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https://repo.dactyloidae.xyz/Dactyloidae/UXP.git
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100 lines
4 KiB
HTML
100 lines
4 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<script type="application/javascript" src="pc.js"></script>
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</head>
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<body>
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<pre id="test">
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<script type="application/javascript">
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createHTML({
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bug: "1166832",
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title: "Renegotiation: verify audio after renegotiation"
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});
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var test;
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runNetworkTest(function (options) {
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test = new PeerConnectionTest(options);
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var helper = new AudioStreamHelper();
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test.chain.append([
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function CHECK_ASSUMPTIONS() {
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is(test.pcLocal.localMediaElements.length, 1,
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"pcLocal should have one media element");
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is(test.pcRemote.remoteMediaElements.length, 1,
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"pcRemote should have one media element");
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is(test.pcLocal._pc.getLocalStreams().length, 1,
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"pcLocal should have one stream");
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is(test.pcRemote._pc.getRemoteStreams().length, 1,
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"pcRemote should have one stream");
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},
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function CHECK_AUDIO() {
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return Promise.resolve()
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.then(() => info("Checking local audio enabled"))
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.then(() => helper.checkAudioFlowing(test.pcLocal._pc.getLocalStreams()[0]))
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.then(() => info("Checking remote audio enabled"))
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.then(() => helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[0]))
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.then(() => test.pcLocal._pc.getLocalStreams()[0].getAudioTracks()[0].enabled = false)
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.then(() => info("Checking local audio disabled"))
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.then(() => helper.checkAudioNotFlowing(test.pcLocal._pc.getLocalStreams()[0]))
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.then(() => info("Checking remote audio disabled"))
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.then(() => helper.checkAudioNotFlowing(test.pcRemote._pc.getRemoteStreams()[0]))
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}
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]);
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addRenegotiation(test.chain,
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[
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function PC_LOCAL_ADD_SECOND_STREAM(test) {
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test.setMediaConstraints([{audio: true}],
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[]);
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return test.pcLocal.getAllUserMedia([{audio: true}]);
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},
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]
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);
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test.chain.append([
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function CHECK_ASSUMPTIONS2() {
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is(test.pcLocal.localMediaElements.length, 2,
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"pcLocal should have two media elements");
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is(test.pcRemote.remoteMediaElements.length, 2,
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"pcRemote should have two media elements");
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is(test.pcLocal._pc.getLocalStreams().length, 2,
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"pcLocal should have two streams");
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is(test.pcRemote._pc.getRemoteStreams().length, 2,
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"pcRemote should have two streams");
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},
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function RE_CHECK_AUDIO() {
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return Promise.resolve()
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.then(() => info("Checking local audio enabled"))
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.then(() => helper.checkAudioNotFlowing(test.pcLocal._pc.getLocalStreams()[0]))
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.then(() => info("Checking remote audio enabled"))
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.then(() => helper.checkAudioNotFlowing(test.pcRemote._pc.getRemoteStreams()[0]))
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.then(() => info("Checking local2 audio enabled"))
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.then(() => helper.checkAudioFlowing(test.pcLocal._pc.getLocalStreams()[1]))
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.then(() => info("Checking remote2 audio enabled"))
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.then(() => helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[1]))
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.then(() => test.pcLocal._pc.getLocalStreams()[1].getAudioTracks()[0].enabled = false)
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.then(() => test.pcLocal._pc.getLocalStreams()[0].getAudioTracks()[0].enabled = true)
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.then(() => info("Checking local2 audio disabled"))
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.then(() => helper.checkAudioNotFlowing(test.pcLocal._pc.getLocalStreams()[1]))
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.then(() => info("Checking remote2 audio disabled"))
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.then(() => helper.checkAudioNotFlowing(test.pcRemote._pc.getRemoteStreams()[1]))
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.then(() => info("Checking local audio enabled"))
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.then(() => helper.checkAudioFlowing(test.pcLocal._pc.getLocalStreams()[0]))
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.then(() => info("Checking remote audio enabled"))
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.then(() => helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[0]))
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}
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]);
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test.setMediaConstraints([{audio: true}], []);
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test.run();
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});
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</script>
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</pre>
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</body>
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</html>
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