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104 lines
4.9 KiB
HTML
104 lines
4.9 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Various touch tests that spawn in new windows</title>
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<script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
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<script type="application/javascript" src="apz_test_utils.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
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<script type="application/javascript">
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var basic_pan_prefs = [
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// Dropping the touch slop to 0 makes the tests easier to write because
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// we can just do a one-pixel drag to get over the pan threshold rather
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// than having to hard-code some larger value.
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["apz.touch_start_tolerance", "0.0"],
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// The touchstart from the drag can turn into a long-tap if the touch-move
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// events get held up. Try to prevent that by making long-taps require
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// a 10 second hold. Note that we also cannot enable chaos mode on this
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// test for this reason, since chaos mode can cause the long-press timer
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// to fire sooner than the pref dictates.
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["ui.click_hold_context_menus.delay", 10000],
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// The subtests in this test do touch-drags to pan the page, but we don't
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// want those pans to turn into fling animations, so we increase the
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// fling min velocity requirement absurdly high.
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["apz.fling_min_velocity_threshold", "10000"],
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// The helper_div_pan's div gets a displayport on scroll, but if the
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// test takes too long the displayport can expire before the new scroll
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// position is synced back to the main thread. So we disable displayport
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// expiry for these tests.
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["apz.displayport_expiry_ms", 0],
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];
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var touch_action_prefs = basic_pan_prefs.slice(); // make a copy
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touch_action_prefs.push(["layout.css.touch_action.enabled", true]);
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var isWindows = (getPlatform() == "windows");
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var subtests = [
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// Simple tests to exercise basic panning behaviour
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{'file': 'helper_basic_pan.html', 'prefs': basic_pan_prefs},
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{'file': 'helper_div_pan.html', 'prefs': basic_pan_prefs},
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{'file': 'helper_iframe_pan.html', 'prefs': basic_pan_prefs},
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// Simple test to exercise touch-tapping behaviour
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{'file': 'helper_tap.html'},
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// Tapping, but with a full-zoom applied
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{'file': 'helper_tap_fullzoom.html'},
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// For the following two tests, disable displayport suppression to make sure it
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// doesn't interfere with the test by scheduling paints non-deterministically.
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{'file': 'helper_scrollto_tap.html?true', 'prefs': [["apz.paint_skipping.enabled", true]], 'dp_suppression': false},
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{'file': 'helper_scrollto_tap.html?false', 'prefs': [["apz.paint_skipping.enabled", false]], 'dp_suppression': false},
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// Taps on media elements to make sure the touchend event is delivered
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// properly. We increase the long-tap timeout to ensure it doesn't get trip
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// during the tap.
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// Also this test (on Windows) cannot satisfy the OS requirement of providing
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// an injected touch event every 100ms, because it waits for a paint between
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// the touchstart and the touchend, so we have to use the "fake injection"
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// code instead.
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{'file': 'helper_bug1162771.html', 'prefs': [["ui.click_hold_context_menus.delay", 10000],
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["apz.test.fails_with_native_injection", isWindows]]},
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// As with the previous test, this test cannot inject touch events every 100ms
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// because it waits for a long-tap, so we have to use the "fake injection" code
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// instead.
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{'file': 'helper_long_tap.html', 'prefs': [["apz.test.fails_with_native_injection", isWindows]]},
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// For the following test, we want to make sure APZ doesn't wait for a content
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// response that is never going to arrive. To detect this we set the content response
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// timeout to a day, so that the entire test times out and fails if APZ does
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// end up waiting.
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{'file': 'helper_tap_passive.html', 'prefs': [["apz.content_response_timeout", 24 * 60 * 60 * 1000],
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["apz.test.fails_with_native_injection", isWindows]]},
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// Simple test to exercise touch-action CSS property
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{'file': 'helper_touch_action.html', 'prefs': touch_action_prefs},
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// More complex touch-action tests, with overlapping regions and such
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{'file': 'helper_touch_action_complex.html', 'prefs': touch_action_prefs},
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// Tests that touch-action CSS properties are handled in APZ without waiting
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// on the main-thread, when possible
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{'file': 'helper_touch_action_regions.html', 'prefs': touch_action_prefs},
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];
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if (isApzEnabled()) {
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ok(window.TouchEvent, "Check if TouchEvent is supported (it should be, the test harness forces it on everywhere)");
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if (getPlatform() == "android") {
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// This has a lot of subtests, and Android emulators are slow.
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SimpleTest.requestLongerTimeout(2);
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}
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SimpleTest.waitForExplicitFinish();
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window.onload = function() {
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runSubtestsSeriallyInFreshWindows(subtests)
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.then(SimpleTest.finish);
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};
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}
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</script>
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</head>
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<body>
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</body>
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</html>
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