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78 lines
2.6 KiB
HTML
78 lines
2.6 KiB
HTML
<!--
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/*
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** Copyright (c) 2014 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Test that context eviction and garbage collection do not interfere with each other</title>
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<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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<script src="../../js/js-test-pre.js"></script>
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<script src="../../js/webgl-test-utils.js"> </script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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"use strict";
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// See http://crbug.com/374086 for original failing case.
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description("Test that context eviction and garbage collection do not interfere with each other.");
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var wtu = WebGLTestUtils;
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var total_iteration = 50;
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var array_count = 10;
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var bank = [];
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for (var i = 0; i < array_count; i++)
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bank[i] = [];
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for (var iter = 0; iter < total_iteration; ++iter) {
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for (var i = 0; i < array_count; i++)
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bank[i][iter * i] = iter;
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var canvas = document.createElement('canvas');
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var gl = wtu.create3DContext(canvas);
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canvas.width = 50;
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canvas.height = 50;
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var program = wtu.setupTexturedQuad(gl);
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shouldBeTrue("program != null");
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var tex = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, tex);
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var pixel = new Uint8Array([0, 255, 0, 255]);
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gl.texImage2D(
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gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
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wtu.clearAndDrawUnitQuad(gl);
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wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from iteration " + iter);
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}
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var successfullyParsed = true;
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</script>
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<script src="../../js/js-test-post.js"></script>
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</body>
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</html>
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