsampling_x = subsampling_x;
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cfl->subsampling_y = subsampling_y;
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}
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// CfL computes its own block-level DC_PRED. This is required to compute both
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// alpha_cb and alpha_cr before the prediction are computed.
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void cfl_dc_pred(MACROBLOCKD *xd, BLOCK_SIZE plane_bsize, TX_SIZE tx_size) {
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const struct macroblockd_plane *const pd_u = &xd->plane[AOM_PLANE_U];
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const struct macroblockd_plane *const pd_v = &xd->plane[AOM_PLANE_V];
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const uint8_t *const dst_u = pd_u->dst.buf;
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const uint8_t *const dst_v = pd_v->dst.buf;
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const int dst_u_stride = pd_u->dst.stride;
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const int dst_v_stride = pd_v->dst.stride;
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const int block_width = (plane_bsize != BLOCK_INVALID)
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? block_size_wide[plane_bsize]
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: tx_size_wide[tx_size];
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const int block_height = (plane_bsize != BLOCK_INVALID)
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? block_size_high[plane_bsize]
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: tx_size_high[tx_size];
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// Number of pixel on the top and left borders.
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const double num_pel = block_width + block_height;
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int sum_u = 0;
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int sum_v = 0;
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// Match behavior of build_intra_predictors (reconintra.c) at superblock
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// boundaries:
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//
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// 127 127 127 .. 127 127 127 127 127 127
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// 129 A B .. Y Z
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// 129 C D .. W X
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// 129 E F .. U V
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// 129 G H .. S T T T T T
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// ..
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#if CONFIG_CHROMA_SUB8X8
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if (xd->chroma_up_available && xd->mb_to_right_edge >= 0) {
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#else
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if (xd->up_available && xd->mb_to_right_edge >= 0) {
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#endif
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// TODO(ltrudeau) replace this with DC_PRED assembly
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for (int i = 0; i < block_width; i++) {
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sum_u += dst_u[-dst_u_stride + i];
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sum_v += dst_v[-dst_v_stride + i];
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}
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} else {
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sum_u = block_width * 127;
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sum_v = block_width * 127;
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}
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#if CONFIG_CHROMA_SUB8X8
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if (xd->chroma_left_available && xd->mb_to_bottom_edge >= 0) {
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#else
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if (xd->left_available && xd->mb_to_bottom_edge >= 0) {
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#endif
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for (int i = 0; i < block_height; i++) {
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sum_u += dst_u[i * dst_u_stride - 1];
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sum_v += dst_v[i * dst_v_stride - 1];
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}
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} else {
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sum_u += block_height * 129;
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sum_v += block_height * 129;
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}
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xd->cfl->dc_pred[CFL_PRED_U] = sum_u / num_pel;
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xd->cfl->dc_pred[CFL_PRED_V] = sum_v / num_pel;
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}
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// Predict the current transform block using CfL.
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void cfl_predict_block(const CFL_CTX *cfl, uint8_t *dst, int dst_stride,
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int row, int col, TX_SIZE tx_size, double dc_pred,
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double alpha) {
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const int width = tx_size_wide[tx_size];
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const int height = tx_size_high[tx_size];
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const double y_avg = cfl_load(cfl, dst, dst_stride, row, col, width, height);
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for (int j = 0; j < height; j++) {
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for (int i = 0; i < width; i++) {
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dst[i] = (uint8_t)(alpha * (dst[i] - y_avg) + dc_pred + 0.5);
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}
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dst += dst_stride;
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}
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}
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void cfl_store(CFL_CTX *cfl, const uint8_t *input, int input_stride, int row,
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int col, TX_SIZE tx_size) {
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const int tx_width = tx_size_wide[tx_size];
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const int tx_height = tx_size_high[tx_size];
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const int tx_off_log2 = tx_size_wide_log2[0];
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// Store the input into the CfL pixel buffer
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uint8_t *y_pix = &cfl->y_pix[(row * MAX_SB_SIZE + col) << tx_off_log2];
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// Check that we remain inside the pixel buffer.
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assert(MAX_SB_SIZE * (row + tx_height - 1) + col + tx_width - 1 <
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MAX_SB_SQUARE);
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for (int j = 0; j < tx_height; j++) {
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for (int i = 0; i < tx_width; i++) {
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y_pix[i] = input[i];
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}
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y_pix += MAX_SB_SIZE;
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input += input_stride;
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}
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// Store the surface of the pixel buffer that was written to, this way we
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// can manage chroma overrun (e.g. when the chroma surfaces goes beyond the
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// frame boundary)
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if (col == 0 && row == 0) {
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cfl->y_width = tx_width;
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cfl->y_height = tx_height;
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} else {
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cfl->y_width = OD_MAXI((col << tx_off_log2) + tx_width, cfl->y_width);
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cfl->y_height = OD_MAXI((row << tx_off_log2) + tx_height, cfl->y_height);
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}
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}
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// Load from the CfL pixel buffer into output
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double cfl_load(const CFL_CTX *cfl, uint8_t *output, int output_stride, int row,
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int col, int width, int height) {
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const int sub_x = cfl->subsampling_x;
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const int sub_y = cfl->subsampling_y;
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const int tx_off_log2 = tx_size_wide_log2[0];
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const uint8_t *y_pix;
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int diff_width = 0;
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int diff_height = 0;
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int pred_row_offset = 0;
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int output_row_offset = 0;
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int top_left, bot_left;
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// TODO(ltrudeau) add support for 4:2:2
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if (sub_y == 0 && sub_x == 0) {
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y_pix = &cfl->y_pix[(row * MAX_SB_SIZE + col) << tx_off_log2];
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int uv_width = (col << tx_off_log2) + width;
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diff_width = uv_width - cfl->y_width;
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int uv_height = (row << tx_off_log2) + height;
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diff_height = uv_height - cfl->y_height;
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for (int j = 0; j < height; j++) {
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for (int i = 0; i < width; i++) {
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// In 4:4:4, pixels match 1 to 1
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output[output_row_offset + i] = y_pix[pred_row_offset + i];
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}
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pred_row_offset += MAX_SB_SIZE;
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output_row_offset += output_stride;
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}
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} else if (sub_y == 1 && sub_x == 1) {
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y_pix = &cfl->y_pix[(row * MAX_SB_SIZE + col) << (tx_off_log2 + sub_y)];
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int uv_width = ((col << tx_off_log2) + width) << sub_x;
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diff_width = (uv_width - cfl->y_width) >> sub_x;
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int uv_height = ((row << tx_off_log2) + height) << sub_y;
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diff_height = (uv_height - cfl->y_height) >> sub_y;
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for (int j = 0; j < height; j++) {
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for (int i = 0; i < width; i++) {
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top_left = (pred_row_offset + i) << sub_y;
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bot_left = top_left + MAX_SB_SIZE;
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// In 4:2:0, average pixels in 2x2 grid
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output[output_row_offset + i] = OD_SHR_ROUND(
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y_pix[top_left] + y_pix[top_left + 1] // Top row
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+ y_pix[bot_left] + y_pix[bot_left + 1] // Bottom row
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,
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2);
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}
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pred_row_offset += MAX_SB_SIZE;
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output_row_offset += output_stride;
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}
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} else {
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assert(0); // Unsupported chroma subsampling
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}
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// Due to frame boundary issues, it is possible that the total area of
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// covered by Chroma exceeds that of Luma. When this happens, we write over
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// the broken data by repeating the last columns and/or rows.
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//
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// Note that in order to manage the case where both rows and columns
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// overrun,
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// we apply rows first. This way, when the rows overrun the bottom of the
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// frame, the columns will be copied over them.
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if (diff_width > 0) {
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int last_pixel;
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output_row_offset = width - diff_width;
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for (int j = 0; j < height; j++) {
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last_pixel = output_row_offset - 1;
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for (int i = 0; i < diff_width; i++) {
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output[output_row_offset + i] = output[last_pixel];
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}
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output_row_offset += output_stride;
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}
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}
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if (diff_height > 0) {
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output_row_offset = diff_height * output_stride;
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const int last_row_offset = output_row_offset - output_stride;
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for (int j = 0; j < diff_height; j++) {
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for (int i = 0; i < width; i++) {
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output[output_row_offset + i] = output[last_row_offset + i];
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}
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output_row_offset += output_stride;
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}
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}
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int avg = 0;
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output_row_offset = 0;
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for (int j = 0; j < height; j++) {
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for (int i = 0; i < width; i++) {
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avg += output[output_row_offset + i];
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}
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output_row_offset += output_stride;
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}
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return avg / (double)(width * height);
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}
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