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This involves refactoring the vibrancy and OpenGL/Pixel rendering changes contained in the following Mozilla meta bugs: 1496823 and 1491445 Also add Big Sur to the features tests and update popup menu look and feel based on Mozilla bug 1656301.
244 lines
8.1 KiB
Text
244 lines
8.1 KiB
Text
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VibrancyManager.h"
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#include "nsChildView.h"
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#import <objc/message.h>
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using namespace mozilla;
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void
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VibrancyManager::UpdateVibrantRegion(VibrancyType aType,
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const LayoutDeviceIntRegion& aRegion)
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{
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if (aRegion.IsEmpty()) {
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mVibrantRegions.Remove(uint32_t(aType));
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return;
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}
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auto& vr = *mVibrantRegions.LookupOrAdd(uint32_t(aType));
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vr.UpdateRegion(aRegion, mCoordinateConverter, mContainerView, ^() {
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return this->CreateEffectView(aType);
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});
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}
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@interface NSView(CurrentFillColor)
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- (NSColor*)_currentFillColor;
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@end
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static NSColor*
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AdjustedColor(NSColor* aFillColor, VibrancyType aType)
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{
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if (aType == VibrancyType::MENU && [aFillColor alphaComponent] == 1.0) {
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// The opaque fill color that's used for the menu background when "Reduce
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// vibrancy" is checked in the system accessibility prefs is too dark.
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// This is probably because we're not using the right material for menus,
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// see VibrancyManager::CreateEffectView.
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return [NSColor colorWithDeviceWhite:0.96 alpha:1.0];
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}
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return aFillColor;
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}
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NSColor*
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VibrancyManager::VibrancyFillColorForType(VibrancyType aType)
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{
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NSView* view = mVibrantRegions.LookupOrAdd(uint32_t(aType))->GetAnyView();
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if (view && [view respondsToSelector:@selector(_currentFillColor)]) {
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// -[NSVisualEffectView _currentFillColor] is the color that the view
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// draws in its drawRect implementation.
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return AdjustedColor([view _currentFillColor], aType);
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}
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return [NSColor whiteColor];
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}
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@interface NSView(FontSmoothingBackgroundColor)
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- (NSColor*)fontSmoothingBackgroundColor;
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@end
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NSColor*
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VibrancyManager::VibrancyFontSmoothingBackgroundColorForType(VibrancyType aType)
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{
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NSView* view = mVibrantRegions.LookupOrAdd(uint32_t(aType))->GetAnyView();
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if (view && [view respondsToSelector:@selector(fontSmoothingBackgroundColor)]) {
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return [view fontSmoothingBackgroundColor];
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}
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return [NSColor clearColor];
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}
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static NSView*
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HitTestNil(id self, SEL _cmd, NSPoint aPoint)
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{
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// This view must be transparent to mouse events.
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return nil;
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}
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static BOOL
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AllowsVibrancyYes(id self, SEL _cmd)
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{
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// Means that the foreground is blended using a vibrant blend mode.
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return YES;
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}
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static Class
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CreateEffectViewClass(BOOL aForegroundVibrancy, BOOL aIsContainer)
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{
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// Create a class that inherits from NSVisualEffectView and overrides the
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// methods -[NSView hitTest:] and -[NSVisualEffectView allowsVibrancy].
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Class NSVisualEffectViewClass = NSClassFromString(@"NSVisualEffectView");
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const char* className = aForegroundVibrancy
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? "EffectViewWithForegroundVibrancy" : "EffectViewWithoutForegroundVibrancy";
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Class EffectViewClass = objc_allocateClassPair(NSVisualEffectViewClass, className, 0);
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if (!aIsContainer) {
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class_addMethod(EffectViewClass, @selector(hitTest:), (IMP)HitTestNil,
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"@@:{CGPoint=dd}");
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}
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if (aForegroundVibrancy) {
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// Override the -[NSView allowsVibrancy] method to return YES.
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class_addMethod(EffectViewClass, @selector(allowsVibrancy), (IMP)AllowsVibrancyYes, "I@:");
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}
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return EffectViewClass;
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}
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static id
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AppearanceForVibrancyType(VibrancyType aType)
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{
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Class NSAppearanceClass = NSClassFromString(@"NSAppearance");
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switch (aType) {
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case VibrancyType::LIGHT:
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case VibrancyType::TOOLTIP:
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case VibrancyType::MENU:
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case VibrancyType::HIGHLIGHTED_MENUITEM:
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case VibrancyType::SHEET:
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case VibrancyType::SOURCE_LIST:
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case VibrancyType::SOURCE_LIST_SELECTION:
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case VibrancyType::ACTIVE_SOURCE_LIST_SELECTION:
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return [NSAppearanceClass performSelector:@selector(appearanceNamed:)
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withObject:@"NSAppearanceNameVibrantLight"];
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case VibrancyType::DARK:
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return [NSAppearanceClass performSelector:@selector(appearanceNamed:)
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withObject:@"NSAppearanceNameVibrantDark"];
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}
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}
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#if !defined(MAC_OS_X_VERSION_10_10) || MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_10
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enum {
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NSVisualEffectStateFollowsWindowActiveState,
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NSVisualEffectStateActive,
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NSVisualEffectStateInactive
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};
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enum {
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NSVisualEffectMaterialTitlebar = 3
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};
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#endif
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#if !defined(MAC_OS_X_VERSION_10_11) || MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_11
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enum {
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NSVisualEffectMaterialMenu = 5,
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NSVisualEffectMaterialSidebar = 7
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};
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#endif
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static NSUInteger
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VisualEffectStateForVibrancyType(VibrancyType aType)
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{
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switch (aType) {
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case VibrancyType::TOOLTIP:
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case VibrancyType::MENU:
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case VibrancyType::HIGHLIGHTED_MENUITEM:
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case VibrancyType::SHEET:
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// Tooltip and menu windows are never "key" and sheets always looks
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// active, so we need to tell the vibrancy effect to look active
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// regardless of window state.
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return NSVisualEffectStateActive;
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default:
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return NSVisualEffectStateFollowsWindowActiveState;
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}
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}
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static BOOL
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HasVibrantForeground(VibrancyType aType)
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{
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switch (aType) {
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case VibrancyType::MENU:
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return YES;
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default:
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return NO;
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}
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}
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#if !defined(MAC_OS_X_VERSION_10_12) || MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_12
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enum {
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NSVisualEffectMaterialSelection = 4
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};
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#endif
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@interface NSView(NSVisualEffectViewMethods)
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- (void)setState:(NSUInteger)state;
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- (void)setMaterial:(NSUInteger)material;
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- (void)setEmphasized:(BOOL)emphasized;
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@end
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NSView*
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VibrancyManager::CreateEffectView(VibrancyType aType, BOOL aIsContainer)
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{
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static Class EffectViewWithoutForegroundVibrancy = CreateEffectViewClass(NO, NO);
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static Class EffectViewWithForegroundVibrancy = CreateEffectViewClass(YES, NO);
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static Class EffectViewContainer = CreateEffectViewClass(NO, YES);
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// Pick the right NSVisualEffectView subclass for the desired vibrancy mode.
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// For "container" views, never use foreground vibrancy, because returning
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// YES from allowsVibrancy forces on foreground vibrancy for all descendant
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// views which can have unintended effects.
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Class EffectViewClass = aIsContainer
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? EffectViewContainer
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: (HasVibrantForeground(aType) ? EffectViewWithForegroundVibrancy
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: EffectViewWithoutForegroundVibrancy);
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NSView* effectView = [[EffectViewClass alloc] initWithFrame:NSZeroRect];
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[effectView performSelector:@selector(setAppearance:)
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withObject:AppearanceForVibrancyType(aType)];
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[effectView setState:VisualEffectStateForVibrancyType(aType)];
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BOOL canUseElCapitanMaterials = nsCocoaFeatures::OnElCapitanOrLater();
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if (aType == VibrancyType::MENU) {
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// Before 10.11 there is no material that perfectly matches the menu
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// look. Of all available material types, NSVisualEffectMaterialTitlebar
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// is the one that comes closest.
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[effectView setMaterial:canUseElCapitanMaterials ? NSVisualEffectMaterialMenu
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: NSVisualEffectMaterialTitlebar];
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} else if (aType == VibrancyType::SOURCE_LIST && canUseElCapitanMaterials) {
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[effectView setMaterial:NSVisualEffectMaterialSidebar];
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} else if (aType == VibrancyType::HIGHLIGHTED_MENUITEM ||
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aType == VibrancyType::SOURCE_LIST_SELECTION ||
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aType == VibrancyType::ACTIVE_SOURCE_LIST_SELECTION) {
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[effectView setMaterial:NSVisualEffectMaterialSelection];
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if ([effectView respondsToSelector:@selector(setEmphasized:)] &&
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aType != VibrancyType::SOURCE_LIST_SELECTION) {
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[effectView setEmphasized:YES];
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}
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}
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return effectView;
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}
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static bool
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ComputeSystemSupportsVibrancy()
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{
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#ifdef __x86_64__
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return NSClassFromString(@"NSAppearance") &&
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NSClassFromString(@"NSVisualEffectView");
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#else
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// objc_allocateClassPair doesn't work in 32 bit mode, so turn off vibrancy.
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return false;
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#endif
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}
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/* static */ bool
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VibrancyManager::SystemSupportsVibrancy()
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{
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static bool supportsVibrancy = ComputeSystemSupportsVibrancy();
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return supportsVibrancy;
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}
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