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197 lines
6.3 KiB
C
197 lines
6.3 KiB
C
#ifndef gfx_webrender_h
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#define gfx_webrender_h
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct wr_context wr_context;
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typedef uint64_t wr_item_id;
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typedef struct {
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uint32_t key;
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uint32_t width;
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uint32_t height;
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} wr_image_resource;
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typedef struct {
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float x;
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float y;
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float width;
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float height;
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} wr_rect;
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typedef struct {
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float r;
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float g;
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float b;
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float a;
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} wr_color;
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/* A 2D affine transform in the same layout used by gfx::Matrix. */
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typedef struct {
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float m11;
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float m12;
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float m21;
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float m22;
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float m31;
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float m32;
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} wr_transform;
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typedef struct {
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wr_rect rect;
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wr_rect tex_rect;
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} wr_glyph;
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typedef enum {
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WR_PRIMITIVE_SOLID = 0,
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WR_PRIMITIVE_IMAGE = 1
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} wr_primitive_kind;
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typedef struct {
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wr_rect rect;
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wr_color color;
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wr_rect tex_rect;
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uint32_t image_key;
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wr_item_id item_id;
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uint8_t kind;
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uint8_t active;
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} wr_gpu_quad;
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typedef struct {
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uint32_t first_quad;
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uint32_t quad_count;
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wr_color color;
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wr_transform transform;
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wr_rect clip_rect;
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uint8_t has_clip;
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uint8_t kind;
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uint32_t image_key;
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} wr_gpu_batch;
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typedef struct {
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const wr_gpu_quad* quads;
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size_t quad_count;
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const wr_gpu_batch* batches;
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size_t batch_count;
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} wr_frame;
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typedef struct {
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uint32_t version;
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uint32_t quad_count;
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uint32_t batch_count;
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} wr_frame_packet_header;
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#define WR_FRAME_PACKET_VERSION 1
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/* Creates a retained display-list context. */
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wr_context* wr_context_create(size_t initial_capacity);
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void wr_context_destroy(wr_context* context);
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/* Removes every item from the retained display list. */
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void wr_context_clear(wr_context* context);
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/* Clears transient image resources without releasing retained allocations. */
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void wr_context_clear_images(wr_context* context);
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/* Begins an atomic retained-scene update. Transactions may be nested. */
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int wr_context_begin_transaction(wr_context* context);
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/* Commits the innermost retained-scene update. */
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int wr_context_commit_transaction(wr_context* context);
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/* Rolls back the innermost retained-scene update. */
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void wr_context_abort_transaction(wr_context* context);
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/* Removes a retained display-list item by stable item ID. */
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int wr_context_remove_item(wr_context* context, wr_item_id item_id);
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/* Sets the viewport used for coarse CPU-side culling. */
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void wr_context_set_viewport(wr_context* context, wr_rect viewport);
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/* Sets the transform applied to subsequently recorded primitives. */
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void wr_context_set_transform(wr_context* context, wr_transform transform);
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/* Sets the opacity applied to subsequently recorded primitives. */
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void wr_context_set_opacity(wr_context* context, float opacity);
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/* Registers or updates an image resource referenced by display-list commands. */
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int wr_context_register_image(wr_context* context, uint32_t image_key,
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uint32_t width, uint32_t height);
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/* Removes an image resource and invalidates frames referencing it. */
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void wr_context_unregister_image(wr_context* context, uint32_t image_key);
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/* Records a retained stacking-context boundary and restores it on pop. */
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int wr_display_list_push_stacking_context(wr_context* context,
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wr_transform transform,
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float opacity);
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void wr_display_list_pop_stacking_context(wr_context* context);
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/* Pushes/pops a retained primitive clip. Clips are intersected in order. */
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int wr_display_list_push_clip(wr_context* context, wr_rect clip);
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void wr_display_list_pop_clip(wr_context* context);
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/* Adds an opaque or translucent solid rectangle to the display list. */
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int wr_display_list_push_rect(wr_context* context, wr_rect rect,
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wr_color color);
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/* Adds a solid rectangle with a caller-supplied stable item ID. */
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wr_item_id wr_display_list_push_rect_with_id(wr_context* context,
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wr_item_id item_id,
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wr_rect rect, wr_color color);
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/* Updates an existing solid rectangle without rebuilding the scene. */
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int wr_display_list_update_rect(wr_context* context, wr_item_id item_id,
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wr_rect rect, wr_color color,
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wr_transform transform);
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/* Adds a GPU-tessellated linear gradient. */
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int wr_display_list_push_linear_gradient(wr_context* context, wr_rect rect,
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wr_color start, wr_color end,
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int horizontal);
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/* Adds a GPU-tessellated rounded rectangle. */
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int wr_display_list_push_rounded_rect(wr_context* context, wr_rect rect,
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wr_color color, float radius);
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/* Explicit transform form for display-list builders. */
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int wr_display_list_push_transformed_rect(wr_context* context, wr_rect rect,
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wr_color color,
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wr_transform transform);
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/* Adds an image primitive resolved by the compositor using image_key. */
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int wr_display_list_push_image(wr_context* context, wr_rect rect,
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uint32_t image_key, wr_rect tex_rect,
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wr_color tint);
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/* Adds an image with a caller-supplied stable item ID. */
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wr_item_id wr_display_list_push_image_with_id(wr_context* context,
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wr_item_id item_id,
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wr_rect rect,
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uint32_t image_key,
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wr_rect tex_rect,
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wr_color tint);
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/* Records glyph quads sourced from a registered image atlas. */
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int wr_display_list_push_glyph_run(wr_context* context, uint32_t image_key,
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const wr_glyph* glyphs, size_t glyph_count,
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wr_color color);
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/* Builds the GPU-ready stream from the retained display list. */
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const wr_frame* wr_context_build_frame(wr_context* context);
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/* Returns the byte size required for a versioned, flat frame packet. */
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size_t wr_frame_packet_size(const wr_frame* frame);
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/* Serializes a frame into a flat buffer suitable for thread/IPC transfer. */
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int wr_frame_serialize(const wr_frame* frame, void* buffer, size_t buffer_size);
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#ifdef __cplusplus
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}
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#endif
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#endif /* gfx_webrender_h */
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