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https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
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421 lines
15 KiB
HTML
421 lines
15 KiB
HTML
<!--
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/*
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** Copyright (c) 2012 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>WebGL OES_standard_derivatives Conformance Tests</title>
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<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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<script src="../../js/js-test-pre.js"></script>
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<script src="../../js/webgl-test-utils.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
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<div id="console"></div>
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<!-- Shaders for testing standard derivatives -->
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<!-- Shader omitting the required #extension pragma -->
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<script id="missingPragmaFragmentShader" type="x-shader/x-fragment">
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precision mediump float;
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varying vec2 texCoord;
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void main() {
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float dx = dFdx(texCoord.x);
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float dy = dFdy(texCoord.y);
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float w = fwidth(texCoord.x);
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gl_FragColor = vec4(dx, dy, w, 1.0);
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}
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</script>
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<!-- Shader to test macro definition -->
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<script id="macroFragmentShader" type="x-shader/x-fragment">
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precision mediump float;
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void main() {
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#ifdef GL_OES_standard_derivatives
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gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
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#else
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// Error expected
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#error no GL_OES_standard_derivatives;
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#endif
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}
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</script>
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<!-- Shader with required #extension pragma -->
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<script id="testFragmentShader" type="x-shader/x-fragment">
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#extension GL_OES_standard_derivatives : enable
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precision mediump float;
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varying vec2 texCoord;
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void main() {
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float dx = dFdx(texCoord.x);
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float dy = dFdy(texCoord.y);
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float w = fwidth(texCoord.x);
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gl_FragColor = vec4(dx, dy, w, 1.0);
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}
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</script>
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<!-- Shaders to link with test fragment shaders -->
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<script id="goodVertexShader" type="x-shader/x-vertex">
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attribute vec4 vPosition;
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varying vec2 texCoord;
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void main() {
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texCoord = vPosition.xy;
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gl_Position = vPosition;
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}
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</script>
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<!-- Shaders to test output -->
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<script id="outputVertexShader" type="x-shader/x-vertex">
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attribute vec4 vPosition;
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varying vec4 position;
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void main() {
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position = vPosition;
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gl_Position = vPosition;
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}
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</script>
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<script id="outputFragmentShader" type="x-shader/x-fragment">
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#extension GL_OES_standard_derivatives : enable
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precision mediump float;
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varying vec4 position;
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void main() {
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float dzdx = dFdx(position.z);
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float dzdy = dFdy(position.z);
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float fw = fwidth(position.z);
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gl_FragColor = vec4(abs(dzdx) * 40.0, abs(dzdy) * 40.0, fw * 40.0, 1.0);
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}
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</script>
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<script>
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"use strict";
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description("This test verifies the functionality of the OES_standard_derivatives extension, if it is available.");
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debug("");
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var wtu = WebGLTestUtils;
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var canvas = document.getElementById("canvas");
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var gl = wtu.create3DContext(canvas);
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var ext = null;
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// Run all tests once.
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runAllTests();
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// Run all tests against with a new context to test for any cache issues.
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debug("");
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debug("Testing new context to catch cache errors");
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gl = wtu.create3DContext();
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ext = null;
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runAllTests();
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function runAllTests() {
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if (!gl) {
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testFailed("WebGL context does not exist");
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} else {
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testPassed("WebGL context exists");
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// Run tests with extension disabled
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runHintTestDisabled();
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runShaderTests(false);
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// Query the extension and store globally so shouldBe can access it
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ext = gl.getExtension("OES_standard_derivatives");
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if (!ext) {
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testPassed("No OES_standard_derivatives support -- this is legal");
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runSupportedTest(false);
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} else {
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testPassed("Successfully enabled OES_standard_derivatives extension");
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runSupportedTest(true);
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runHintTestEnabled();
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runShaderTests(true);
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runOutputTests();
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runUniqueObjectTest();
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// Run deferred link tests.
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runDeferredLinkTests();
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}
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}
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}
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function runSupportedTest(extensionEnabled) {
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var supported = gl.getSupportedExtensions();
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if (supported.indexOf("OES_standard_derivatives") >= 0) {
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if (extensionEnabled) {
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testPassed("OES_standard_derivatives listed as supported and getExtension succeeded");
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} else {
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testFailed("OES_standard_derivatives listed as supported but getExtension failed");
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}
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} else {
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if (extensionEnabled) {
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testFailed("OES_standard_derivatives not listed as supported but getExtension succeeded");
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} else {
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testPassed("OES_standard_derivatives not listed as supported and getExtension failed -- this is legal");
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}
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}
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}
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function runHintTestDisabled() {
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debug("Testing FRAGMENT_SHADER_DERIVATIVE_HINT_OES with extension disabled");
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// Use the constant directly as we don't have the extension
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var FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
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gl.getParameter(FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
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wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "FRAGMENT_SHADER_DERIVATIVE_HINT_OES should not be queryable if extension is disabled");
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gl.hint(FRAGMENT_SHADER_DERIVATIVE_HINT_OES, gl.DONT_CARE);
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wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "hint should not accept FRAGMENT_SHADER_DERIVATIVE_HINT_OES if extension is disabled");
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}
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function runHintTestEnabled() {
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debug("Testing FRAGMENT_SHADER_DERIVATIVE_HINT_OES with extension enabled");
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shouldBe("ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES", "0x8B8B");
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gl.getParameter(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
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wtu.glErrorShouldBe(gl, gl.NO_ERROR, "FRAGMENT_SHADER_DERIVATIVE_HINT_OES query should succeed if extension is enabled");
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// Default value is DONT_CARE
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if (gl.getParameter(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES) == gl.DONT_CARE) {
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testPassed("Default value of FRAGMENT_SHADER_DERIVATIVE_HINT_OES is DONT_CARE");
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} else {
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testFailed("Default value of FRAGMENT_SHADER_DERIVATIVE_HINT_OES is not DONT_CARE");
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}
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// Ensure that we can set the target
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gl.hint(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES, gl.DONT_CARE);
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wtu.glErrorShouldBe(gl, gl.NO_ERROR, "hint should accept FRAGMENT_SHADER_DERIVATIVE_HINT_OES");
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// Test all the hint modes
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var validModes = ["FASTEST", "NICEST", "DONT_CARE"];
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var anyFailed = false;
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for (var n = 0; n < validModes.length; n++) {
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var mode = validModes[n];
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gl.hint(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES, gl[mode]);
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if (gl.getParameter(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES) != gl[mode]) {
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testFailed("Round-trip of hint()/getParameter() failed on mode " + mode);
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anyFailed = true;
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}
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}
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if (!anyFailed) {
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testPassed("Round-trip of hint()/getParameter() with all supported modes");
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}
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}
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function runShaderTests(extensionEnabled) {
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debug("");
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debug("Testing various shader compiles with extension " + (extensionEnabled ? "enabled" : "disabled"));
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// Expect the macro shader to succeed ONLY if enabled
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var macroFragmentProgram = wtu.loadProgramFromScriptExpectError(gl, "goodVertexShader", "macroFragmentShader");
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if (extensionEnabled) {
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if (macroFragmentProgram) {
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// Expected result
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testPassed("GL_OES_standard_derivatives defined in shaders when extension is enabled");
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} else {
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testFailed("GL_OES_standard_derivatives not defined in shaders when extension is enabled");
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}
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} else {
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if (macroFragmentProgram) {
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testFailed("GL_OES_standard_derivatives defined in shaders when extension is disabled");
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} else {
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testPassed("GL_OES_standard_derivatives not defined in shaders when extension disabled");
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}
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}
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// Always expect the shader missing the #pragma to fail (whether enabled or not)
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var missingPragmaFragmentProgram = wtu.loadProgramFromScriptExpectError(gl, "goodVertexShader", "missingPragmaFragmentShader");
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if (missingPragmaFragmentProgram) {
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testFailed("Shader built-ins allowed without #extension pragma");
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} else {
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testPassed("Shader built-ins disallowed without #extension pragma");
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}
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// Try to compile a shader using the built-ins that should only succeed if enabled
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var testFragmentProgram = wtu.loadProgramFromScriptExpectError(gl, "goodVertexShader", "testFragmentShader");
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if (extensionEnabled) {
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if (testFragmentProgram) {
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testPassed("Shader built-ins compiled successfully when extension enabled");
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} else {
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testFailed("Shader built-ins failed to compile when extension enabled");
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}
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} else {
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if (testFragmentProgram) {
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testFailed("Shader built-ins compiled successfully when extension disabled");
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} else {
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testPassed("Shader built-ins failed to compile when extension disabled");
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}
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}
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}
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function runOutputTests() {
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// This tests does several draws with various values of z.
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// The output of the fragment shader is:
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// [dFdx(z), dFdy(z), fwidth(z), 1.0]
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// The expected math: (note the conversion to uint8)
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// canvas.width = canvas.height = 50
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// dFdx = totalChange.x / canvas.width = 0.5 / 50.0 = 0.01
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// dFdy = totalChange.y / canvas.height = 0.5 / 50.0 = 0.01
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// fw = abs(dFdx + dFdy) = 0.01 + 0.01 = 0.02
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// r = floor(dFdx * 40.0 * 255) = 102
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// g = floor(dFdy * 40.0 * 255) = 102
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// b = floor(fw * 40.0 * 255) = 204
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var e = 5; // Amount of variance to allow in result pixels - may need to be tweaked higher
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debug("Testing various draws for valid built-in function behavior");
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canvas.width = 50; canvas.height = 50;
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gl.viewport(0, 0, canvas.width, canvas.height);
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gl.hint(ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES, gl.NICEST);
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var positionLoc = 0;
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var texcoordLoc = 1;
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var program = wtu.setupProgram(gl, ["outputVertexShader", "outputFragmentShader"], ['vPosition', 'texCoord0'], [0, 1]);
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var quadParameters = wtu.setupUnitQuad(gl, positionLoc, texcoordLoc);
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function expectResult(target, message) {
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var locations = [
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[ 0.1, 0.1 ],
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[ 0.9, 0.1 ],
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[ 0.1, 0.9 ],
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[ 0.9, 0.9 ],
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[ 0.5, 0.5 ]
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];
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for (var n = 0; n < locations.length; n++) {
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var loc = locations[n];
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var px = Math.floor(loc[0] * canvas.width);
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var py = Math.floor(loc[1] * canvas.height);
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wtu.checkCanvasRect(gl, px, py, 1, 1, target, message, 4);
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}
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};
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function setupBuffers(tl, tr, bl, br) {
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gl.bindBuffer(gl.ARRAY_BUFFER, quadParameters[0]);
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
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1.0, 1.0, tr,
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-1.0, 1.0, tl,
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-1.0, -1.0, bl,
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1.0, 1.0, tr,
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-1.0, -1.0, bl,
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1.0, -1.0, br]), gl.STATIC_DRAW);
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gl.vertexAttribPointer(positionLoc, 3, gl.FLOAT, false, 0, 0);
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};
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// Draw 1: (no variation)
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setupBuffers(0.0, 0.0, 0.0, 0.0);
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wtu.clearAndDrawUnitQuad(gl);
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expectResult([0, 0, 0, 255],
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"Draw 1 (no variation) should pass");
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// Draw 2: (variation in x)
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setupBuffers(1.0, 0.0, 1.0, 0.0);
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wtu.clearAndDrawUnitQuad(gl);
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expectResult([204, 0, 204, 255],
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"Draw 2 (variation in x) should pass");
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// Draw 3: (variation in y)
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setupBuffers(1.0, 1.0, 0.0, 0.0);
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wtu.clearAndDrawUnitQuad(gl);
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expectResult([0, 204, 204, 255],
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"Draw 3 (variation in y) should pass");
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// Draw 4: (variation in x & y)
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setupBuffers(1.0, 0.5, 0.5, 0.0);
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wtu.clearAndDrawUnitQuad(gl);
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expectResult([102, 102, 204, 255],
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"Draw 4 (variation in x & y) should pass");
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}
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function runUniqueObjectTest()
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{
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debug("Testing that getExtension() returns the same object each time");
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ext = null;
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gl.getExtension("OES_standard_derivatives").myProperty = 2;
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webglHarnessCollectGarbage();
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shouldBe('gl.getExtension("OES_standard_derivatives").myProperty', '2');
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}
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function runDeferredLinkTests() {
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debug("");
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debug("Testing deferred shader compilation tests.");
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// Test for compilation failures that are caused by missing extensions
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// do not succeed if extensions are enabled during linking. This would
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// only happen for deferred shader compilations.
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// First test if link succeeds with extension enabled.
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var glEnabled = wtu.create3DContext();
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var extEnabled = glEnabled.getExtension("OES_standard_derivatives");
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if (!extEnabled) {
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testFailed("Deferred link test expects the extension to be supported");
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}
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var vertexShader = wtu.loadShaderFromScript(glEnabled, "goodVertexShader");
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var fragmentShader = wtu.loadShaderFromScript(glEnabled, "macroFragmentShader");
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if (!vertexShader || !fragmentShader) {
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testFailed("Could not create good shaders.");
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return;
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}
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var program = wtu.setupProgram(glEnabled, [vertexShader, fragmentShader]);
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if (!program) {
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testFailed("Compilation with extension enabled failed.");
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return;
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}
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// Create new context to test link failure without extension enabled.
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var glDeferred = wtu.create3DContext();
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var vertexShader = wtu.loadShaderFromScript(glDeferred, "goodVertexShader", glDeferred.VERTEX_SHADER, undefined, undefined, true);
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var fragmentShader = wtu.loadShaderFromScript(glDeferred, "macroFragmentShader", glDeferred.FRAGMENT_SHADER, undefined, undefined, true);
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if (vertexShader == null || fragmentShader == null) {
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testFailed("Could not create shaders.");
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return;
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}
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// Shader compilations should have failed due to extensions not enabled.
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glDeferred.getExtension("OES_standard_derivatives");
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var program = wtu.setupProgram(glDeferred, [vertexShader, fragmentShader]);
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if (program) {
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testFailed("Compilation with extension disabled then linking with extension enabled should have failed.");
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return;
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}
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testPassed("Compilation with extension disabled then linking with extension enabled.");
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}
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debug("");
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var successfullyParsed = true;
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</script>
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<script src="../../js/js-test-post.js"></script>
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</body>
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</html>
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