Dactyloidae/js/public/CompilationAndEvaluation.h

236 lines
9.2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* Functions for compiling and evaluating scripts. */
#ifndef js_CompilationAndEvaluation_h
#define js_CompilationAndEvaluation_h
#include <stddef.h> // size_t
#include <stdio.h> // FILE
#include "jstypes.h" // JS_PUBLIC_API
#include "js/CompileOptions.h" // JS::CompileOptions, JS::ReadOnlyCompileOptions
#include "js/RootingAPI.h" // JS::Handle, JS::MutableHandle
#include "js/GCVector.h"
struct JSContext;
class JSFunction;
class JSObject;
class JSScript;
namespace JS {
class AutoObjectVector : public Rooted<GCVector<JSObject*, 8>> {
using Vec = GCVector<JSObject*, 8>;
using Base = Rooted<Vec>;
public:
explicit AutoObjectVector(JSContext* cx) : Base(cx, Vec(cx)) {}
explicit AutoObjectVector(js::ContextFriendFields* cx) : Base(cx, Vec(cx)) {}
};
class SourceBufferHolder;
} // namespace JS
/**
* Given a buffer, return false if the buffer might become a valid
* javascript statement with the addition of more lines. Otherwise return
* true. The intent is to support interactive compilation - accumulate
* lines in a buffer until JS_BufferIsCompilableUnit is true, then pass it to
* the compiler.
*/
extern JS_PUBLIC_API(bool)
JS_BufferIsCompilableUnit(JSContext* cx, JS::Handle<JSObject*> obj, const char* utf8,
size_t length);
/*
* NB: JS_ExecuteScript and the JS::Evaluate APIs come in two flavors: either
* they use the global as the scope, or they take an AutoObjectVector of objects
* to use as the scope chain. In the former case, the global is also used as
* the "this" keyword value and the variables object (ECMA parlance for where
* 'var' and 'function' bind names) of the execution context for script. In the
* latter case, the first object in the provided list is used, unless the list
* is empty, in which case the global is used.
*
* Why a runtime option? The alternative is to add APIs duplicating those
* for the other value of flags, and that doesn't seem worth the code bloat
* cost. Such new entry points would probably have less obvious names, too, so
* would not tend to be used. The ContextOptionsRef adjustment, OTOH, can be
* more easily hacked into existing code that does not depend on the bug; such
* code can continue to use the familiar JS::Evaluate, etc., entry points.
*/
/**
* Evaluate a script in the scope of the current global of cx.
*/
extern JS_PUBLIC_API(bool)
JS_ExecuteScript(JSContext* cx, JS::HandleScript script, JS::MutableHandleValue rval);
extern JS_PUBLIC_API(bool)
JS_ExecuteScript(JSContext* cx, JS::HandleScript script);
/**
* As above, but providing an explicit scope chain. envChain must not include
* the global object on it; that's implicit. It needs to contain the other
* objects that should end up on the script's scope chain.
*/
extern JS_PUBLIC_API(bool)
JS_ExecuteScript(JSContext* cx, JS::AutoObjectVector& envChain,
JS::HandleScript script, JS::MutableHandleValue rval);
extern JS_PUBLIC_API(bool)
JS_ExecuteScript(JSContext* cx, JS::AutoObjectVector& envChain, JS::HandleScript script);
/**
* |script| will always be set. On failure, it will be set to nullptr.
*/
extern JS_PUBLIC_API(bool)
JS_CompileScript(JSContext* cx, const char* ascii, size_t length,
const JS::CompileOptions& options,
JS::MutableHandleScript script);
/**
* |script| will always be set. On failure, it will be set to nullptr.
*/
extern JS_PUBLIC_API(bool)
JS_CompileUCScript(JSContext* cx, const char16_t* chars, size_t length,
const JS::CompileOptions& options,
JS::MutableHandleScript script);
namespace JS {
/**
* Like the above, but handles a cross-compartment script. If the script is
* cross-compartment, it is cloned into the current compartment before executing.
*/
extern JS_PUBLIC_API(bool)
CloneAndExecuteScript(JSContext* cx, JS::Handle<JSScript*> script,
JS::MutableHandleValue rval);
/**
* Evaluate the given source buffer in the scope of the current global of cx.
*/
extern JS_PUBLIC_API(bool)
Evaluate(JSContext* cx, const ReadOnlyCompileOptions& options,
SourceBufferHolder& srcBuf, JS::MutableHandleValue rval);
/**
* As above, but providing an explicit scope chain. envChain must not include
* the global object on it; that's implicit. It needs to contain the other
* objects that should end up on the script's scope chain.
*/
extern JS_PUBLIC_API(bool)
Evaluate(JSContext* cx, AutoObjectVector& envChain, const ReadOnlyCompileOptions& options,
SourceBufferHolder& srcBuf, JS::MutableHandleValue rval);
/**
* Evaluate the given character buffer in the scope of the current global of cx.
*/
extern JS_PUBLIC_API(bool)
Evaluate(JSContext* cx, const ReadOnlyCompileOptions& options,
const char16_t* chars, size_t length, JS::MutableHandleValue rval);
/**
* As above, but providing an explicit scope chain. envChain must not include
* the global object on it; that's implicit. It needs to contain the other
* objects that should end up on the script's scope chain.
*/
extern JS_PUBLIC_API(bool)
Evaluate(JSContext* cx, AutoObjectVector& envChain, const ReadOnlyCompileOptions& options,
const char16_t* chars, size_t length, JS::MutableHandleValue rval);
/**
* Evaluate the given byte buffer in the scope of the current global of cx.
*/
extern JS_PUBLIC_API(bool)
Evaluate(JSContext* cx, const ReadOnlyCompileOptions& options,
const char* bytes, size_t length, JS::MutableHandleValue rval);
/**
* Evaluate the given file in the scope of the current global of cx.
*/
extern JS_PUBLIC_API(bool)
Evaluate(JSContext* cx, const ReadOnlyCompileOptions& options,
const char* filename, JS::MutableHandleValue rval);
/**
* |script| will always be set. On failure, it will be set to nullptr.
*/
extern JS_PUBLIC_API(bool)
Compile(JSContext* cx, const ReadOnlyCompileOptions& options,
SourceBufferHolder& srcBuf, JS::MutableHandleScript script);
extern JS_PUBLIC_API(bool)
Compile(JSContext* cx, const ReadOnlyCompileOptions& options,
const char* bytes, size_t length, JS::MutableHandleScript script);
extern JS_PUBLIC_API(bool)
Compile(JSContext* cx, const ReadOnlyCompileOptions& options,
const char16_t* chars, size_t length, JS::MutableHandleScript script);
extern JS_PUBLIC_API(bool)
Compile(JSContext* cx, const ReadOnlyCompileOptions& options,
FILE* file, JS::MutableHandleScript script);
extern JS_PUBLIC_API(bool)
Compile(JSContext* cx, const ReadOnlyCompileOptions& options,
const char* filename, JS::MutableHandleScript script);
extern JS_PUBLIC_API(bool)
CompileForNonSyntacticScope(JSContext* cx, const ReadOnlyCompileOptions& options,
SourceBufferHolder& srcBuf, JS::MutableHandleScript script);
extern JS_PUBLIC_API(bool)
CompileForNonSyntacticScope(JSContext* cx, const ReadOnlyCompileOptions& options,
const char* bytes, size_t length, JS::MutableHandleScript script);
extern JS_PUBLIC_API(bool)
CompileForNonSyntacticScope(JSContext* cx, const ReadOnlyCompileOptions& options,
const char16_t* chars, size_t length, JS::MutableHandleScript script);
extern JS_PUBLIC_API(bool)
CompileForNonSyntacticScope(JSContext* cx, const ReadOnlyCompileOptions& options,
FILE* file, JS::MutableHandleScript script);
extern JS_PUBLIC_API(bool)
CompileForNonSyntacticScope(JSContext* cx, const ReadOnlyCompileOptions& options,
const char* filename, JS::MutableHandleScript script);
/**
* Compile a function with envChain plus the global as its scope chain.
* envChain must contain objects in the current compartment of cx. The actual
* scope chain used for the function will consist of With wrappers for those
* objects, followed by the current global of the compartment cx is in. This
* global must not be explicitly included in the scope chain.
*/
extern JS_PUBLIC_API(bool)
CompileFunction(JSContext* cx, AutoObjectVector& envChain,
const ReadOnlyCompileOptions& options,
const char* name, unsigned nargs, const char* const* argnames,
const char16_t* chars, size_t length, JS::MutableHandleFunction fun);
/**
* Same as above, but taking a SourceBufferHolder for the function body.
*/
extern JS_PUBLIC_API(bool)
CompileFunction(JSContext* cx, AutoObjectVector& envChain,
const ReadOnlyCompileOptions& options,
const char* name, unsigned nargs, const char* const* argnames,
SourceBufferHolder& srcBuf, JS::MutableHandleFunction fun);
/**
* Same as above, but taking a const char * for the function body.
*/
extern JS_PUBLIC_API(bool)
CompileFunction(JSContext* cx, AutoObjectVector& envChain,
const ReadOnlyCompileOptions& options,
const char* name, unsigned nargs, const char* const* argnames,
const char* bytes, size_t length, JS::MutableHandleFunction fun);
} /* namespace JS */
#endif /* js_CompilationAndEvaluation_h */