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https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
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186 lines
8.2 KiB
C
186 lines
8.2 KiB
C
/*
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* Copyright (c) 2016, Alliance for Open Media. All rights reserved
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*
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* This source code is subject to the terms of the BSD 2 Clause License and
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* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
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* was not distributed with this source code in the LICENSE file, you can
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* obtain it at www.aomedia.org/license/software. If the Alliance for Open
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* Media Patent License 1.0 was not distributed with this source code in the
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* PATENTS file, you can obtain it at www.aomedia.org/license/patent.
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*/
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#include "./aom_dsp_rtcd.h"
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#include "av1/common/filter.h"
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#include "av1/common/scale.h"
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#include "aom_dsp/aom_filter.h"
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// Note: Expect val to be in q4 precision
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static INLINE int scaled_x(int val, const struct scale_factors *sf) {
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const int off =
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(sf->x_scale_fp - (1 << REF_SCALE_SHIFT)) * (1 << (SUBPEL_BITS - 1));
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const int64_t tval = (int64_t)val * sf->x_scale_fp + off;
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return (int)ROUND_POWER_OF_TWO_SIGNED_64(tval,
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REF_SCALE_SHIFT - SCALE_EXTRA_BITS);
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}
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// Note: Expect val to be in q4 precision
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static INLINE int scaled_y(int val, const struct scale_factors *sf) {
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const int off =
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(sf->y_scale_fp - (1 << REF_SCALE_SHIFT)) * (1 << (SUBPEL_BITS - 1));
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const int64_t tval = (int64_t)val * sf->y_scale_fp + off;
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return (int)ROUND_POWER_OF_TWO_SIGNED_64(tval,
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REF_SCALE_SHIFT - SCALE_EXTRA_BITS);
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}
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// Note: Expect val to be in q4 precision
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static int unscaled_value(int val, const struct scale_factors *sf) {
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(void)sf;
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return val << SCALE_EXTRA_BITS;
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}
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static int get_fixed_point_scale_factor(int other_size, int this_size) {
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// Calculate scaling factor once for each reference frame
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// and use fixed point scaling factors in decoding and encoding routines.
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// Hardware implementations can calculate scale factor in device driver
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// and use multiplication and shifting on hardware instead of division.
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return ((other_size << REF_SCALE_SHIFT) + this_size / 2) / this_size;
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}
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static int get_coarse_point_scale_factor(int other_size, int this_size) {
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// Calculate scaling factor once for each reference frame
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// and use fixed point scaling factors in decoding and encoding routines.
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// Hardware implementations can calculate scale factor in device driver
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// and use multiplication and shifting on hardware instead of division.
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return ((other_size << SCALE_SUBPEL_BITS) + this_size / 2) / this_size;
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}
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// Note: x and y are integer precision, mvq4 is q4 precision.
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MV32 av1_scale_mv(const MV *mvq4, int x, int y,
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const struct scale_factors *sf) {
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const int x_off_q4 = scaled_x(x << SUBPEL_BITS, sf);
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const int y_off_q4 = scaled_y(y << SUBPEL_BITS, sf);
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const MV32 res = { scaled_y((y << SUBPEL_BITS) + mvq4->row, sf) - y_off_q4,
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scaled_x((x << SUBPEL_BITS) + mvq4->col, sf) - x_off_q4 };
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return res;
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}
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#if CONFIG_HIGHBITDEPTH
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void av1_setup_scale_factors_for_frame(struct scale_factors *sf, int other_w,
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int other_h, int this_w, int this_h,
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int use_highbd) {
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#else
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void av1_setup_scale_factors_for_frame(struct scale_factors *sf, int other_w,
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int other_h, int this_w, int this_h) {
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#endif
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if (!valid_ref_frame_size(other_w, other_h, this_w, this_h)) {
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sf->x_scale_fp = REF_INVALID_SCALE;
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sf->y_scale_fp = REF_INVALID_SCALE;
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return;
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}
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sf->x_scale_fp = get_fixed_point_scale_factor(other_w, this_w);
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sf->y_scale_fp = get_fixed_point_scale_factor(other_h, this_h);
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sf->x_step_q4 = get_coarse_point_scale_factor(other_w, this_w);
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sf->y_step_q4 = get_coarse_point_scale_factor(other_h, this_h);
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if (av1_is_scaled(sf)) {
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sf->scale_value_x = scaled_x;
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sf->scale_value_y = scaled_y;
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} else {
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sf->scale_value_x = unscaled_value;
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sf->scale_value_y = unscaled_value;
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}
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// TODO(agrange): Investigate the best choice of functions to use here
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// for EIGHTTAP_SMOOTH. Since it is not interpolating, need to choose what
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// to do at full-pel offsets. The current selection, where the filter is
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// applied in one direction only, and not at all for 0,0, seems to give the
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// best quality, but it may be worth trying an additional mode that does
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// do the filtering on full-pel.
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if (sf->x_step_q4 == SCALE_SUBPEL_SHIFTS) {
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if (sf->y_step_q4 == SCALE_SUBPEL_SHIFTS) {
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// No scaling in either direction.
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sf->predict[0][0][0] = aom_convolve_copy;
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sf->predict[0][0][1] = aom_convolve_avg;
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sf->predict[0][1][0] = aom_convolve8_vert;
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sf->predict[0][1][1] = aom_convolve8_avg_vert;
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sf->predict[1][0][0] = aom_convolve8_horiz;
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sf->predict[1][0][1] = aom_convolve8_avg_horiz;
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} else {
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// No scaling in x direction. Must always scale in the y direction.
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sf->predict[0][0][0] = aom_convolve8_vert;
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sf->predict[0][0][1] = aom_convolve8_avg_vert;
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sf->predict[0][1][0] = aom_convolve8_vert;
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sf->predict[0][1][1] = aom_convolve8_avg_vert;
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sf->predict[1][0][0] = aom_convolve8;
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sf->predict[1][0][1] = aom_convolve8_avg;
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}
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} else {
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if (sf->y_step_q4 == SCALE_SUBPEL_SHIFTS) {
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// No scaling in the y direction. Must always scale in the x direction.
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sf->predict[0][0][0] = aom_convolve8_horiz;
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sf->predict[0][0][1] = aom_convolve8_avg_horiz;
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sf->predict[0][1][0] = aom_convolve8;
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sf->predict[0][1][1] = aom_convolve8_avg;
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sf->predict[1][0][0] = aom_convolve8_horiz;
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sf->predict[1][0][1] = aom_convolve8_avg_horiz;
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} else {
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// Must always scale in both directions.
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sf->predict[0][0][0] = aom_convolve8;
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sf->predict[0][0][1] = aom_convolve8_avg;
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sf->predict[0][1][0] = aom_convolve8;
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sf->predict[0][1][1] = aom_convolve8_avg;
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sf->predict[1][0][0] = aom_convolve8;
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sf->predict[1][0][1] = aom_convolve8_avg;
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}
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}
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// 2D subpel motion always gets filtered in both directions
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sf->predict[1][1][0] = aom_convolve8;
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sf->predict[1][1][1] = aom_convolve8_avg;
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#if CONFIG_HIGHBITDEPTH
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if (use_highbd) {
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if (sf->x_step_q4 == SCALE_SUBPEL_SHIFTS) {
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if (sf->y_step_q4 == SCALE_SUBPEL_SHIFTS) {
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// No scaling in either direction.
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sf->highbd_predict[0][0][0] = aom_highbd_convolve_copy;
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sf->highbd_predict[0][0][1] = aom_highbd_convolve_avg;
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sf->highbd_predict[0][1][0] = aom_highbd_convolve8_vert;
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sf->highbd_predict[0][1][1] = aom_highbd_convolve8_avg_vert;
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sf->highbd_predict[1][0][0] = aom_highbd_convolve8_horiz;
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sf->highbd_predict[1][0][1] = aom_highbd_convolve8_avg_horiz;
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} else {
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// No scaling in x direction. Must always scale in the y direction.
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sf->highbd_predict[0][0][0] = aom_highbd_convolve8_vert;
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sf->highbd_predict[0][0][1] = aom_highbd_convolve8_avg_vert;
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sf->highbd_predict[0][1][0] = aom_highbd_convolve8_vert;
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sf->highbd_predict[0][1][1] = aom_highbd_convolve8_avg_vert;
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sf->highbd_predict[1][0][0] = aom_highbd_convolve8;
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sf->highbd_predict[1][0][1] = aom_highbd_convolve8_avg;
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}
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} else {
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if (sf->y_step_q4 == SCALE_SUBPEL_SHIFTS) {
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// No scaling in the y direction. Must always scale in the x direction.
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sf->highbd_predict[0][0][0] = aom_highbd_convolve8_horiz;
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sf->highbd_predict[0][0][1] = aom_highbd_convolve8_avg_horiz;
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sf->highbd_predict[0][1][0] = aom_highbd_convolve8;
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sf->highbd_predict[0][1][1] = aom_highbd_convolve8_avg;
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sf->highbd_predict[1][0][0] = aom_highbd_convolve8_horiz;
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sf->highbd_predict[1][0][1] = aom_highbd_convolve8_avg_horiz;
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} else {
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// Must always scale in both directions.
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sf->highbd_predict[0][0][0] = aom_highbd_convolve8;
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sf->highbd_predict[0][0][1] = aom_highbd_convolve8_avg;
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sf->highbd_predict[0][1][0] = aom_highbd_convolve8;
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sf->highbd_predict[0][1][1] = aom_highbd_convolve8_avg;
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sf->highbd_predict[1][0][0] = aom_highbd_convolve8;
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sf->highbd_predict[1][0][1] = aom_highbd_convolve8_avg;
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}
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}
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// 2D subpel motion always gets filtered in both directions.
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sf->highbd_predict[1][1][0] = aom_highbd_convolve8;
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sf->highbd_predict[1][1][1] = aom_highbd_convolve8_avg;
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}
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#endif // CONFIG_HIGHBITDEPTH
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}
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