Dactyloidae/dom/tests/mochitest/pointerlock/pointerlock_utils.js

120 lines
3.9 KiB
JavaScript

// Get test filename for page being run in popup so errors are more useful
var testName = location.pathname.split('/').pop();
// Wrap test functions and pass to parent window
window.ok = function(a, msg) {
opener.ok(a, testName + ": " + msg);
};
window.is = function(a, b, msg) {
opener.is(a, b, testName + ": " + msg);
};
window.isnot = function(a, b, msg) {
opener.isnot(a, b, testName + ": " + msg);
};
window.todo = function(a, msg) {
opener.todo(a, testName + ": " + msg);
};
window.todo_is = function(a, b, msg) {
opener.todo_is(a, b, testName + ": " + msg);
};
window.todo_isnot = function(a, b, msg) {
opener.todo_isnot(a, b, testName + ": " + msg);
};
window.info = function(msg) {
opener.info(testName + ": " + msg);
};
// Override bits of SimpleTest so test files work stand-alone
var SimpleTest = SimpleTest || {};
SimpleTest.waitForExplicitFinish = function() {
dump("[POINTERLOCK] Starting " + testName+ "\n");
};
SimpleTest.finish = function () {
dump("[POINTERLOCK] Finishing " + testName+ "\n");
opener.nextTest();
};
addLoadEvent(function() {
if (typeof start !== 'undefined') {
SimpleTest.waitForFocus(start);
}
});
// Returns true if the window occupies the entire screen.
// Note this only returns true once the transition from normal to
// fullscreen mode is complete.
function inFullscreenMode(win) {
return win.innerWidth == win.screen.width &&
win.innerHeight == win.screen.height;
}
// Returns true if the window is in normal mode, i.e. non fullscreen mode.
// Note this only returns true once the transition from fullscreen back to
// normal mode is complete.
function inNormalMode(win) {
return win.innerWidth == win.normalSize.w &&
win.innerHeight == win.normalSize.h;
}
// Adds a listener that will be called once a fullscreen transition
// is complete. When type==='enter', callback is called when we've
// received a fullscreenchange event, and the fullscreen transition is
// complete. When type==='exit', callback is called when we've
// received a fullscreenchange event and the window dimensions match
// the window dimensions when the window opened (so don't resize the
// window while running your test!). inDoc is the document which
// the listeners are added on, if absent, the listeners are added to
// the current document.
function addFullscreenChangeContinuation(type, callback, inDoc) {
var doc = inDoc || document;
var topWin = doc.defaultView.top;
// Remember the window size in non-fullscreen mode.
if (!topWin.normalSize) {
topWin.normalSize = {
w: window.innerWidth,
h: window.innerHeight
};
}
function checkCondition() {
if (type == "enter") {
return inFullscreenMode(topWin);
} else if (type == "exit") {
// If we just revert the state to a previous fullscreen state,
// the window won't back to the normal mode. Hence we check
// fullscreenElement first here. Note that we need to check
// the fullscreen element of the outmost document here instead
// of the current one.
return topWin.document.fullscreenElement || inNormalMode(topWin);
} else {
throw "'type' must be either 'enter', or 'exit'.";
}
}
function invokeCallback(event) {
// Use async call after a paint to workaround unfinished fullscreen
// change even when the window size has changed on Linux.
requestAnimationFrame(() => setTimeout(() => callback(event), 0), 0);
}
function onFullscreenChange(event) {
doc.removeEventListener("fullscreenchange", onFullscreenChange, false);
if (checkCondition()) {
invokeCallback(event);
return;
}
function onResize() {
if (checkCondition()) {
topWin.removeEventListener("resize", onResize, false);
invokeCallback(event);
}
}
topWin.addEventListener("resize", onResize, false);
}
doc.addEventListener("fullscreenchange", onFullscreenChange, false);
}