Dactyloidae/gfx/layers/d3d11/GpuRasterD3D11.c
2026-09-12 08:57:32 -07:00

84 lines
2.6 KiB
C

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#define COBJMACROS
#include "GpuRasterD3D11.h"
#include <limits.h>
static BOOL
IntegerEdge(double value)
{
/* Ordered comparisons reject NaNs and infinities before integer conversion. */
return value >= LONG_MIN && value <= LONG_MAX && value == (LONG)value;
}
BOOL
GpuRasterD3D11ClipRect(const GpuRasterRect* rect, const D3D11_RECT* clip,
LONG width, LONG height, D3D11_RECT* result)
{
LONG left, top, right, bottom;
if (!rect || !clip || !result || width <= 0 || height <= 0 ||
!IntegerEdge(rect->left) || !IntegerEdge(rect->top) ||
!IntegerEdge(rect->right) || !IntegerEdge(rect->bottom) ||
rect->right < rect->left || rect->bottom < rect->top) {
return FALSE;
}
left = (LONG)rect->left;
top = (LONG)rect->top;
right = (LONG)rect->right;
bottom = (LONG)rect->bottom;
if (left < clip->left) left = clip->left;
if (top < clip->top) top = clip->top;
if (right > clip->right) right = clip->right;
if (bottom > clip->bottom) bottom = clip->bottom;
if (left < 0) left = 0;
if (top < 0) top = 0;
if (right > width) right = width;
if (bottom > height) bottom = height;
if (right <= left || bottom <= top) {
result->left = result->top = result->right = result->bottom = 0;
} else {
result->left = left;
result->top = top;
result->right = right;
result->bottom = bottom;
}
return TRUE;
}
BOOL
GpuRasterD3D11FillRect(ID3D11DeviceContext1* context,
ID3D11RenderTargetView* target,
LONG width, LONG height,
const GpuRasterRect* rect, const D3D11_RECT* clip,
const float color[4])
{
D3D11_RECT clipped;
D3D11_RENDER_TARGET_VIEW_DESC desc;
unsigned i;
if (!context || !target || !color ||
!GpuRasterD3D11ClipRect(rect, clip, width, height, &clipped)) {
return FALSE;
}
for (i = 0; i < 4; ++i) {
if (!(color[i] >= 0.0f && color[i] <= 1.0f)) {
return FALSE;
}
}
ID3D11RenderTargetView_GetDesc(target, &desc);
if ((desc.Format != DXGI_FORMAT_B8G8R8A8_UNORM &&
desc.Format != DXGI_FORMAT_R8G8B8A8_UNORM) ||
desc.ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2D ||
desc.Texture2D.MipSlice != 0) {
return FALSE;
}
if (clipped.right != clipped.left && clipped.bottom != clipped.top) {
ID3D11DeviceContext1_ClearView(context, (ID3D11View*)target, color, &clipped, 1);
}
return TRUE;
}