Dactyloidae/devtools/server/actors/highlighters/eye-dropper.js

534 lines
16 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
// Eye-dropper tool. This is implemented as a highlighter so it can be displayed in the
// content page.
// It basically displays a magnifier that tracks mouse moves and shows a magnified version
// of the page. On click, it samples the color at the pixel being hovered.
const {Ci, Cc} = require("chrome");
const {CanvasFrameAnonymousContentHelper, createNode} = require("./utils/markup");
const Services = require("Services");
const EventEmitter = require("devtools/shared/event-emitter");
const {rgbToHsl, rgbToColorName} = require("devtools/shared/css/color").colorUtils;
const {getCurrentZoom, getFrameOffsets} = require("devtools/shared/layout/utils");
loader.lazyGetter(this, "clipboardHelper",
() => Cc["@mozilla.org/widget/clipboardhelper;1"].getService(Ci.nsIClipboardHelper));
loader.lazyGetter(this, "l10n",
() => Services.strings.createBundle("chrome://devtools/locale/eyedropper.properties"));
const ZOOM_LEVEL_PREF = "devtools.eyedropper.zoom";
const FORMAT_PREF = "devtools.defaultColorUnit";
// Width of the canvas.
const MAGNIFIER_WIDTH = 96;
// Height of the canvas.
const MAGNIFIER_HEIGHT = 96;
// Start position, when the tool is first shown. This should match the top/left position
// defined in CSS.
const DEFAULT_START_POS_X = 100;
const DEFAULT_START_POS_Y = 100;
// How long to wait before closing after copy.
const CLOSE_DELAY = 750;
/**
* The EyeDropper is the class that draws the gradient line and
* color stops as an overlay on top of a linear-gradient background-image.
*/
function EyeDropper(highlighterEnv) {
EventEmitter.decorate(this);
this.highlighterEnv = highlighterEnv;
this.markup = new CanvasFrameAnonymousContentHelper(this.highlighterEnv,
this._buildMarkup.bind(this));
// Get a couple of settings from prefs.
this.format = Services.prefs.getCharPref(FORMAT_PREF);
this.eyeDropperZoomLevel = Services.prefs.getIntPref(ZOOM_LEVEL_PREF);
}
EyeDropper.prototype = {
typeName: "EyeDropper",
ID_CLASS_PREFIX: "eye-dropper-",
get win() {
return this.highlighterEnv.window;
},
_buildMarkup() {
// Highlighter main container.
let container = createNode(this.win, {
attributes: {"class": "highlighter-container"}
});
// Wrapper element.
let wrapper = createNode(this.win, {
parent: container,
attributes: {
"id": "root",
"class": "root",
"hidden": "true"
},
prefix: this.ID_CLASS_PREFIX
});
// The magnifier canvas element.
createNode(this.win, {
parent: wrapper,
nodeType: "canvas",
attributes: {
"id": "canvas",
"class": "canvas",
"width": MAGNIFIER_WIDTH,
"height": MAGNIFIER_HEIGHT
},
prefix: this.ID_CLASS_PREFIX
});
// The color label element.
let colorLabelContainer = createNode(this.win, {
parent: wrapper,
attributes: {"class": "color-container"},
prefix: this.ID_CLASS_PREFIX
});
createNode(this.win, {
nodeType: "div",
parent: colorLabelContainer,
attributes: {"id": "color-preview", "class": "color-preview"},
prefix: this.ID_CLASS_PREFIX
});
createNode(this.win, {
nodeType: "div",
parent: colorLabelContainer,
attributes: {"id": "color-value", "class": "color-value"},
prefix: this.ID_CLASS_PREFIX
});
return container;
},
destroy() {
this.hide();
this.markup.destroy();
},
getElement(id) {
return this.markup.getElement(this.ID_CLASS_PREFIX + id);
},
/**
* Show the eye-dropper highlighter.
* @param {DOMNode} node The node which document the highlighter should be inserted in.
* @param {Object} options The options object may contain the following properties:
* - {Boolean} copyOnSelect Whether selecting a color should copy it to the clipboard.
*/
show(node, options = {}) {
if (this.highlighterEnv.isXUL) {
return false;
}
this.options = options;
// Get the page's current zoom level.
this.pageZoom = getCurrentZoom(this.win);
// Take a screenshot of the viewport. This needs to be done first otherwise the
// eyedropper UI will appear in the screenshot itself (since the UI is injected as
// native anonymous content in the page).
// Once the screenshot is ready, the magnified area will be drawn.
this.prepareImageCapture();
// Start listening for user events.
let {pageListenerTarget} = this.highlighterEnv;
pageListenerTarget.addEventListener("mousemove", this);
pageListenerTarget.addEventListener("click", this, true);
pageListenerTarget.addEventListener("keydown", this);
pageListenerTarget.addEventListener("DOMMouseScroll", this);
pageListenerTarget.addEventListener("FullZoomChange", this);
// Show the eye-dropper.
this.getElement("root").removeAttribute("hidden");
// Prepare the canvas context on which we're drawing the magnified page portion.
this.ctx = this.getElement("canvas").getCanvasContext();
this.ctx.imageSmoothingEnabled = false;
this.magnifiedArea = {width: MAGNIFIER_WIDTH, height: MAGNIFIER_HEIGHT,
x: DEFAULT_START_POS_X, y: DEFAULT_START_POS_Y};
this.moveTo(DEFAULT_START_POS_X, DEFAULT_START_POS_Y);
// Focus the content so the keyboard can be used.
this.win.focus();
return true;
},
/**
* Hide the eye-dropper highlighter.
*/
hide() {
if (this.highlighterEnv.isXUL) {
return;
}
this.pageImage = null;
let {pageListenerTarget} = this.highlighterEnv;
pageListenerTarget.removeEventListener("mousemove", this);
pageListenerTarget.removeEventListener("click", this, true);
pageListenerTarget.removeEventListener("keydown", this);
pageListenerTarget.removeEventListener("DOMMouseScroll", this);
pageListenerTarget.removeEventListener("FullZoomChange", this);
this.getElement("root").setAttribute("hidden", "true");
this.getElement("root").removeAttribute("drawn");
this.emit("hidden");
},
prepareImageCapture() {
// Get the image data from the content window.
let imageData = getWindowAsImageData(this.win);
// We need to transform imageData to something drawWindow will consume. An ImageBitmap
// works well. We could have used an Image, but doing so results in errors if the page
// defines CSP headers.
this.win.createImageBitmap(imageData).then(image => {
this.pageImage = image;
// We likely haven't drawn anything yet (no mousemove events yet), so start now.
this.draw();
// Set an attribute on the root element to be able to run tests after the first draw
// was done.
this.getElement("root").setAttribute("drawn", "true");
});
},
/**
* Get the number of cells (blown-up pixels) per direction in the grid.
*/
get cellsWide() {
// Canvas will render whole "pixels" (cells) only, and an even number at that. Round
// up to the nearest even number of pixels.
let cellsWide = Math.ceil(this.magnifiedArea.width / this.eyeDropperZoomLevel);
cellsWide += cellsWide % 2;
return cellsWide;
},
/**
* Get the size of each cell (blown-up pixel) in the grid.
*/
get cellSize() {
return this.magnifiedArea.width / this.cellsWide;
},
/**
* Get index of cell in the center of the grid.
*/
get centerCell() {
return Math.floor(this.cellsWide / 2);
},
/**
* Get color of center cell in the grid.
*/
get centerColor() {
let pos = (this.centerCell * this.cellSize) + (this.cellSize / 2);
let rgb = this.ctx.getImageData(pos, pos, 1, 1).data;
return rgb;
},
draw() {
// If the image of the page isn't ready yet, bail out, we'll draw later on mousemove.
if (!this.pageImage) {
return;
}
let {width, height, x, y} = this.magnifiedArea;
let zoomedWidth = width / this.eyeDropperZoomLevel;
let zoomedHeight = height / this.eyeDropperZoomLevel;
let sx = x - (zoomedWidth / 2);
let sy = y - (zoomedHeight / 2);
let sw = zoomedWidth;
let sh = zoomedHeight;
this.ctx.drawImage(this.pageImage, sx, sy, sw, sh, 0, 0, width, height);
// Draw the grid on top, but only at 3x or more, otherwise it's too busy.
if (this.eyeDropperZoomLevel > 2) {
this.drawGrid();
}
this.drawCrosshair();
// Update the color preview and value.
let rgb = this.centerColor;
this.getElement("color-preview").setAttribute("style",
`background-color:${toColorString(rgb, "rgb")};`);
this.getElement("color-value").setTextContent(toColorString(rgb, this.format));
},
/**
* Draw a grid on the canvas representing pixel boundaries.
*/
drawGrid() {
let {width, height} = this.magnifiedArea;
this.ctx.lineWidth = 1;
this.ctx.strokeStyle = "rgba(143, 143, 143, 0.2)";
for (let i = 0; i < width; i += this.cellSize) {
this.ctx.beginPath();
this.ctx.moveTo(i - .5, 0);
this.ctx.lineTo(i - .5, height);
this.ctx.stroke();
this.ctx.beginPath();
this.ctx.moveTo(0, i - .5);
this.ctx.lineTo(width, i - .5);
this.ctx.stroke();
}
},
/**
* Draw a box on the canvas to highlight the center cell.
*/
drawCrosshair() {
let pos = this.centerCell * this.cellSize;
this.ctx.lineWidth = 1;
this.ctx.lineJoin = "miter";
this.ctx.strokeStyle = "rgba(0, 0, 0, 1)";
this.ctx.strokeRect(pos - 1.5, pos - 1.5, this.cellSize + 2, this.cellSize + 2);
this.ctx.strokeStyle = "rgba(255, 255, 255, 1)";
this.ctx.strokeRect(pos - 0.5, pos - 0.5, this.cellSize, this.cellSize);
},
handleEvent(e) {
switch (e.type) {
case "mousemove":
// We might be getting an event from a child frame, so account for the offset.
let [xOffset, yOffset] = getFrameOffsets(this.win, e.target);
let x = xOffset + e.pageX - this.win.scrollX;
let y = yOffset + e.pageY - this.win.scrollY;
// Update the zoom area.
this.magnifiedArea.x = x * this.pageZoom;
this.magnifiedArea.y = y * this.pageZoom;
// Redraw the portion of the screenshot that is now under the mouse.
this.draw();
// And move the eye-dropper's UI so it follows the mouse.
this.moveTo(x, y);
break;
case "click":
this.selectColor();
break;
case "keydown":
this.handleKeyDown(e);
break;
case "DOMMouseScroll":
// Prevent scrolling. That's because we only took a screenshot of the viewport, so
// scrolling out of the viewport wouldn't draw the expected things. In the future
// we can take the screenshot again on scroll, but for now it doesn't seem
// important.
e.preventDefault();
break;
case "FullZoomChange":
this.hide();
this.show();
break;
}
},
moveTo(x, y) {
let root = this.getElement("root");
root.setAttribute("style", `top:${y}px;left:${x}px;`);
// Move the label container to the top if the magnifier is close to the bottom edge.
if (y >= this.win.innerHeight - MAGNIFIER_HEIGHT) {
root.setAttribute("top", "");
} else {
root.removeAttribute("top");
}
// Also offset the label container to the right or left if the magnifier is close to
// the edge.
root.removeAttribute("left");
root.removeAttribute("right");
if (x <= MAGNIFIER_WIDTH) {
root.setAttribute("right", "");
} else if (x >= this.win.innerWidth - MAGNIFIER_WIDTH) {
root.setAttribute("left", "");
}
},
/**
* Select the current color that's being previewed. Depending on the current options,
* selecting might mean copying to the clipboard and closing the
*/
selectColor() {
let onColorSelected = Promise.resolve();
if (this.options.copyOnSelect) {
onColorSelected = this.copyColor();
}
this.emit("selected", toColorString(this.centerColor, this.format));
onColorSelected.then(() => this.hide(), e => console.error(e));
},
/**
* Handler for the keydown event. Either select the color or move the panel in a
* direction depending on the key pressed.
*/
handleKeyDown(e) {
// Bail out early if any unsupported modifier is used, so that we let
// keyboard shortcuts through.
if (e.metaKey || e.ctrlKey || e.altKey) {
return;
}
if (e.keyCode === e.DOM_VK_RETURN) {
this.selectColor();
e.preventDefault();
return;
}
if (e.keyCode === e.DOM_VK_ESCAPE) {
this.emit("canceled");
this.hide();
e.preventDefault();
return;
}
let offsetX = 0;
let offsetY = 0;
let modifier = 1;
if (e.keyCode === e.DOM_VK_LEFT) {
offsetX = -1;
} else if (e.keyCode === e.DOM_VK_RIGHT) {
offsetX = 1;
} else if (e.keyCode === e.DOM_VK_UP) {
offsetY = -1;
} else if (e.keyCode === e.DOM_VK_DOWN) {
offsetY = 1;
}
if (e.shiftKey) {
modifier = 10;
}
offsetY *= modifier;
offsetX *= modifier;
if (offsetX !== 0 || offsetY !== 0) {
this.magnifiedArea.x = cap(this.magnifiedArea.x + offsetX,
0, this.win.innerWidth * this.pageZoom);
this.magnifiedArea.y = cap(this.magnifiedArea.y + offsetY, 0,
this.win.innerHeight * this.pageZoom);
this.draw();
this.moveTo(this.magnifiedArea.x / this.pageZoom,
this.magnifiedArea.y / this.pageZoom);
e.preventDefault();
}
},
/**
* Copy the currently inspected color to the clipboard.
* @return {Promise} Resolves when the copy has been done (after a delay that is used to
* let users know that something was copied).
*/
copyColor() {
// Copy to the clipboard.
let color = toColorString(this.centerColor, this.format);
clipboardHelper.copyString(color);
// Provide some feedback.
this.getElement("color-value").setTextContent(
"✓ " + l10n.GetStringFromName("colorValue.copied"));
// Hide the tool after a delay.
clearTimeout(this._copyTimeout);
return new Promise(resolve => {
this._copyTimeout = setTimeout(resolve, CLOSE_DELAY);
});
}
};
exports.EyeDropper = EyeDropper;
/**
* Draw the visible portion of the window on a canvas and get the resulting ImageData.
* @param {Window} win
* @return {ImageData} The image data for the window.
*/
function getWindowAsImageData(win) {
let canvas = win.document.createElementNS("http://www.w3.org/1999/xhtml", "canvas");
let scale = getCurrentZoom(win);
let width = win.innerWidth;
let height = win.innerHeight;
canvas.width = width * scale;
canvas.height = height * scale;
canvas.mozOpaque = true;
let ctx = canvas.getContext("2d");
ctx.scale(scale, scale);
ctx.drawWindow(win, win.scrollX, win.scrollY, width, height, "#fff");
return ctx.getImageData(0, 0, canvas.width, canvas.height);
}
/**
* Get a formatted CSS color string from a color value.
* @param {array} rgb Rgb values of a color to format.
* @param {string} format Format of string. One of "hex", "rgb", "hsl", "name".
* @return {string} Formatted color value, e.g. "#FFF" or "hsl(20, 10%, 10%)".
*/
function toColorString(rgb, format) {
let [r, g, b] = rgb;
switch (format) {
case "hex":
return hexString(rgb);
case "rgb":
return "rgb(" + r + ", " + g + ", " + b + ")";
case "hsl":
let [h, s, l] = rgbToHsl(rgb);
return "hsl(" + h + ", " + s + "%, " + l + "%)";
case "name":
let str;
try {
str = rgbToColorName(r, g, b);
} catch (e) {
str = hexString(rgb);
}
return str;
default:
return hexString(rgb);
}
}
/**
* Produce a hex-formatted color string from rgb values.
* @param {array} rgb Rgb values of color to stringify.
* @return {string} Hex formatted string for color, e.g. "#FFEE00".
*/
function hexString([r, g, b]) {
let val = (1 << 24) + (r << 16) + (g << 8) + (b << 0);
return "#" + val.toString(16).substr(-6).toUpperCase();
}
function cap(value, min, max) {
return Math.max(min, Math.min(value, max));
}